Player Matchup

Scylla
Scylla
 
Scylla
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
Arroyuelo1100
Rama
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,287 Elo+
Party 1
Atlas
Atlas
YourSisterRabbit
Atlas
Level 102
God Stats
0W - 2L
1,270 SR
Queue Stats
8W - 23L
1,340 Elo+
Party 1
Team Averages
Level 93
1,423 SR
1,376 Elo+

VS

Team Averages
Level 106
1,769 SR
1,852 Elo+
Neith
Neith
ImhHighh
Neith
Level 16
God Stats
7W - 1L
1,884 SR
Queue Stats
82W - 11L
1,953 Elo+
Party 2
Vulcan
Vulcan
ThelDarklKight
Vulcan
Level 157
God Stats
22W - 14L
1,923 SR
Queue Stats
762W - 697L
1,646 Elo+
Solo
Tyr
Tyr
Zackgasm
Tyr
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 18L
1,957 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
10
0 / 10 / 3
7,767
555
6,976
15,805
5,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
2 / 9 / 0
8,587
613
13,774
19,018
8,199
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 5 / 2
8,282
592
5,316
20,191
20,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
ImhHighh
Neith
15
4 / 0 / 19
10,376
741
15,499
10,714
4,829
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
9 / 3 / 10
10,848
775
16,978
9,726
4,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
11 / 0 / 10
11,078
791
20,183
22,706
19,553
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
63
2
Kills
24
24
Deaths
3
5
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
10
3
0.15
L
2
9
0
0.22
W
Neith
ImhHighh
Neith
4
0
19
13.5
W
9
3
10
4.67
L
0
5
2
0.2
W
11
0
10
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,066
Damage
52,660
55,014
Taken
43,146
34,638
Mitigated
28,888
2,269
Healing
12,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
6,976
1,098
0
525
15,805
5,792
0
4,450
11,355
27,272
0
L
13,774
8,282
0
834
19,018
8,199
0
5,414
13,604
0
36,294
W
Neith
ImhHighh
Neith
15,499
5,871
0
3,610
10,714
4,829
1,312
3,737
6,977
0
36,440
W
16,978
8,461
64
1,701
9,726
4,506
644
3,304
6,422
51,562
0
L
5,316
1,149
0
910
20,191
20,647
0
7,378
12,813
14,093
0
W
20,183
3,302
0
7,585
22,706
19,553
213
5,454
17,252
272
40,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,636
Gold Earned
32,302
113
Minions Killed
153
1
Camps Cleared
10
664,735
Distance Traveled
778,424
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,767
555
28
2
1
209,654
0
L
Rama
8,587
613
65
5
0
213,271
4
W
Neith
10,376
741
43
3
3
227,401
0
W
Vulcan
10,848
775
76
5
5
260,677
1
L
Atlas
8,282
592
20
1
0
241,810
0
W
Tyr
11,078
791
34
2
2
290,346
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role