Player Matchup

Cliodhna
Cliodhna
GIMMICKPUPPET15
Cliodhna
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 46L
1,549 Elo+
Party 2
Sobek
Sobek
H2oToxic
Sobek
Level 119
God Stats
13W - 13L
1,564 SR
Queue Stats
162W - 161L
1,616 Elo+
Party 2
Medusa
Medusa
IamDekemvrios
Medusa
Level 107
God Stats
15W - 6L
1,637 SR
Queue Stats
137W - 130L
1,599 Elo+
Party 2
Terra
Terra
Krazy_Kalen
Terra
Level 142
God Stats
2W - 1L
1,348 SR
Queue Stats
90W - 88L
1,511 Elo+
Party 2
Poseidon
Poseidon
xXSolarEliteXx
Poseidon
Level 47
God Stats
4W - 5L
1,485 SR
Queue Stats
106W - 85L
1,559 Elo+
Party 2
Team Averages
Level 111
1,507 SR
1,567 Elo+

VS

Team Averages
Level 71
1,462 SR
1,422 Elo+
Lancelot
Lancelot
TRillDuhGoat
Lancelot
Level 126
God Stats
5W - 13L
1,326 SR
Queue Stats
184W - 194L
1,416 Elo+
Party 3
Shiva
Shiva
TRillVigil
Shiva
Level 28
God Stats
3W - 4L
1,541 SR
Queue Stats
54W - 76L
1,408 Elo+
Party 3
Athena
Athena
darksmilyface
Athena
Level 44
God Stats
13W - 13L
1,500 SR
Queue Stats
254W - 228L
1,528 Elo+
Solo
Merlin
Merlin
gibblegabble
Merlin
Level 129
God Stats
0W - 3L
1,433 SR
Queue Stats
123W - 128L
1,499 Elo+
Party 1
Rama
Rama
kofgod
Rama
Level 27
God Stats
2W - 5L
1,508 SR
Queue Stats
8W - 26L
1,259 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
19
8 / 1 / 8
12,649
527
19,635
18,015
9,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sobek
H2oToxic
Sobek
16
1 / 0 / 14
11,516
480
7,986
21,441
30,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

18
2 / 1 / 10
12,027
501
12,941
17,563
9,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

18
2 / 1 / 5
11,708
488
9,873
23,033
20,310
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Poseidon
20
11 / 0 / 3
14,794
616
20,966
18,716
9,707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
TRillDuhGoat
Lancelot
16
1 / 6 / 0
10,051
419
15,045
23,432
11,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Shiva
18
2 / 3 / 0
11,399
475
17,135
21,613
17,114
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

13
0 / 4 / 2
9,123
380
2,373
18,766
19,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Merlin
17
0 / 3 / 1
10,012
417
25,003
14,934
6,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Rama
kofgod
Rama
13
0 / 9 / 0
8,607
359
3,797
15,758
5,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
6
24
Kills
3
3
Deaths
25
40
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
8
1
8
12
W
Sobek
H2oToxic
Sobek
1
0
14
8
W
2
1
10
7
W
2
1
5
4.5
L
Lancelot
TRillDuhGoat
Lancelot
1
6
0
0.17
L
Shiva
2
3
0
0.67
L
0
4
2
0.25
L
Merlin
0
3
1
0.17
L
Rama
kofgod
Rama
0
9
0
0
W
Poseidon
11
0
3
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,401
Damage
63,353
98,768
Taken
94,503
79,052
Mitigated
60,232
37,347
Healing
20,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
19,635
3,754
0
5,506
18,015
9,823
360
3,292
14,723
0
104,204
W
Sobek
H2oToxic
Sobek
7,986
1,212
0
3,345
21,441
30,201
0
9,855
11,586
20,503
0
W
12,941
4,636
0
5,170
17,563
9,011
736
6,584
10,979
0
102,766
W
9,873
918
2,872
7,605
23,033
20,310
48
3,591
19,442
78,187
0
L
Lancelot
TRillDuhGoat
Lancelot
15,045
2,856
0
6,492
23,432
11,368
0
7,947
15,273
0
103,564
L
Shiva
17,135
3,544
130
7,145
21,613
17,114
468
8,911
12,589
0
101,152
L
2,373
713
0
1,804
18,766
19,380
0
5,399
13,086
19,334
0
L
Merlin
25,003
1,259
268
3,079
14,934
6,691
0
6,332
8,460
124,602
0
L
Rama
kofgod
Rama
3,797
2,996
0
2,031
15,758
5,679
0
9,158
6,270
0
40,497
W
Poseidon
20,966
5,336
0
12,849
18,716
9,707
2,132
4,670
14,046
160,135
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,694
Gold Earned
49,192
662
Minions Killed
604
0
Camps Cleared
0
2,393,251
Distance Traveled
2,233,906
27
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
12,649
527
146
6
0
533,844
0
W
Sobek
11,516
480
20
1
0
488,217
4
W
Medusa
12,027
501
157
7
0
418,200
7
W
Terra
11,708
488
128
5
0
443,920
8
L
Lancelot
10,051
419
139
6
0
523,471
0
L
Shiva
11,399
475
162
7
0
424,244
4
L
Athena
9,123
380
32
1
0
453,608
0
L
Merlin
10,012
417
176
7
0
420,860
2
L
Rama
8,607
359
95
4
0
411,723
4
W
Poseidon
14,794
616
211
9
0
509,070
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role