Player Matchup

Jing Wei
Jing Wei
DJ PANDALORD398
Jing Wei
Level 127
God Stats
1W - 0L
1,266 SR
Queue Stats
24W - 31L
1,362 Elo+
Party 2
Lancelot
Lancelot
EclipseRyzen
Lancelot
Level 17
God Stats
3W - 3L
1,534 SR
Queue Stats
15W - 15L
1,444 Elo+
Party 2
Janus
Janus
RedHoodedMerc23
Janus
Level 80
God Stats
6W - 4L
1,283 SR
Queue Stats
88W - 137L
1,304 Elo+
Party 2
Team Averages
Level 75
1,361 SR
1,370 Elo+

VS

Team Averages
Level 68
1,389 SR
1,452 Elo+
Odin
Odin
MLG Unihorn
Odin
Level 63
God Stats
77W - 97L
1,502 SR
Queue Stats
234W - 341L
1,395 Elo+
Solo
Rama
Rama
YRUSOGAY
Rama
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 23L
1,410 Elo+
Party 1
Thoth
Thoth
hellfirebat
Thoth
Level 125
God Stats
0W - 4L
1,164 SR
Queue Stats
111W - 113L
1,551 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
15
4 / 5 / 6
11,124
695
10,915
17,636
7,060
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
EclipseRyzen
Lancelot
17
9 / 3 / 3
12,090
756
19,211
16,747
8,278
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
2 / 0 / 7
10,898
681
9,067
8,869
3,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 6
9,969
623
10,106
13,385
14,275
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rama
14
2 / 8 / 6
10,125
633
7,660
19,027
7,504
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
4 / 5 / 2
10,647
665
16,861
12,245
4,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
22
15
Kills
8
8
Deaths
15
16
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
4
5
6
1.4
W
Lancelot
EclipseRyzen
Lancelot
9
3
3
3.5
L
2
2
6
2.5
W
2
0
7
5.5
L
Rama
2
8
6
0.63
L
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,193
Damage
34,627
43,252
Taken
44,657
19,064
Mitigated
25,996
7,109
Healing
4,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
10,915
9,177
0
1,346
17,636
7,060
1,897
9,391
8,245
0
41,151
W
Lancelot
EclipseRyzen
Lancelot
19,211
6,441
0
3,863
16,747
8,278
108
5,486
11,261
0
43,589
L
10,106
2,667
1,265
1,301
13,385
14,275
0
3,665
9,720
0
21,268
W
9,067
654
0
1,900
8,869
3,726
354
2,519
6,350
37,341
0
L
Rama
7,660
6,216
0
1,481
19,027
7,504
0
4,105
14,922
0
21,907
L
16,861
553
0
680
12,245
4,217
0
1,369
10,876
43,948
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,112
Gold Earned
30,741
177
Minions Killed
127
9
Camps Cleared
4
947,132
Distance Traveled
847,602
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
11,124
695
69
4
2
307,502
5
W
Lancelot
12,090
756
43
3
4
326,949
2
L
Odin
9,969
623
33
2
2
299,913
5
W
Janus
10,898
681
65
4
3
312,681
0
L
Rama
10,125
633
27
2
0
260,618
1
L
Thoth
10,647
665
67
4
2
287,071
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role