Player Matchup

Ganesha
Ganesha
CaptainLockdown
Ganesha
Level 133
God Stats
3W - 3L
1,549 SR
Queue Stats
85W - 50L
1,670 Elo+
Party 2
Vamana
Vamana
Hernanible
Vamana
Level 143
God Stats
3W - 0L
1,716 SR
Queue Stats
94W - 60L
1,679 Elo+
Party 2
Lancelot
Lancelot
MTLIONSP
Lancelot
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 6L
1,696 Elo+
Party 2
Ah Puch
Ah Puch
SMOLPPZ
Ah Puch
Level 148
God Stats
3W - 3L
1,477 SR
Queue Stats
54W - 37L
1,696 Elo+
Party 2
Cupid
Cupid
timmyswake
Cupid
Level 121
God Stats
1W - 1L
1,360 SR
Queue Stats
46W - 27L
1,662 Elo+
Party 2
Team Averages
Level 132
1,520 SR
1,681 Elo+

VS

Team Averages
Level 131
1,410 SR
1,468 Elo+
Nemesis
Nemesis
 
Nemesis
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
 
Cernunnos
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
MeMaxturb
Ah Puch
Level 123
God Stats
52W - 47L
1,551 SR
Queue Stats
189W - 179L
1,472 Elo+
Solo
Cu Chulainn
Cu Chulainn
Yuh_Boy_Lui
Cu Chulainn
Level 160
God Stats
7W - 7L
1,167 SR
Queue Stats
217W - 199L
1,435 Elo+
Solo
Olorun
Olorun
layara-Br
Olorun
Level 103
God Stats
0W - 5L
1,333 SR
Queue Stats
659W - 704L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 0 / 18
11,042
1,227
6,074
7,395
8,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Vamana
Hernanible
Vamana
17
4 / 1 / 15
11,230
1,248
15,694
12,967
8,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Lancelot
MTLIONSP
Lancelot
16
8 / 1 / 8
11,656
1,295
8,869
10,433
5,332
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
SMOLPPZ
Ah Puch
16
6 / 2 / 7
10,592
1,177
15,782
9,218
3,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cupid
17
4 / 3 / 13
10,674
1,186
10,786
11,517
5,500
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

276

VS

Team 2 Tickets

196

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
15
4 / 2 / 3
10,768
1,196
12,090
12,347
7,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cernunnos
 
Cernunnos
15
0 / 4 / 5
9,463
1,051
12,386
10,896
4,466
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ah Puch
MeMaxturb
Ah Puch
14
2 / 2 / 2
9,669
1,074
6,737
7,884
3,300
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
Yuh_Boy_Lui
Cu Chulainn
15
0 / 6 / 4
9,133
1,015
9,143
14,767
12,167
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Olorun
layara-Br
Olorun
15
1 / 8 / 3
9,849
1,094
8,308
15,473
8,011
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
24
22
Kills
7
7
Deaths
22
61
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
4
2
3
2.75
L
Cernunnos
 
Cernunnos
0
4
5
0.63
W
0
0
18
9
W
Vamana
Hernanible
Vamana
4
1
15
11.5
W
Lancelot
MTLIONSP
Lancelot
8
1
8
12
L
Ah Puch
MeMaxturb
Ah Puch
2
2
2
1.5
W
Ah Puch
SMOLPPZ
Ah Puch
6
2
7
4.75
L
Cu Chulainn
Yuh_Boy_Lui
Cu Chulainn
0
6
4
0.33
L
Olorun
layara-Br
Olorun
1
8
3
0.31
W
Cupid
4
3
13
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,205
Damage
48,664
51,530
Taken
61,367
31,076
Mitigated
35,009
14,560
Healing
4,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
12,090
4,631
0
776
12,347
7,065
0
4,197
8,150
0
26,692
L
Cernunnos
 
Cernunnos
12,386
5,173
0
258
10,896
4,466
0
5,278
5,618
0
21,846
W
6,074
131
0
1,351
7,395
8,050
0
3,192
4,203
16,114
0
W
Vamana
Hernanible
Vamana
15,694
9,477
0
4,273
12,967
8,450
0
5,649
7,318
114
26,903
W
Lancelot
MTLIONSP
Lancelot
8,869
1,321
0
2,026
10,433
5,332
0
1,516
8,917
0
16,589
L
Ah Puch
MeMaxturb
Ah Puch
6,737
122
0
82
7,884
3,300
0
3,662
4,222
29,067
0
W
Ah Puch
SMOLPPZ
Ah Puch
15,782
148
0
1,766
9,218
3,744
0
1,312
7,906
35,800
0
L
Cu Chulainn
Yuh_Boy_Lui
Cu Chulainn
9,143
2,333
0
0
14,767
12,167
0
3,754
11,013
0
21,154
L
Olorun
layara-Br
Olorun
8,308
3,470
452
2,594
15,473
8,011
0
5,058
10,415
27,375
0
W
Cupid
10,786
6,547
650
4,494
11,517
5,500
0
3,376
8,141
0
30,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,194
Gold Earned
48,882
174
Minions Killed
190
6
Camps Cleared
9
981,945
Distance Traveled
769,605
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,768
1,196
35
4
2
208,478
0
L
Cernunnos
9,463
1,051
35
4
0
137,749
0
W
Ganesha
11,042
1,227
6
1
0
182,903
2
W
Vamana
11,230
1,248
35
4
1
222,283
0
W
Lancelot
11,656
1,295
25
3
1
207,388
0
L
Ah Puch
9,669
1,074
44
5
1
128,960
0
W
Ah Puch
10,592
1,177
59
7
0
197,570
0
L
Cu Chulainn
9,133
1,015
29
3
2
147,782
0
L
Olorun
9,849
1,094
47
5
4
146,636
0
W
Cupid
10,674
1,186
49
5
4
171,801
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role