Player Matchup

Thanatos
Thanatos
CaleZ1
Thanatos
Level 6
God Stats
4W - 9L
1,526 SR
Queue Stats
7W - 21L
1,322 Elo+
Party 1
Zeus
Zeus
EliberX94
Zeus
Level 117
God Stats
1W - 4L
1,263 SR
Queue Stats
222W - 233L
1,484 Elo+
Party 1
Cupid
Cupid
Zepiquen01
Cupid
Level 47
God Stats
1W - 5L
1,123 SR
Queue Stats
5W - 7L
1,371 Elo+
Solo
Team Averages
Level 57
1,304 SR
1,392 Elo+

VS

Team Averages
Level 104
1,470 SR
1,465 Elo+
Mercury
Mercury
 
Mercury
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
NeMousse
Hercules
Level 101
God Stats
8W - 13L
1,352 SR
Queue Stats
369W - 382L
1,444 Elo+
Party 2
Sol
Sol
libertad1249
Sol
Level 104
God Stats
3W - 2L
1,559 SR
Queue Stats
177W - 157L
1,451 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
CaleZ1
Thanatos
12
2 / 6 / 1
8,325
595
6,208
11,602
5,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
13
0 / 4 / 2
8,254
590
14,058
7,758
3,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
12
1 / 6 / 2
8,257
590
4,583
12,857
5,625
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
3 / 2 / 7
9,547
682
5,696
7,272
3,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
NeMousse
Hercules
15
9 / 1 / 6
10,934
781
12,278
19,369
20,708
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
4 / 0 / 11
10,397
743
10,161
10,553
4,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
40
3
Kills
16
16
Deaths
3
5
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
3
2
7
3.25
L
Thanatos
CaleZ1
Thanatos
2
6
1
0.42
L
Zeus
0
4
2
0.25
W
Hercules
NeMousse
Hercules
9
1
6
12
L
Cupid
1
6
2
0.33
W
4
0
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,849
Damage
28,135
32,217
Taken
37,194
14,663
Mitigated
29,111
4,803
Healing
11,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
5,696
2,213
0
2,064
7,272
3,569
835
2,737
4,293
0
32,183
L
Thanatos
CaleZ1
Thanatos
6,208
1,671
0
3,170
11,602
5,888
0
3,922
7,680
0
11,841
L
Zeus
14,058
911
0
75
7,758
3,150
0
1,592
6,166
43,552
0
W
Hercules
NeMousse
Hercules
12,278
2,406
0
4,147
19,369
20,708
448
5,308
12,819
0
26,306
L
Cupid
4,583
2,714
661
897
12,857
5,625
0
4,787
8,070
0
18,067
W
10,161
2,026
0
5,088
10,553
4,834
1,697
5,568
4,581
51,649
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,836
Gold Earned
30,878
122
Minions Killed
153
5
Camps Cleared
8
691,047
Distance Traveled
799,965
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,547
682
42
3
2
254,535
2
L
Thanatos
8,325
595
21
2
0
221,214
2
L
Zeus
8,254
590
61
4
4
245,906
4
W
Hercules
10,934
781
24
2
2
266,273
0
L
Cupid
8,257
590
40
3
1
223,927
4
W
Sol
10,397
743
87
6
4
279,157
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role