Player Matchup

Zeus
Zeus
IKingLionI
Zeus
Level 160
God Stats
24W - 14L
1,743 SR
Queue Stats
457W - 406L
1,664 Elo+
Solo
Jing Wei
Jing Wei
Lethal0ne
Jing Wei
Level 160
God Stats
409W - 412L
1,469 SR
Queue Stats
666W - 676L
1,477 Elo+
Solo
Mercury
Mercury
Sn0wd
Mercury
Level 62
God Stats
12W - 6L
1,761 SR
Queue Stats
26W - 23L
1,565 Elo+
Solo
Horus
Horus
Veyour
Horus
Level 125
God Stats
5W - 3L
1,744 SR
Queue Stats
342W - 375L
1,489 Elo+
Solo
Pele
Pele
kiritiel
Pele
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,528 Elo+
Solo
Team Averages
Level 133
1,643 SR
1,545 Elo+

VS

Team Averages
Level 129
1,695 SR
1,653 Elo+
Olorun
Olorun
DarknessReins
Olorun
Level 89
God Stats
3W - 3L
1,431 SR
Queue Stats
106W - 113L
1,466 Elo+
Solo
Zhong Kui
Zhong Kui
Doomshepard
Zhong Kui
Level 127
God Stats
667W - 648L
1,611 SR
Queue Stats
1,337W - 1,294L
1,550 Elo+
Solo
Horus
Horus
Nurì
Horus
Level 114
God Stats
11W - 2L
1,810 SR
Queue Stats
167W - 61L
1,763 Elo+
Party 1
Geb
Geb
Ribusu
Geb
Level 160
God Stats
3W - 0L
1,813 SR
Queue Stats
150W - 60L
1,761 Elo+
Party 1
Chiron
Chiron
Whõmpus
Chiron
Level 154
God Stats
7W - 0L
1,811 SR
Queue Stats
176W - 49L
1,725 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 1 / 0
9,975
831
274
764
158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
Lethal0ne
Jing Wei
18
3 / 7 / 5
12,822
1,069
23,777
26,381
12,555
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mercury
Sn0wd
Mercury
17
3 / 16 / 4
12,568
1,047
16,127
32,333
12,505
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Horus
Veyour
Horus
17
1 / 5 / 6
11,741
978
14,474
26,242
34,809
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Pele
18
2 / 6 / 7
13,119
1,093
27,360
31,373
14,361
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Team 1 Tickets

0

VS

Team 2 Tickets

223

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 3 / 19
13,533
1,128
19,908
19,170
12,497
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
Doomshepard
Zhong Kui
20
4 / 1 / 21
13,632
1,136
16,878
8,791
7,603
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
Nurì
Horus
20
12 / 0 / 17
13,775
1,148
24,695
23,010
31,839
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Geb
Ribusu
Geb
20
3 / 2 / 27
14,350
1,196
14,096
22,431
37,870
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chiron
Whõmpus
Chiron
20
9 / 3 / 20
14,472
1,206
34,396
14,187
7,585
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
139
9
Kills
35
35
Deaths
9
22
Assists
104
Player
Kills
Deaths
Assists
KDA
W
7
3
19
5.5
W
Zhong Kui
Doomshepard
Zhong Kui
4
1
21
14.5
L
0
1
0
0
L
Jing Wei
Lethal0ne
Jing Wei
3
7
5
0.79
W
Horus
Nurì
Horus
12
0
17
20.5
W
Geb
Ribusu
Geb
3
2
27
8.25
L
Mercury
Sn0wd
Mercury
3
16
4
0.31
L
Horus
Veyour
Horus
1
5
6
0.8
W
Chiron
Whõmpus
Chiron
9
3
20
6.33
L
Pele
2
6
7
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,012
Damage
109,973
117,093
Taken
87,589
74,388
Mitigated
97,394
15,537
Healing
29,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,908
13,256
2,841
8,836
19,170
12,497
0
0
18,699
42,394
0
W
Zhong Kui
Doomshepard
Zhong Kui
16,878
1,142
999
2,523
8,791
7,603
0
0
8,791
43,856
0
L
274
0
0
0
764
158
0
159
605
2,154
0
L
Jing Wei
Lethal0ne
Jing Wei
23,777
19,499
0
1,893
26,381
12,555
0
11,089
15,292
0
51,696
W
Horus
Nurì
Horus
24,695
10,999
2,196
3,817
23,010
31,839
0
160
22,560
0
30,763
W
Geb
Ribusu
Geb
14,096
2,528
0
4,102
22,431
37,870
0
114
22,105
26,742
0
L
Mercury
Sn0wd
Mercury
16,127
9,665
0
318
32,333
12,505
0
12,887
19,446
0
35,027
L
Horus
Veyour
Horus
14,474
4,298
1,224
3,467
26,242
34,809
0
11,413
14,829
0
19,080
W
Chiron
Whõmpus
Chiron
34,396
15,538
2,575
1,757
14,187
7,585
0
0
14,119
0
66,974
L
Pele
27,360
4,573
0
8,635
31,373
14,361
0
15,334
16,039
0
74,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,225
Gold Earned
69,762
218
Minions Killed
258
8
Camps Cleared
9
996,539
Distance Traveled
1,245,741
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
13,533
1,128
72
6
2
215,792
1
W
Zhong Kui
13,632
1,136
70
6
0
270,831
0
L
Zeus
9,975
831
0
0
0
13,066
1
L
Jing Wei
12,822
1,069
63
5
4
235,873
0
W
Horus
13,775
1,148
12
1
2
253,822
0
W
Geb
14,350
1,196
9
1
0
269,513
0
L
Mercury
12,568
1,047
49
4
1
251,524
0
L
Horus
11,741
978
10
1
0
232,754
0
W
Chiron
14,472
1,206
95
8
5
235,783
2
L
Pele
13,119
1,093
96
8
3
263,322
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role