Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
CrustySriracha
Skadi
Level 128
God Stats
4W - 0L
1,834 SR
Queue Stats
134W - 126L
1,577 Elo+
Solo
Ravana
Ravana
FlorentinoPérez
Ravana
Level 109
God Stats
21W - 7L
1,716 SR
Queue Stats
274W - 264L
1,612 Elo+
Solo
Atlas
Atlas
crazyrider2001
Atlas
Level 86
God Stats
7W - 7L
1,463 SR
Queue Stats
187W - 243L
1,485 Elo+
Solo
Zeus
Zeus
giracheyXD
Zeus
Level 95
God Stats
5W - 2L
1,645 SR
Queue Stats
17W - 14L
1,348 Elo+
Solo
Team Averages
Level 115
1,632 SR
1,504 Elo+

VS

Team Averages
Level 98
1,522 SR
1,489 Elo+
Hercules
Hercules
 
Hercules
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
 
Hachiman
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Pencillll
Vulcan
Level 139
God Stats
17W - 13L
1,579 SR
Queue Stats
303W - 322L
1,583 Elo+
Solo
Awilix
Awilix
konohadance
Awilix
Level 52
God Stats
0W - 2L
1,493 SR
Queue Stats
55W - 41L
1,467 Elo+
Solo
Chronos
Chronos
zhanlijue
Chronos
Level 87
God Stats
1W - 2L
1,536 SR
Queue Stats
68W - 78L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
17
2 / 0 / 4
10,403
612
11,963
5,403
2,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
7 / 1 / 3
10,718
630
9,350
9,975
3,940
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
6 / 1 / 2
9,772
575
14,717
7,956
4,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

13
2 / 2 / 7
8,891
523
4,348
13,152
10,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
0 / 3 / 1
8,899
523
3,505
9,601
3,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
1 / 2 / 1
8,807
518
3,965
18,013
16,401
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hachiman
 
Hachiman
10
1 / 4 / 0
6,540
385
4,257
11,452
3,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Vulcan
Pencillll
Vulcan
16
2 / 2 / 4
9,462
557
8,854
9,245
4,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Awilix
12
3 / 4 / 2
7,888
464
5,008
13,175
4,830
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chronos
zhanlijue
Chronos
12
0 / 5 / 0
6,883
405
2,641
11,644
3,799

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
14
17
Kills
7
7
Deaths
17
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
2
0
4
4
L
Hercules
 
Hercules
1
2
1
0.75
L
Hachiman
 
Hachiman
1
4
0
0.25
W
7
1
3
8.5
W
6
1
2
7
L
Vulcan
Pencillll
Vulcan
2
2
4
2
W
2
2
7
2.75
W
0
3
1
0.17
L
Awilix
3
4
2
1
L
Chronos
zhanlijue
Chronos
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,883
Damage
24,725
46,087
Taken
63,529
25,072
Mitigated
32,698
14,138
Healing
15,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
11,963
3,310
0
2,490
5,403
2,204
480
0
5,403
79,875
0
L
Hercules
 
Hercules
3,965
840
0
6,722
18,013
16,401
335
6,694
10,779
0
72,663
L
Hachiman
 
Hachiman
4,257
2,634
0
3,128
11,452
3,578
0
2,876
8,470
0
34,332
W
9,350
4,499
0
1,154
9,975
3,940
4,844
1,209
8,750
0
85,539
W
14,717
4,712
0
3,143
7,956
4,410
0
1,203
6,734
0
83,822
L
Vulcan
Pencillll
Vulcan
8,854
2,498
0
980
9,245
4,090
68
3,727
5,422
92,024
0
W
4,348
1,345
182
4,128
13,152
10,967
0
5,928
7,034
27,616
0
W
3,505
800
0
3,041
9,601
3,551
546
2,764
6,671
81,143
0
L
Awilix
5,008
1,833
0
2,593
13,175
4,830
0
3,415
9,628
0
52,351
L
Chronos
zhanlijue
Chronos
2,641
1,241
0
1,992
11,644
3,799
188
2,134
9,414
41,867
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,683
Gold Earned
39,580
609
Minions Killed
501
0
Camps Cleared
0
1,727,197
Distance Traveled
1,472,191
21
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,403
612
160
9
0
339,501
4
L
Hercules
8,807
518
141
8
0
311,397
4
L
Hachiman
6,540
385
56
3
0
268,216
2
W
Skadi
10,718
630
137
8
0
338,964
7
W
Ravana
9,772
575
116
7
0
376,651
5
L
Vulcan
9,462
557
147
9
0
329,535
5
W
Atlas
8,891
523
31
2
0
351,557
1
W
Zeus
8,899
523
165
10
0
320,524
4
L
Awilix
7,888
464
87
5
0
309,049
5
L
Chronos
6,883
405
70
4
0
253,994
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role