Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
Advocate3
Anubis
Level 61
God Stats
1W - 2L
1,256 SR
Queue Stats
25W - 27L
1,462 Elo+
Solo
Geb
Geb
CasualWarrior68
Geb
Level 68
God Stats
13W - 9L
1,705 SR
Queue Stats
35W - 35L
1,608 Elo+
Party 2
Nemesis
Nemesis
LikelyToFeed
Nemesis
Level 139
God Stats
0W - 1L
1,502 SR
Queue Stats
176W - 149L
1,687 Elo+
Party 2
Horus
Horus
salvan0982
Horus
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
40W - 41L
1,547 Elo+
Party 2
Team Averages
Level 92
1,493 SR
1,561 Elo+

VS

Team Averages
Level 101
1,577 SR
1,500 Elo+
Pele
Pele
Glitchyomama1
Pele
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 73L
1,490 Elo+
Party 1
Horus
Horus
LsdCareBear
Horus
Level 69
God Stats
5W - 4L
1,431 SR
Queue Stats
52W - 53L
1,491 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Moofish4ever
Morgan Le Fay
Level 109
God Stats
2W - 0L
1,688 SR
Queue Stats
148W - 156L
1,514 Elo+
Party 1
Khepri
Khepri
ShadowSly
Khepri
Level 160
God Stats
4W - 0L
1,866 SR
Queue Stats
143W - 117L
1,555 Elo+
Solo
Izanami
Izanami
TheYyoung_Ark
Izanami
Level 109
God Stats
5W - 10L
1,401 SR
Queue Stats
415W - 418L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
8
0 / 1 / 3
4,532
504
7,870
7,665
2,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
Advocate3
Anubis
11
6 / 1 / 1
6,532
726
5,899
6,096
3,101
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

7
1 / 0 / 0
4,688
521
2,313
7,501
3,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
LikelyToFeed
Nemesis
9
3 / 1 / 4
5,528
614
4,737
6,537
2,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Horus
7
0 / 1 / 1
4,398
489
1,735
5,284
2,636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 2
5,235
582
2,620
7,168
1,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 1 / 0
5,210
579
3,131
5,473
2,720
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
Moofish4ever
Morgan Le Fay
8
2 / 3 / 0
5,015
557
5,506
7,092
2,054
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Khepri
ShadowSly
Khepri
8
1 / 0 / 1
5,296
588
2,665
6,976
3,375
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
7
0 / 2 / 1
4,576
508
4,975
7,139
2,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
10
Kills
4
4
Deaths
10
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
1
3
1.5
L
Anubis
Advocate3
Anubis
6
1
1
6.5
L
1
0
0
1
W
1
4
2
0.5
L
Nemesis
LikelyToFeed
Nemesis
3
1
4
5
W
0
1
0
0
W
Morgan Le Fay
Moofish4ever
Morgan Le Fay
2
3
0
0.67
W
Khepri
ShadowSly
Khepri
1
0
1
1.5
W
Izanami
0
2
1
0.25
L
Horus
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,554
Damage
18,897
33,083
Taken
33,848
13,925
Mitigated
12,441
11,985
Healing
10,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
7,870
4,184
0
4,069
7,665
2,499
0
1,842
5,779
0
35,028
L
Anubis
Advocate3
Anubis
5,899
1,006
0
2,761
6,096
3,101
35
3,787
1,959
43,583
0
L
2,313
215
284
2,310
7,501
3,598
0
1,523
5,978
10,735
0
W
2,620
778
0
2,064
7,168
1,814
0
1,908
5,260
0
27,792
L
Nemesis
LikelyToFeed
Nemesis
4,737
2,046
0
1,133
6,537
2,091
0
595
5,912
0
34,427
W
3,131
1,676
75
2,202
5,473
2,720
837
0
5,473
0
33,788
W
Morgan Le Fay
Moofish4ever
Morgan Le Fay
5,506
1,249
0
1,011
7,092
2,054
0
3,700
3,392
20,915
0
W
Khepri
ShadowSly
Khepri
2,665
392
1,121
1,963
6,976
3,375
0
1,600
5,376
12,665
0
W
Izanami
4,975
4,245
0
2,253
7,139
2,478
0
1,004
6,135
0
29,058
L
Horus
1,735
763
72
1,356
5,284
2,636
0
0
5,284
0
16,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,678
Gold Earned
25,332
255
Minions Killed
236
0
Camps Cleared
0
863,706
Distance Traveled
909,488
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
4,532
504
53
6
0
155,913
0
L
Anubis
6,532
726
84
9
0
159,302
0
L
Geb
4,688
521
17
2
0
189,336
0
W
Pele
5,235
582
66
7
0
192,230
0
L
Nemesis
5,528
614
70
8
0
217,064
3
W
Horus
5,210
579
56
6
0
177,255
1
W
Morgan Le Fay
5,015
557
46
5
0
166,865
2
W
Khepri
5,296
588
21
2
0
165,244
1
W
Izanami
4,576
508
47
5
0
207,894
0
L
Horus
4,398
489
31
3
0
142,091
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role