Player Matchup

Zhong Kui
Zhong Kui
CreeperHuntr
Zhong Kui
Level 138
God Stats
3W - 1L
1,837 SR
Queue Stats
237W - 150L
1,823 Elo+
Party 1
Hercules
Hercules
DaltyBlue
Hercules
Level 137
God Stats
6W - 4L
1,755 SR
Queue Stats
164W - 115L
1,695 Elo+
Party 1
Terra
Terra
ItheUwUmanI
Terra
Level 141
God Stats
2W - 4L
1,845 SR
Queue Stats
78W - 45L
1,832 Elo+
Party 1
Team Averages
Level 139
1,812 SR
1,783 Elo+

VS

Team Averages
Level 121
1,533 SR
1,678 Elo+
Scylla
Scylla
AndarciaC
Scylla
Level 147
God Stats
4W - 1L
1,634 SR
Queue Stats
80W - 67L
1,699 Elo+
Solo
Yemoja
Yemoja
Maxwelle
Yemoja
Level 109
God Stats
1W - 0L
1,367 SR
Queue Stats
21W - 30L
1,443 Elo+
Solo
Medusa
Medusa
YeagerSP
Medusa
Level 107
God Stats
14W - 5L
1,597 SR
Queue Stats
427W - 162L
1,893 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CreeperHuntr
Zhong Kui
16
3 / 6 / 1
11,446
715
10,337
19,928
18,712
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hercules
DaltyBlue
Hercules
13
1 / 4 / 3
9,710
607
8,165
22,872
21,075
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
0 / 3 / 4
10,328
646
10,613
18,537
22,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
AndarciaC
Scylla
16
2 / 1 / 10
10,795
675
16,733
10,938
5,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
Maxwelle
Yemoja
16
1 / 1 / 11
11,925
745
4,614
10,545
12,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
YeagerSP
Medusa
17
10 / 2 / 2
12,470
779
29,939
15,133
8,163
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
36
4
Kills
13
13
Deaths
4
8
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Scylla
AndarciaC
Scylla
2
1
10
7
L
Zhong Kui
CreeperHuntr
Zhong Kui
3
6
1
0.58
L
Hercules
DaltyBlue
Hercules
1
4
3
0.63
L
0
3
4
0.67
W
Yemoja
Maxwelle
Yemoja
1
1
11
6.5
W
Medusa
YeagerSP
Medusa
10
2
2
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,115
Damage
51,286
61,337
Taken
36,616
62,161
Mitigated
26,255
15,316
Healing
16,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
AndarciaC
Scylla
16,733
2,581
0
1,428
10,938
5,908
588
7,185
3,681
52,893
0
L
Zhong Kui
CreeperHuntr
Zhong Kui
10,337
766
0
5,195
19,928
18,712
0
8,472
10,948
57,554
0
L
Hercules
DaltyBlue
Hercules
8,165
1,352
0
5,522
22,872
21,075
0
6,519
16,036
3,068
12,457
L
10,613
91
831
3,768
18,537
22,374
0
5,626
12,588
20,990
0
W
Yemoja
Maxwelle
Yemoja
4,614
1,133
7,722
3,889
10,545
12,184
211
7,894
2,445
9,668
0
W
Medusa
YeagerSP
Medusa
29,939
15,927
0
3,141
15,133
8,163
2,628
7,134
7,534
0
82,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,484
Gold Earned
35,190
144
Minions Killed
195
4
Camps Cleared
9
835,500
Distance Traveled
882,896
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,795
675
87
5
5
303,536
2
L
Zhong Kui
11,446
715
100
6
3
228,105
4
L
Hercules
9,710
607
22
1
1
283,341
2
L
Terra
10,328
646
22
1
0
324,054
5
W
Yemoja
11,925
745
9
1
0
288,501
2
W
Medusa
12,470
779
99
6
4
290,859
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role