Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tyr
Tyr
DELTA_Jaggernaut
Tyr
Level 157
God Stats
4W - 3L
1,626 SR
Queue Stats
171W - 106L
1,590 Elo+
Party 3
Nox
Nox
Jerry Weathers
Nox
Level 121
God Stats
7W - 8L
1,447 SR
Queue Stats
126W - 150L
1,467 Elo+
Party 2
Pele
Pele
SolarSuperCloak-
Pele
Level 144
God Stats
6W - 2L
1,603 SR
Queue Stats
173W - 125L
1,531 Elo+
Party 3
Baba Yaga
Baba Yaga
Tom Reynolds178
Baba Yaga
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 30L
1,421 Elo+
Party 2
Team Averages
Level 116
1,535 SR
1,502 Elo+

VS

Team Averages
Level 116
1,471 SR
1,473 Elo+
Cthulhu
Cthulhu
Flapchop Vince
Cthulhu
Level 103
God Stats
6W - 4L
1,397 SR
Queue Stats
534W - 577L
1,482 Elo+
Solo
Artemis
Artemis
Jahbri90
Artemis
Level 137
God Stats
2W - 2L
1,177 SR
Queue Stats
367W - 318L
1,461 Elo+
Party 4
Terra
Terra
OccupiedArt1552
Terra
Level 103
God Stats
6W - 4L
1,720 SR
Queue Stats
139W - 147L
1,465 Elo+
Party 4
Sol
Sol
XGodNillaX
Sol
Level 135
God Stats
3W - 5L
1,370 SR
Queue Stats
306W - 304L
1,486 Elo+
Party 1
Anubis
Anubis
XSmokeNillaX
Anubis
Level 100
God Stats
4W - 0L
1,692 SR
Queue Stats
266W - 252L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
15
4 / 5 / 5
9,093
758
8,165
16,529
7,120
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
3 / 5 / 3
8,274
690
6,696
25,733
19,098
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
0 / 1 / 5
7,987
666
7,760
8,867
4,352
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 8 / 5
7,878
657
9,680
18,556
7,007
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Baba Yaga
Tom Reynolds178
Baba Yaga
17
2 / 3 / 5
8,685
724
10,679
9,599
4,674
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 3 / 13
9,437
786
12,044
16,628
20,798
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artemis
Jahbri90
Artemis
17
6 / 3 / 15
9,900
825
19,995
13,169
7,532
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 1 / 18
10,369
864
6,436
12,592
16,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
3 / 2 / 16
9,790
816
21,014
13,274
8,304
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Anubis
15
6 / 3 / 11
9,231
769
10,235
9,005
5,501
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
95
10
Kills
22
22
Deaths
12
23
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
4
5
5
1.3
L
3
5
3
0.9
W
5
3
13
3.83
W
Artemis
Jahbri90
Artemis
6
3
15
4.5
L
0
1
5
2.5
W
2
1
18
11
L
1
8
5
0.44
L
Baba Yaga
Tom Reynolds178
Baba Yaga
2
3
5
1.5
W
3
2
16
5.5
W
Anubis
6
3
11
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,980
Damage
69,724
79,284
Taken
64,668
42,251
Mitigated
58,236
33,776
Healing
30,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
8,165
364
6,129
7,165
16,529
7,120
0
10,945
5,584
15,821
0
L
6,696
452
598
7,604
25,733
19,098
269
14,572
11,161
0
11,472
W
12,044
432
1,775
2,538
16,628
20,798
84
7,193
9,236
23,685
0
W
Artemis
Jahbri90
Artemis
19,995
8,894
886
2,550
13,169
7,532
697
5,428
7,587
0
32,554
L
7,760
191
1,087
2,667
8,867
4,352
360
5,485
3,382
18,511
0
W
6,436
433
10,176
5,515
12,592
16,101
400
4,960
7,443
11,968
0
L
9,680
738
1,095
3,739
18,556
7,007
104
11,036
7,520
0
23,417
L
Baba Yaga
Tom Reynolds178
Baba Yaga
10,679
1,017
696
2,996
9,599
4,674
385
6,107
3,492
23,326
0
W
21,014
7,962
681
3,864
13,274
8,304
2,323
6,129
7,061
38,713
2,473
W
Anubis
10,235
550
775
1,546
9,005
5,501
864
2,250
6,737
20,780
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,917
Gold Earned
48,727
112
Minions Killed
139
0
Camps Cleared
0
1,067,987
Distance Traveled
1,108,764
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,093
758
20
2
0
198,319
1
L
Tyr
8,274
690
10
1
0
223,015
4
W
Cthulhu
9,437
786
30
3
0
212,666
1
W
Artemis
9,900
825
21
2
0
224,052
3
L
Nox
7,987
666
29
2
0
233,740
1
W
Terra
10,369
864
15
1
0
243,256
1
L
Pele
7,878
657
21
2
0
214,659
0
L
Baba Yaga
8,685
724
32
3
0
198,254
1
W
Sol
9,790
816
49
4
0
226,973
0
W
Anubis
9,231
769
24
2
0
201,817
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role