Player Matchup

Olorun
Olorun
 
Olorun
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
ImhHighh
Sun Wukong
Level 16
God Stats
32W - 4L
1,882 SR
Queue Stats
82W - 11L
1,935 Elo+
Party 2
Anhur
Anhur
Zackgasm
Anhur
Level 145
God Stats
2W - 0L
1,847 SR
Queue Stats
93W - 18L
1,938 Elo+
Party 2
Team Averages
Level 90
1,743 SR
1,791 Elo+

VS

Team Averages
Level 75
1,671 SR
1,922 Elo+
Chaac
Chaac
Classi
Chaac
Level 29
God Stats
8W - 1L
1,762 SR
Queue Stats
551W - 57L
2,270 Elo+
Party 1
Nu Wa
Nu Wa
Mymikuu
Nu Wa
Level 160
God Stats
21W - 2L
1,915 SR
Queue Stats
2,544W - 181L
2,120 Elo+
Party 1
Hercules
Hercules
h4LL99
Hercules
Level 35
God Stats
8W - 3L
1,336 SR
Queue Stats
221W - 288L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
15
6 / 2 / 5
9,915
708
11,546
15,565
7,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
ImhHighh
Sun Wukong
14
0 / 4 / 9
8,523
609
12,249
18,714
10,986
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
Zackgasm
Anhur
15
5 / 2 / 6
10,135
724
22,116
17,549
6,583
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Classi
Chaac
13
6 / 5 / 2
9,807
701
17,717
23,193
20,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nu Wa
Mymikuu
Nu Wa
14
1 / 2 / 7
9,127
652
20,027
9,757
3,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
h4LL99
Hercules
12
1 / 4 / 3
7,978
570
5,446
20,709
15,741
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
20
11
Kills
8
8
Deaths
11
20
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
6
2
5
4.25
L
Chaac
Classi
Chaac
6
5
2
1.4
W
Sun Wukong
ImhHighh
Sun Wukong
0
4
9
1.13
L
Nu Wa
Mymikuu
Nu Wa
1
2
7
2.25
W
Anhur
Zackgasm
Anhur
5
2
6
4
L
Hercules
h4LL99
Hercules
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,911
Damage
43,190
51,828
Taken
53,659
24,758
Mitigated
39,278
23,543
Healing
10,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
11,546
5,683
571
5,974
15,565
7,189
946
5,936
8,878
31,346
2,847
L
Chaac
Classi
Chaac
17,717
3,653
0
6,297
23,193
20,174
0
4,734
18,459
0
31,715
W
Sun Wukong
ImhHighh
Sun Wukong
12,249
3,239
119
7,419
18,714
10,986
323
6,842
10,841
0
28,766
L
Nu Wa
Mymikuu
Nu Wa
20,027
4,401
0
2,355
9,757
3,363
282
1,835
7,922
46,867
0
W
Anhur
Zackgasm
Anhur
22,116
15,380
0
9,460
17,549
6,583
1,543
6,494
10,070
0
70,584
L
Hercules
h4LL99
Hercules
5,446
672
0
1,857
20,709
15,741
0
3,639
17,070
0
14,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,573
Gold Earned
26,912
165
Minions Killed
133
8
Camps Cleared
4
708,631
Distance Traveled
746,848
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,915
708
46
3
0
232,812
3
L
Chaac
9,807
701
39
3
2
259,354
6
W
Sun Wukong
8,523
609
19
1
2
240,379
1
L
Nu Wa
9,127
652
73
5
1
260,705
0
W
Anhur
10,135
724
100
7
6
235,440
3
L
Hercules
7,978
570
21
2
1
226,789
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role