Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
DEMONBOUND
Achilles
Level 145
God Stats
4W - 2L
1,500 SR
Queue Stats
593W - 585L
1,505 Elo+
Solo
Skadi
Skadi
Infamous Lust
Skadi
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
97W - 84L
1,650 Elo+
Solo
King Arthur
King Arthur
ShepnBeckn
King Arthur
Level 85
God Stats
8W - 12L
1,516 SR
Queue Stats
192W - 199L
1,435 Elo+
Solo
Tiamat
Tiamat
ZXSmite
Tiamat
Level 119
God Stats
17W - 32L
1,447 SR
Queue Stats
415W - 411L
1,493 Elo+
Solo
Team Averages
Level 127
1,493 SR
1,516 Elo+

VS

Team Averages
Level 136
1,522 SR
1,549 Elo+
Sol
Sol
FreightTrainTrev
Sol
Level 154
God Stats
1W - 0L
1,662 SR
Queue Stats
22W - 16L
1,672 Elo+
Party 1
Poseidon
Poseidon
IZMO 213
Poseidon
Level 152
God Stats
5W - 11L
1,339 SR
Queue Stats
85W - 102L
1,462 Elo+
Solo
Chaac
Chaac
LONESOME-III
Chaac
Level 146
God Stats
1W - 0L
1,274 SR
Queue Stats
261W - 247L
1,595 Elo+
Solo
Chang'e
Chang'e
S1NG1E SHOT
Chang'e
Level 156
God Stats
501W - 495L
1,513 SR
Queue Stats
776W - 860L
1,471 Elo+
Solo
Hachiman
Hachiman
wintrader
Hachiman
Level 74
God Stats
5W - 2L
1,823 SR
Queue Stats
23W - 21L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
16
0 / 0 / 7
10,922
1,092
11,168
17,783
27,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Achilles
DEMONBOUND
Achilles
16
3 / 4 / 5
10,739
1,074
14,912
19,768
25,441
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

16
1 / 4 / 6
9,812
981
12,096
14,593
7,424
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
ShepnBeckn
King Arthur
16
1 / 6 / 6
10,478
1,048
14,825
25,880
22,757
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tiamat
ZXSmite
Tiamat
16
3 / 8 / 3
10,489
1,049
16,511
18,958
14,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

121

VS

Team 2 Tickets

251

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 1 / 15
12,096
1,210
31,995
20,659
10,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Poseidon
IZMO 213
Poseidon
17
4 / 4 / 9
11,525
1,153
11,582
9,980
4,518
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
2 / 1 / 15
11,409
1,141
16,663
16,125
22,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chang'e
S1NG1E SHOT
Chang'e
17
6 / 1 / 13
11,752
1,175
12,669
11,923
5,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
wintrader
Hachiman
17
4 / 1 / 11
10,932
1,093
18,814
14,603
6,902
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
85
8
Kills
22
22
Deaths
8
27
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
0
7
3.5
L
Achilles
DEMONBOUND
Achilles
3
4
5
1.38
W
6
1
15
13.5
W
Poseidon
IZMO 213
Poseidon
4
4
9
2.13
L
1
4
6
1
W
2
1
15
9.5
W
Chang'e
S1NG1E SHOT
Chang'e
6
1
13
12.5
L
King Arthur
ShepnBeckn
King Arthur
1
6
6
0.67
L
Tiamat
ZXSmite
Tiamat
3
8
3
0.56
W
Hachiman
wintrader
Hachiman
4
1
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,512
Damage
91,723
96,982
Taken
73,290
98,014
Mitigated
49,654
8,982
Healing
31,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
11,168
4,304
0
1,028
17,783
27,805
0
10,431
7,352
34,675
0
L
Achilles
DEMONBOUND
Achilles
14,912
2,308
0
2,129
19,768
25,441
0
9,695
10,073
0
21,397
W
31,995
13,601
0
10,836
20,659
10,543
0
8,051
12,034
52,783
6,129
W
Poseidon
IZMO 213
Poseidon
11,582
1,370
228
466
9,980
4,518
0
4,936
4,789
46,084
0
L
12,096
5,682
0
0
14,593
7,424
0
7,653
6,940
0
21,521
W
16,663
1,920
0
3,793
16,125
22,019
0
3,009
12,568
0
32,249
W
Chang'e
S1NG1E SHOT
Chang'e
12,669
262
6,473
5,419
11,923
5,672
0
5,671
5,938
22,535
0
L
King Arthur
ShepnBeckn
King Arthur
14,825
2,291
0
4,097
25,880
22,757
0
14,620
11,260
0
37,990
L
Tiamat
ZXSmite
Tiamat
16,511
669
246
1,482
18,958
14,587
0
10,469
8,489
32,068
0
W
Hachiman
wintrader
Hachiman
18,814
11,444
0
4,429
14,603
6,902
0
4,862
9,341
0
36,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,440
Gold Earned
57,714
200
Minions Killed
252
4
Camps Cleared
14
971,247
Distance Traveled
980,495
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
10,922
1,092
54
5
0
216,159
1
L
Achilles
10,739
1,074
10
1
0
195,492
0
W
Sol
12,096
1,210
56
6
6
188,772
0
W
Poseidon
11,525
1,153
83
8
3
164,498
0
L
Skadi
9,812
981
24
2
1
158,186
0
W
Chaac
11,409
1,141
39
4
1
204,786
3
W
Chang'e
11,752
1,175
23
2
1
213,321
0
L
King Arthur
10,478
1,048
58
6
1
208,694
1
L
Tiamat
10,489
1,049
54
5
2
192,716
2
W
Hachiman
10,932
1,093
51
5
3
209,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role