Player Matchup

Neith
Neith
Cartsbussy420
Neith
Level 2
God Stats
1W - 5L
1,500 SR
Queue Stats
4W - 9L
1,500 Elo+
Party 2
He Bo
He Bo
ForceDown8
He Bo
Level 62
God Stats
1W - 3L
1,623 SR
Queue Stats
6W - 15L
1,304 Elo+
Party 2
Merlin
Merlin
Ginkas
Merlin
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,308 Elo+
Party 2
Team Averages
Level 44
1,541 SR
1,371 Elo+

VS

Team Averages
Level 43
1,480 SR
1,265 Elo+
Bellona
Bellona
Fatfootballstar
Bellona
Level 26
God Stats
9W - 16L
1,395 SR
Queue Stats
45W - 109L
1,223 Elo+
Party 1
Medusa
Medusa
Hokaforlife
Medusa
Level 56
God Stats
3W - 2L
1,547 SR
Queue Stats
195W - 335L
1,289 Elo+
Party 1
Terra
Terra
SonicBOOM656
Terra
Level 47
God Stats
23W - 29L
1,499 SR
Queue Stats
82W - 173L
1,283 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 0
7,636
636
7,084
6,401
2,664
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

He Bo
11
0 / 3 / 2
6,885
574
8,891
7,684
2,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
Ginkas
Merlin
11
0 / 4 / 1
6,763
564
5,687
8,749
3,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 2
7,142
595
2,795
10,780
7,958
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Medusa
14
6 / 1 / 2
9,188
766
8,878
7,883
4,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

14
3 / 0 / 6
9,533
794
7,388
10,716
11,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
19
2
Kills
9
9
Deaths
2
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
2
0
1
W
0
1
2
1
L
He Bo
0
3
2
0.33
L
Merlin
Ginkas
Merlin
0
4
1
0.13
W
Medusa
6
1
2
7
W
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,662
Damage
19,061
22,834
Taken
29,379
7,979
Mitigated
24,066
2,571
Healing
11,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,084
2,449
0
793
6,401
2,664
0
3,005
3,396
0
26,211
W
2,795
696
90
1,172
10,780
7,958
534
6,787
3,577
0
14,281
L
He Bo
8,891
812
0
500
7,684
2,306
0
2,178
5,506
18,971
0
L
Merlin
Ginkas
Merlin
5,687
245
333
945
8,749
3,009
0
2,371
6,378
18,686
0
W
Medusa
8,878
3,756
358
2,176
7,883
4,213
531
3,264
4,446
0
44,435
W
7,388
194
2,365
4,885
10,716
11,895
0
3,955
6,435
23,699
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,284
Gold Earned
25,863
111
Minions Killed
132
2
Camps Cleared
8
554,575
Distance Traveled
679,333
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,636
636
48
4
0
180,489
1
W
Bellona
7,142
595
18
2
1
210,623
0
L
He Bo
6,885
574
26
2
1
201,249
0
L
Merlin
6,763
564
37
3
1
172,837
0
W
Medusa
9,188
766
84
7
7
223,366
0
W
Terra
9,533
794
30
3
0
245,344
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role