Player Matchup

Sun Wukong
Sun Wukong
Tenshyy__
Sun Wukong
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 10L
1,233 Elo+
Party 1
Fenrir
Fenrir
noOb_cOD_25
Fenrir
Level 19
God Stats
5W - 10L
1,258 SR
Queue Stats
5W - 10L
1,233 Elo+
Party 1
Anubis
Anubis
wranglerstarr
Anubis
Level 151
God Stats
69W - 89L
1,488 SR
Queue Stats
545W - 700L
1,488 Elo+
Solo
Team Averages
Level 68
1,415 SR
1,318 Elo+

VS

Team Averages
Level 67
1,349 SR
1,403 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
IGA CRAZY 007
Sol
Level 79
God Stats
16W - 25L
1,240 SR
Queue Stats
20W - 39L
1,316 Elo+
Solo
Odin
Odin
cocokay29
Odin
Level 57
God Stats
4W - 9L
1,306 SR
Queue Stats
100W - 145L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Tenshyy__
Sun Wukong
13
2 / 2 / 6
9,013
693
6,649
13,540
8,471
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
15
5 / 1 / 4
9,615
740
12,157
8,088
4,500
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
5 / 2 / 7
10,201
785
13,742
10,004
5,193
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
1 / 5 / 4
8,538
657
15,067
13,608
5,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
2 / 4 / 2
8,453
650
2,253
7,735
2,477
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Odin
13
2 / 3 / 3
9,324
717
8,815
16,367
15,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
14
12
Kills
5
5
Deaths
12
17
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
5
4
0.6
L
2
4
2
0.75
W
Sun Wukong
Tenshyy__
Sun Wukong
2
2
6
2.5
L
Odin
2
3
3
1.17
W
Fenrir
5
1
4
7
W
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,548
Damage
26,135
31,632
Taken
37,710
18,164
Mitigated
22,818
8,548
Healing
8,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
15,067
5,772
129
2,796
13,608
5,306
0
6,123
7,485
0
37,986
L
2,253
772
0
564
7,735
2,477
0
2,436
5,299
10,906
0
W
Sun Wukong
Tenshyy__
Sun Wukong
6,649
1,720
0
2,168
13,540
8,471
0
1,332
12,208
0
17,727
L
Odin
8,815
1,832
152
4,637
16,367
15,035
0
5,557
10,810
0
25,316
W
Fenrir
12,157
2,866
0
1,926
8,088
4,500
933
788
7,300
0
22,165
W
13,742
673
0
4,454
10,004
5,193
375
715
9,289
55,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,829
Gold Earned
26,315
143
Minions Killed
110
6
Camps Cleared
5
750,735
Distance Traveled
651,223
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,538
657
48
4
5
204,291
1
L
Sol
8,453
650
23
2
0
190,389
7
W
Sun Wukong
9,013
693
21
2
1
272,426
0
L
Odin
9,324
717
39
3
0
256,543
3
W
Fenrir
9,615
740
27
2
1
279,779
2
W
Anubis
10,201
785
95
7
4
198,530
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role