Player Matchup

Chaac
Chaac
BabyWipez
Chaac
Level 63
God Stats
5W - 3L
1,842 SR
Queue Stats
170W - 121L
1,639 Elo+
Party 2
Ao Kuang
Ao Kuang
DaSimba
Ao Kuang
Level 109
God Stats
22W - 20L
1,611 SR
Queue Stats
145W - 112L
1,638 Elo+
Party 2
Janus
Janus
ExclusiveTimes
Janus
Level 107
God Stats
1W - 1L
1,719 SR
Queue Stats
95W - 54L
1,694 Elo+
Party 2
Sobek
Sobek
Zamdookie
Sobek
Level 123
God Stats
0W - 2L
1,322 SR
Queue Stats
73W - 52L
1,725 Elo+
Party 2
Neith
Neith
bootypoundage
Neith
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,221 Elo+
Party 2
Team Averages
Level 87
1,599 SR
1,583 Elo+

VS

Team Averages
Level 76
1,537 SR
1,497 Elo+
Bellona
Bellona
Boonerr
Bellona
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 11L
1,407 Elo+
Party 1
Apollo
Apollo
BurntBootie
Apollo
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 32L
1,475 Elo+
Party 1
Da Ji
Da Ji
Shrillbonehead
Da Ji
Level 86
God Stats
3W - 2L
1,667 SR
Queue Stats
32W - 30L
1,532 Elo+
Party 1
Nu Wa
Nu Wa
iBloosh
Nu Wa
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 19L
1,513 Elo+
Party 1
Kuzenbo
Kuzenbo
iStoink
Kuzenbo
Level 109
God Stats
3W - 0L
1,517 SR
Queue Stats
26W - 24L
1,560 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BabyWipez
Chaac
17
4 / 3 / 6
10,955
498
19,261
28,068
30,556
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ao Kuang
DaSimba
Ao Kuang
18
7 / 5 / 4
11,465
521
15,166
28,676
13,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

15
4 / 9 / 4
10,109
460
11,731
16,046
5,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sobek
Zamdookie
Sobek
15
1 / 4 / 7
9,537
434
8,759
26,980
35,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
0 / 6 / 2
9,588
436
6,669
14,829
5,252
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Boonerr
Bellona
16
2 / 5 / 7
10,428
474
8,675
17,915
18,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Apollo
18
6 / 2 / 9
11,871
540
20,972
19,677
10,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

20
12 / 3 / 5
13,096
595
20,756
22,095
12,434
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
iBloosh
Nu Wa
17
3 / 6 / 9
11,462
521
17,574
15,221
8,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kuzenbo
iStoink
Kuzenbo
16
3 / 0 / 17
10,892
495
10,760
17,569
23,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
73
16
Kills
26
27
Deaths
16
23
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Chaac
BabyWipez
Chaac
4
3
6
2.33
W
Bellona
Boonerr
Bellona
2
5
7
1.1
W
Apollo
6
2
9
5.25
L
Ao Kuang
DaSimba
Ao Kuang
7
5
4
1.8
L
4
9
4
0.67
W
12
3
5
4.83
L
Sobek
Zamdookie
Sobek
1
4
7
1.13
L
0
6
2
0.17
W
Nu Wa
iBloosh
Nu Wa
3
6
9
1.25
W
Kuzenbo
iStoink
Kuzenbo
3
0
17
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,586
Damage
78,737
114,599
Taken
92,477
90,299
Mitigated
72,550
38,355
Healing
25,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
BabyWipez
Chaac
19,261
3,570
0
11,875
28,068
30,556
81
7,083
20,622
0
92,667
W
Bellona
Boonerr
Bellona
8,675
3,554
0
3,614
17,915
18,212
1,200
4,320
13,539
0
56,244
W
Apollo
20,972
14,954
538
10,186
19,677
10,330
2,690
5,891
13,724
0
118,734
L
Ao Kuang
DaSimba
Ao Kuang
15,166
3,231
0
14,928
28,676
13,169
296
5,884
22,506
91,928
0
L
11,731
1,079
0
1,448
16,046
5,498
52
5,917
9,869
69,586
0
W
20,756
6,528
0
8,480
22,095
12,434
418
9,352
12,463
0
128,247
L
Sobek
Zamdookie
Sobek
8,759
900
0
7,433
26,980
35,824
58
5,181
21,527
36,835
0
L
6,669
2,927
0
2,671
14,829
5,252
4,146
2,960
11,741
0
66,789
W
Nu Wa
iBloosh
Nu Wa
17,574
4,844
0
1,230
15,221
8,308
914
7,449
7,460
86,534
0
W
Kuzenbo
iStoink
Kuzenbo
10,760
3,585
0
1,667
17,569
23,266
20
8,496
8,921
29,994
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,654
Gold Earned
57,749
557
Minions Killed
542
0
Camps Cleared
0
1,951,918
Distance Traveled
2,120,747
24
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,955
498
136
6
0
398,287
1
W
Bellona
10,428
474
90
4
0
455,741
0
W
Apollo
11,871
540
139
6
0
395,195
6
L
Ao Kuang
11,465
521
135
6
0
403,725
5
L
Janus
10,109
460
116
5
0
378,195
10
W
Da Ji
13,096
595
151
7
0
473,782
1
L
Sobek
9,537
434
35
2
0
416,881
6
L
Neith
9,588
436
135
6
0
354,830
2
W
Nu Wa
11,462
521
130
6
0
363,577
1
W
Kuzenbo
10,892
495
32
1
0
432,452
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role