Player Matchup

Danzaburou
Danzaburou
LikeaHawk
Danzaburou
Level 87
God Stats
28W - 22L
1,714 SR
Queue Stats
300W - 295L
1,622 Elo+
Party 2
Cthulhu
Cthulhu
MaceSun
Cthulhu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,254 Elo+
Party 2
Tiamat
Tiamat
Wigtool
Tiamat
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 27L
1,453 Elo+
Party 2
Team Averages
Level 43
1,571 SR
1,443 Elo+

VS

Team Averages
Level 88
1,492 SR
1,640 Elo+
Jing Wei
Jing Wei
BronzeGoblin
Jing Wei
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
138W - 107L
1,666 Elo+
Party 1
Hades
Hades
IEatWetTuna
Hades
Level 105
God Stats
4W - 5L
1,477 SR
Queue Stats
60W - 63L
1,543 Elo+
Solo
Cu Chulainn
Cu Chulainn
NutupOrShutup45
Cu Chulainn
Level 26
God Stats
10W - 6L
1,500 SR
Queue Stats
72W - 41L
1,710 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
LikeaHawk
Danzaburou
15
1 / 5 / 1
10,782
674
20,509
19,365
10,119
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
MaceSun
Cthulhu
14
1 / 4 / 1
10,264
642
7,792
20,083
26,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tiamat
Wigtool
Tiamat
13
0 / 6 / 1
8,970
561
7,784
12,890
8,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BronzeGoblin
Jing Wei
18
10 / 1 / 5
12,349
772
23,179
12,860
6,483
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
3 / 0 / 10
11,608
726
15,491
18,025
12,483
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cu Chulainn
NutupOrShutup45
Cu Chulainn
15
2 / 1 / 11
11,810
738
7,757
17,363
19,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
41
2
Kills
15
15
Deaths
2
3
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
BronzeGoblin
Jing Wei
10
1
5
12.5
W
3
0
10
8
L
Danzaburou
LikeaHawk
Danzaburou
1
5
1
0.3
L
Cthulhu
MaceSun
Cthulhu
1
4
1
0.38
W
Cu Chulainn
NutupOrShutup45
Cu Chulainn
2
1
11
7.5
L
Tiamat
Wigtool
Tiamat
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,085
Damage
46,427
52,338
Taken
48,248
45,351
Mitigated
38,108
6,593
Healing
18,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
BronzeGoblin
Jing Wei
23,179
16,485
0
3,657
12,860
6,483
2,165
1,665
11,153
0
60,190
W
15,491
1,574
1,019
10,412
18,025
12,483
161
6,584
10,804
68,098
0
L
Danzaburou
LikeaHawk
Danzaburou
20,509
7,134
0
3,582
19,365
10,119
0
5,659
13,706
0
59,390
L
Cthulhu
MaceSun
Cthulhu
7,792
404
0
1,843
20,083
26,869
0
4,813
15,270
20,608
0
W
Cu Chulainn
NutupOrShutup45
Cu Chulainn
7,757
1,629
0
3,446
17,363
19,142
252
6,514
10,263
0
22,007
L
Tiamat
Wigtool
Tiamat
7,784
770
0
1,168
12,890
8,363
0
5,265
7,625
17,859
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,016
Gold Earned
35,767
160
Minions Killed
221
5
Camps Cleared
10
857,646
Distance Traveled
942,759
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
12,349
772
86
5
4
312,752
3
W
Hades
11,608
726
99
6
4
301,155
7
L
Danzaburou
10,782
674
89
6
2
266,231
5
L
Cthulhu
10,264
642
27
2
1
314,128
0
W
Cu Chulainn
11,810
738
36
2
2
328,852
0
L
Tiamat
8,970
561
44
3
2
277,287
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role