Player Matchup

Hercules
Hercules
Enwardsmiter
Hercules
Level 7
God Stats
1W - 3L
1,500 SR
Queue Stats
8W - 8L
1,653 Elo+
Party 2
Lancelot
Lancelot
EyelinerBuyNow
Lancelot
Level 29
God Stats
5W - 3L
1,750 SR
Queue Stats
26W - 20L
1,532 Elo+
Party 2
Sobek
Sobek
KFCManagerMufasi
Sobek
Level 29
God Stats
2W - 0L
1,727 SR
Queue Stats
34W - 27L
1,515 Elo+
Party 2
Hel
Hel
Spider-Nightpool
Hel
Level 63
God Stats
7W - 3L
1,685 SR
Queue Stats
145W - 121L
1,578 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
TaylorMFSwift3
Ah Muzen Cab
Level 18
God Stats
19W - 11L
1,663 SR
Queue Stats
31W - 21L
1,581 Elo+
Party 2
Team Averages
Level 29
1,665 SR
1,572 Elo+

VS

Team Averages
Level 91
1,258 SR
1,342 Elo+
Medusa
Medusa
AngryAngel3791
Medusa
Level 67
God Stats
1W - 5L
1,235 SR
Queue Stats
194W - 292L
1,336 Elo+
Party 1
Kuzenbo
Kuzenbo
CrimsonWarlock7
Kuzenbo
Level 153
God Stats
3W - 8L
1,096 SR
Queue Stats
213W - 306L
1,334 Elo+
Party 1
Scylla
Scylla
SAVAGEdog567987
Scylla
Level 65
God Stats
1W - 2L
1,203 SR
Queue Stats
211W - 314L
1,293 Elo+
Party 1
Charybdis
Charybdis
ScytherChungus
Charybdis
Level 48
God Stats
2W - 2L
1,267 SR
Queue Stats
31W - 34L
1,348 Elo+
Solo
Loki
Loki
SmiTeChiCkaRoO
Loki
Level 121
God Stats
9W - 16L
1,490 SR
Queue Stats
275W - 330L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Enwardsmiter
Hercules
18
5 / 0 / 19
11,738
1,067
16,966
18,182
27,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Lancelot
18
2 / 2 / 13
11,032
1,003
11,826
14,968
8,334
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
3 / 0 / 25
13,516
1,229
11,854
17,942
32,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

18
2 / 1 / 19
11,870
1,079
5,734
9,399
6,354
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
TaylorMFSwift3
Ah Muzen Cab
20
23 / 1 / 11
16,752
1,523
51,484
16,248
10,276
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

295

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 8 / 2
10,294
936
12,279
20,048
12,752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
2 / 5 / 1
11,568
1,052
15,385
26,142
48,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
1 / 11 / 1
10,840
985
13,327
23,391
11,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Charybdis
ScytherChungus
Charybdis
16
0 / 5 / 4
10,546
959
20,991
21,402
11,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
1 / 6 / 1
10,404
946
5,031
12,777
6,406
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
13
35
Kills
4
4
Deaths
35
87
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
8
2
0.13
L
2
5
1
0.5
W
Hercules
Enwardsmiter
Hercules
5
0
19
14.5
W
Lancelot
2
2
13
4.25
W
3
0
25
15.5
L
1
11
1
0.14
L
Charybdis
ScytherChungus
Charybdis
0
5
4
0.4
L
1
6
1
0.25
W
2
1
19
11.5
W
Ah Muzen Cab
TaylorMFSwift3
Ah Muzen Cab
23
1
11
28.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,864
Damage
67,013
76,739
Taken
103,760
84,729
Mitigated
90,474
33,719
Healing
4,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,279
5,629
185
1,285
20,048
12,752
0
2,492
17,520
0
31,619
L
15,385
3,752
0
887
26,142
48,700
0
5,024
20,479
28,066
0
W
Hercules
Enwardsmiter
Hercules
16,966
3,861
0
6,082
18,182
27,454
0
7,320
10,862
0
26,471
W
Lancelot
11,826
3,310
0
993
14,968
8,334
0
5,870
9,098
0
21,813
W
11,854
592
0
4,575
17,942
32,311
0
6,167
11,311
24,210
0
L
13,327
1,698
104
26
23,391
11,437
0
5,135
18,045
25,860
0
L
Charybdis
ScytherChungus
Charybdis
20,991
11,640
0
1,780
21,402
11,179
0
3,799
17,471
0
35,812
L
5,031
866
0
63
12,777
6,406
0
1,138
11,517
0
19,097
W
5,734
413
9,101
4,311
9,399
6,354
0
4,476
4,923
30,201
0
W
Ah Muzen Cab
TaylorMFSwift3
Ah Muzen Cab
51,484
33,830
0
8,657
16,248
10,276
0
4,879
11,369
0
101,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,908
Gold Earned
53,652
243
Minions Killed
180
15
Camps Cleared
3
1,148,748
Distance Traveled
1,052,951
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,294
936
56
5
3
178,737
0
L
Kuzenbo
11,568
1,052
20
2
0
248,185
0
W
Hercules
11,738
1,067
19
2
0
252,286
1
W
Lancelot
11,032
1,003
21
2
2
227,428
0
W
Sobek
13,516
1,229
21
2
0
246,282
1
L
Scylla
10,840
985
45
4
0
193,440
0
L
Charybdis
10,546
959
33
3
0
187,159
0
L
Loki
10,404
946
26
2
0
245,430
0
W
Hel
11,870
1,079
76
7
1
226,090
0
W
Ah Muzen Cab
16,752
1,523
106
10
12
196,662
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role