Player Matchup

Tiamat
Tiamat
Jimbo2589
Tiamat
Level 24
God Stats
1W - 1L
1,390 SR
Queue Stats
16W - 14L
1,555 Elo+
Party 1
Cupid
Cupid
iZSicKOne
Cupid
Level 146
God Stats
3W - 0L
1,623 SR
Queue Stats
15W - 11L
1,621 Elo+
Party 1
Mulan
Mulan
steve824562
Mulan
Level 69
God Stats
2W - 0L
1,631 SR
Queue Stats
46W - 49L
1,551 Elo+
Party 1
Team Averages
Level 80
1,548 SR
1,576 Elo+

VS

Team Averages
Level 79
1,325 SR
1,411 Elo+
Hou Yi
Hou Yi
FishGangViolence
Hou Yi
Level 88
God Stats
0W - 2L
1,174 SR
Queue Stats
166W - 205L
1,413 Elo+
Party 2
Kuzenbo
Kuzenbo
ImClearzy
Kuzenbo
Level 62
God Stats
5W - 5L
1,300 SR
Queue Stats
82W - 74L
1,405 Elo+
Solo
Hera
Hera
WeebyEdgeLord
Hera
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
188W - 235L
1,413 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Jimbo2589
Tiamat
17
3 / 4 / 17
12,040
708
13,572
13,065
10,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cupid
iZSicKOne
Cupid
17
9 / 5 / 13
13,213
777
18,011
18,613
9,287
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
12 / 3 / 8
13,563
798
13,446
19,077
28,080
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 8 / 4
12,924
760
13,115
17,253
9,234
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kuzenbo
ImClearzy
Kuzenbo
14
2 / 5 / 3
10,777
634
7,639
19,012
29,753
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
3 / 11 / 5
11,992
705
14,783
15,507
7,195
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
22
24
Kills
10
12
Deaths
24
38
Assists
12
Player
Kills
Deaths
Assists
KDA
L
5
8
4
0.88
L
Kuzenbo
ImClearzy
Kuzenbo
2
5
3
0.7
W
Tiamat
Jimbo2589
Tiamat
3
4
17
2.88
L
3
11
5
0.5
W
Cupid
iZSicKOne
Cupid
9
5
13
3.1
W
12
3
8
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,029
Damage
35,537
50,755
Taken
51,772
47,997
Mitigated
46,182
14,121
Healing
2,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,115
4,749
119
702
17,253
9,234
784
3,785
12,781
0
46,091
L
Kuzenbo
ImClearzy
Kuzenbo
7,639
2,655
106
920
19,012
29,753
297
4,210
14,087
25,901
0
W
Tiamat
Jimbo2589
Tiamat
13,572
576
206
3,179
13,065
10,630
622
6,748
6,317
44,590
0
L
14,783
3,066
141
425
15,507
7,195
457
4,563
10,278
34,379
0
W
Cupid
iZSicKOne
Cupid
18,011
11,798
200
5,657
18,613
9,287
631
9,599
9,014
0
63,210
W
13,446
1,758
0
4,879
19,077
28,080
1,387
6,688
12,389
0
36,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,816
Gold Earned
35,693
195
Minions Killed
143
12
Camps Cleared
2
901,409
Distance Traveled
816,692
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
12,924
760
72
4
1
262,495
1
L
Kuzenbo
10,777
634
27
2
0
303,237
1
W
Tiamat
12,040
708
57
3
7
309,604
2
L
Hera
11,992
705
44
3
1
250,960
4
W
Cupid
13,213
777
90
5
4
271,305
2
W
Mulan
13,563
798
48
3
1
320,500
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role