Player Matchup

Lancelot
Lancelot
Acreda
Lancelot
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 18L
1,331 Elo+
Party 1
Hel
Hel
BananaGrayy
Hel
Level 65
God Stats
1W - 4L
1,750 SR
Queue Stats
6W - 11L
1,427 Elo+
Party 1
Bacchus
Bacchus
tiddyattack
Bacchus
Level 12
God Stats
0W - 1L
1,720 SR
Queue Stats
8W - 21L
1,331 Elo+
Party 1
Team Averages
Level 54
1,657 SR
1,363 Elo+

VS

Team Averages
Level 110
1,618 SR
1,519 Elo+
Set
Set
 
Set
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
LittleLuc16
Atlas
Level 117
God Stats
35W - 21L
1,593 SR
Queue Stats
321W - 286L
1,516 Elo+
Party 2
Hel
Hel
WorldlyDevotee6
Hel
Level 152
God Stats
3W - 1L
1,760 SR
Queue Stats
455W - 360L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Acreda
Lancelot
15
6 / 10 / 1
10,530
810
15,102
20,272
9,781
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 8 / 5
9,046
696
9,597
15,409
7,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bacchus
tiddyattack
Bacchus
13
2 / 6 / 3
9,538
734
6,670
17,068
24,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
15
5 / 2 / 17
10,890
838
10,747
15,529
14,980
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

16
11 / 4 / 10
11,322
871
15,689
18,462
17,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
8 / 3 / 12
10,705
823
16,418
12,014
5,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
63
9
Kills
24
24
Deaths
9
9
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
5
2
17
6.75
L
Lancelot
Acreda
Lancelot
6
10
1
0.65
L
1
8
5
0.44
W
11
4
10
4
W
8
3
12
4.67
L
Bacchus
tiddyattack
Bacchus
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,369
Damage
42,854
52,749
Taken
46,005
41,336
Mitigated
37,862
10,498
Healing
16,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
10,747
5,131
810
1,452
15,529
14,980
717
7,077
8,452
0
30,169
L
Lancelot
Acreda
Lancelot
15,102
3,359
0
3,325
20,272
9,781
0
13,190
6,764
0
35,645
L
9,597
829
2,563
3,769
15,409
7,462
0
8,938
6,019
30,068
0
W
15,689
5,342
603
1,199
18,462
17,633
565
6,176
12,286
36,524
0
W
16,418
3,081
6,331
6,455
12,014
5,249
639
3,413
8,601
44,248
0
L
Bacchus
tiddyattack
Bacchus
6,670
1,659
0
841
17,068
24,093
0
8,884
7,814
16,235
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,114
Gold Earned
32,917
102
Minions Killed
153
3
Camps Cleared
6
619,452
Distance Traveled
717,641
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
10,890
838
36
3
1
247,999
5
L
Lancelot
10,530
810
41
3
1
201,726
0
L
Hel
9,046
696
38
3
2
215,702
4
W
Atlas
11,322
871
56
4
1
231,958
0
W
Hel
10,705
823
61
5
4
237,684
0
L
Bacchus
9,538
734
23
2
0
202,024
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role