Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
GELITO408
Ra
Level 158
God Stats
2W - 0L
1,448 SR
Queue Stats
37W - 41L
1,497 Elo+
Party 3
Cerberus
Cerberus
Jsandoval408
Cerberus
Level 107
God Stats
6W - 6L
1,202 SR
Queue Stats
117W - 123L
1,454 Elo+
Party 3
Bacchus
Bacchus
Nnasuke
Bacchus
Level 81
God Stats
28W - 23L
1,467 SR
Queue Stats
308W - 291L
1,444 Elo+
Solo
Izanami
Izanami
TAKAFISH650
Izanami
Level 105
God Stats
16W - 17L
1,470 SR
Queue Stats
76W - 98L
1,462 Elo+
Party 3
Team Averages
Level 119
1,417 SR
1,472 Elo+

VS

Team Averages
Level 76
1,428 SR
1,397 Elo+
Ullr
Ullr
AetherKendall
Ullr
Level 82
God Stats
0W - 4L
1,308 SR
Queue Stats
203W - 228L
1,391 Elo+
Party 1
Thanatos
Thanatos
Ahrul-CR
Thanatos
Level 104
God Stats
6W - 2L
1,782 SR
Queue Stats
132W - 147L
1,401 Elo+
Party 1
Sun Wukong
Sun Wukong
CRypTiC KOLASiS
Sun Wukong
Level 68
God Stats
1W - 7L
1,092 SR
Queue Stats
12W - 20L
1,354 Elo+
Solo
Bacchus
Bacchus
Dawson-731
Bacchus
Level 69
God Stats
5W - 6L
1,538 SR
Queue Stats
85W - 87L
1,423 Elo+
Party 2
Izanami
Izanami
SaltyClient420
Izanami
Level 56
God Stats
8W - 6L
1,422 SR
Queue Stats
41W - 46L
1,416 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
7 / 2 / 4
9,198
511
8,174
16,092
6,741
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
5 / 0 / 5
9,689
538
15,579
14,804
8,383
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
Jsandoval408
Cerberus
15
3 / 1 / 1
9,217
512
7,211
11,195
10,932
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bacchus
Nnasuke
Bacchus
13
3 / 1 / 9
8,843
491
4,899
14,669
17,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Izanami
TAKAFISH650
Izanami
15
2 / 2 / 4
9,383
521
7,783
12,299
5,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 0
6,614
367
9,385
15,969
6,617
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thanatos
Ahrul-CR
Thanatos
11
0 / 5 / 2
6,815
379
5,763
12,839
5,916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
CRypTiC KOLASiS
Sun Wukong
15
1 / 1 / 1
9,441
525
7,190
13,798
12,757
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bacchus
Dawson-731
Bacchus
10
1 / 7 / 3
7,187
399
7,555
15,657
14,658
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
3 / 4 / 0
8,844
491
7,453
10,483
3,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
12
20
Kills
6
6
Deaths
20
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
7
2
4
4.5
L
1
3
0
0.33
L
Thanatos
Ahrul-CR
Thanatos
0
5
2
0.2
L
Sun Wukong
CRypTiC KOLASiS
Sun Wukong
1
1
1
1.5
L
Bacchus
Dawson-731
Bacchus
1
7
3
0.36
W
5
0
5
7.5
W
Cerberus
Jsandoval408
Cerberus
3
1
1
3.5
W
Bacchus
Nnasuke
Bacchus
3
1
9
7.5
L
3
4
0
0.75
W
Izanami
TAKAFISH650
Izanami
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,646
Damage
37,346
69,059
Taken
68,746
49,631
Mitigated
43,511
26,250
Healing
15,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
8,174
4,121
0
3,964
16,092
6,741
2,501
1,305
14,787
0
59,013
L
9,385
3,594
193
2,169
15,969
6,617
0
8,915
7,054
0
38,241
L
Thanatos
Ahrul-CR
Thanatos
5,763
2,126
0
7,980
12,839
5,916
0
3,034
9,805
0
47,311
L
Sun Wukong
CRypTiC KOLASiS
Sun Wukong
7,190
1,637
0
2,006
13,798
12,757
82
7,738
6,060
0
70,734
L
Bacchus
Dawson-731
Bacchus
7,555
2,061
211
1,442
15,657
14,658
0
5,745
9,912
37,321
0
W
15,579
2,254
2,192
10,218
14,804
8,383
1,634
2,716
12,088
74,807
0
W
Cerberus
Jsandoval408
Cerberus
7,211
931
0
2,700
11,195
10,932
1,076
424
10,771
56,098
0
W
Bacchus
Nnasuke
Bacchus
4,899
788
0
1,645
14,669
17,765
676
979
13,690
26,065
0
L
7,453
5,651
0
1,959
10,483
3,563
0
2,257
8,226
0
66,881
W
Izanami
TAKAFISH650
Izanami
7,783
4,417
0
5,531
12,299
5,810
2,401
2,131
10,168
0
83,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,330
Gold Earned
38,901
483
Minions Killed
414
0
Camps Cleared
0
1,641,888
Distance Traveled
1,559,212
21
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,198
511
79
4
0
356,195
3
L
Ullr
6,614
367
43
2
0
327,869
3
L
Thanatos
6,815
379
77
4
0
308,016
0
L
Sun Wukong
9,441
525
139
8
0
304,584
0
L
Bacchus
7,187
399
33
2
0
329,235
2
W
Ra
9,689
538
111
6
0
339,279
8
W
Cerberus
9,217
512
116
6
0
300,686
5
W
Bacchus
8,843
491
41
2
0
347,825
3
L
Izanami
8,844
491
122
7
0
289,508
3
W
Izanami
9,383
521
136
8
0
297,903
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role