Player Matchup

Zeus
Zeus
AngeyEBoy
Zeus
Level 21
God Stats
1W - 1L
1,731 SR
Queue Stats
18W - 13L
1,548 Elo+
Party 1
Khepri
Khepri
SeathScaleless
Khepri
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 11L
1,577 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Trollirious
Morgan Le Fay
Level 89
God Stats
1W - 3L
1,388 SR
Queue Stats
24W - 24L
1,505 Elo+
Solo
Ravana
Ravana
kronos5171
Ravana
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 11L
1,526 Elo+
Party 1
Neith
Neith
moosstache
Neith
Level 107
God Stats
2W - 2L
1,838 SR
Queue Stats
26W - 22L
1,499 Elo+
Party 1
Team Averages
Level 73
1,591 SR
1,531 Elo+

VS

Team Averages
Level 127
1,493 SR
1,480 Elo+
Amaterasu
Amaterasu
JustStaples
Amaterasu
Level 116
God Stats
2W - 0L
1,272 SR
Queue Stats
80W - 87L
1,470 Elo+
Solo
Thanatos
Thanatos
TurkSmash
Thanatos
Level 104
God Stats
20W - 14L
1,494 SR
Queue Stats
76W - 56L
1,457 Elo+
Solo
Baron Samedi
Baron Samedi
Yakimkir
Baron Samedi
Level 148
God Stats
271W - 227L
1,539 SR
Queue Stats
355W - 347L
1,472 Elo+
Solo
Sol
Sol
Zenrozz
Sol
Level 125
God Stats
3W - 2L
1,595 SR
Queue Stats
27W - 29L
1,497 Elo+
Solo
Ares
Ares
一剑怒杀
Ares
Level 144
God Stats
180W - 167L
1,563 SR
Queue Stats
962W - 997L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
15
1 / 4 / 1
9,440
944
10,360
11,675
5,714
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
0 / 2 / 2
9,316
932
7,254
21,975
22,924
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Morgan Le Fay
Trollirious
Morgan Le Fay
15
0 / 6 / 1
9,355
936
5,878
14,045
8,417
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ravana
kronos5171
Ravana
15
0 / 6 / 2
9,117
912
9,685
16,674
13,498
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Neith
15
1 / 2 / 1
10,078
1,008
12,454
10,389
4,928
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Mace

Mace

+10
Physical Power

Team 1 Tickets

174

VS

Team 2 Tickets

295

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
JustStaples
Amaterasu
17
2 / 1 / 18
10,719
1,072
17,446
19,492
18,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Thanatos
TurkSmash
Thanatos
18
12 / 0 / 6
13,005
1,301
16,504
9,554
6,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
Yakimkir
Baron Samedi
16
2 / 0 / 12
10,930
1,093
15,214
4,043
2,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sol
16
4 / 1 / 11
10,474
1,047
14,715
9,134
4,288
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
0 / 0 / 18
10,273
1,027
8,614
11,525
15,960
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
85
2
Kills
20
20
Deaths
2
7
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Zeus
1
4
1
0.38
W
Amaterasu
JustStaples
Amaterasu
2
1
18
11
L
0
2
2
0.5
L
Morgan Le Fay
Trollirious
Morgan Le Fay
0
6
1
0.08
W
Thanatos
TurkSmash
Thanatos
12
0
6
15
W
Baron Samedi
Yakimkir
Baron Samedi
2
0
12
8
W
Sol
4
1
11
9.5
L
Ravana
kronos5171
Ravana
0
6
2
0.17
L
Neith
1
2
1
0.75
W
0
0
18
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,631
Damage
72,493
74,758
Taken
53,748
55,481
Mitigated
47,974
4,982
Healing
28,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
10,360
2,175
0
441
11,675
5,714
0
5,309
6,206
21,111
0
W
Amaterasu
JustStaples
Amaterasu
17,446
7,243
0
8,509
19,492
18,602
0
8,262
9,950
0
30,622
L
7,254
255
0
0
21,975
22,924
0
10,668
11,307
15,036
0
L
Morgan Le Fay
Trollirious
Morgan Le Fay
5,878
1,593
0
24
14,045
8,417
0
6,399
7,646
17,065
0
W
Thanatos
TurkSmash
Thanatos
16,504
4,910
0
9,956
9,554
6,161
0
3,532
6,022
0
39,104
W
Baron Samedi
Yakimkir
Baron Samedi
15,214
463
4,776
3,186
4,043
2,963
0
2,726
1,317
39,602
0
W
Sol
14,715
8,133
0
1,836
9,134
4,288
0
3,625
5,509
30,854
0
L
Ravana
kronos5171
Ravana
9,685
2,153
0
2,165
16,674
13,498
0
10,038
6,636
0
18,230
L
Neith
12,454
5,752
0
2,352
10,389
4,928
0
5,809
4,420
0
48,318
W
8,614
746
0
308
11,525
15,960
0
5,347
6,178
12,473
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,306
Gold Earned
55,401
169
Minions Killed
203
3
Camps Cleared
10
947,954
Distance Traveled
1,082,293
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,440
944
26
3
0
185,130
0
W
Amaterasu
10,719
1,072
32
3
4
224,008
3
L
Khepri
9,316
932
15
2
0
215,224
0
L
Morgan Le Fay
9,355
936
34
3
0
147,196
0
W
Thanatos
13,005
1,301
56
6
4
242,427
2
W
Baron Samedi
10,930
1,093
78
8
0
215,362
0
W
Sol
10,474
1,047
30
3
2
195,805
3
L
Ravana
9,117
912
13
1
2
200,153
0
L
Neith
10,078
1,008
81
8
1
200,251
0
W
Ares
10,273
1,027
7
1
0
204,691
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role