Player Matchup

Izanami
Izanami
DespairedMajin
Izanami
Level 41
God Stats
8W - 14L
1,510 SR
Queue Stats
102W - 170L
1,227 Elo+
Party 2
Medusa
Medusa
FateFulWeeb
Medusa
Level 78
God Stats
2W - 2L
1,495 SR
Queue Stats
163W - 238L
1,407 Elo+
Party 2
Neith
Neith
blind_chicken571
Neith
Level 40
God Stats
5W - 7L
1,719 SR
Queue Stats
40W - 75L
1,286 Elo+
Party 2
Team Averages
Level 53
1,575 SR
1,307 Elo+

VS

Team Averages
Level 71
1,461 SR
1,287 Elo+
Charybdis
Charybdis
Press A To Sell
Charybdis
Level 129
God Stats
11W - 11L
1,837 SR
Queue Stats
27W - 38L
1,558 Elo+
Solo
Neith
Neith
Twist3d fliper
Neith
Level 66
God Stats
1W - 0L
1,434 SR
Queue Stats
12W - 25L
1,178 Elo+
Party 1
Achilles
Achilles
Twist3d turtle3
Achilles
Level 17
God Stats
2W - 5L
1,113 SR
Queue Stats
6W - 12L
1,125 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 5
9,053
696
9,746
11,239
5,470
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
12
2 / 6 / 2
8,077
621
6,281
12,796
5,100
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
2 / 6 / 2
7,609
585
6,259
13,269
6,563
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Press A To Sell
Charybdis
15
6 / 1 / 9
9,999
769
12,592
9,725
3,826
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
8 / 3 / 7
10,428
802
12,094
10,628
5,162
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Achilles
13
2 / 5 / 13
9,101
700
8,932
15,104
21,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
45
7
Kills
16
16
Deaths
9
9
Assists
29
Player
Kills
Deaths
Assists
KDA
L
3
4
5
1.38
L
Medusa
2
6
2
0.5
W
Charybdis
Press A To Sell
Charybdis
6
1
9
10.5
W
8
3
7
3.83
W
Achilles
2
5
13
1.7
L
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,286
Damage
33,618
37,304
Taken
35,457
17,133
Mitigated
30,204
4,836
Healing
7,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,746
6,431
0
937
11,239
5,470
0
69
10,940
0
34,129
L
Medusa
6,281
2,855
0
990
12,796
5,100
255
422
12,205
0
17,628
W
Charybdis
Press A To Sell
Charybdis
12,592
4,975
0
2,596
9,725
3,826
1,825
314
8,311
0
50,232
W
12,094
4,799
0
3,289
10,628
5,162
1,035
0
10,124
0
34,810
W
Achilles
8,932
1,381
0
1,342
15,104
21,216
259
0
15,104
0
16,861
L
6,259
1,783
0
2,909
13,269
6,563
0
0
12,857
0
17,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,739
Gold Earned
29,528
104
Minions Killed
132
4
Camps Cleared
5
534,543
Distance Traveled
631,431
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,053
696
51
4
1
178,332
2
L
Medusa
8,077
621
28
2
2
177,957
0
W
Charybdis
9,999
769
77
6
2
195,910
1
W
Neith
10,428
802
39
3
3
210,736
2
W
Achilles
9,101
700
16
1
0
224,785
0
L
Neith
7,609
585
25
2
1
178,254
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role