Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artio
Artio
Biohazard14x
Artio
Level 158
God Stats
1W - 0L
1,642 SR
Queue Stats
3W - 2L
1,698 Elo+
Party 2
Chiron
Chiron
TheSpiritof1776
Chiron
Level 158
God Stats
2W - 0L
1,675 SR
Queue Stats
9W - 4L
1,687 Elo+
Party 2
Team Averages
Level 158
1,606 SR
1,628 Elo+

VS

Team Averages
Level 107
1,624 SR
1,573 Elo+
Kukulkan
Kukulkan
ClovisxAkri
Kukulkan
Level 88
God Stats
8W - 10L
1,508 SR
Queue Stats
17W - 21L
1,545 Elo+
Solo
Horus
Horus
GalaxyWarLord2
Horus
Level 111
God Stats
0W - 1L
1,315 SR
Queue Stats
68W - 72L
1,608 Elo+
Party 1
Da Ji
Da Ji
ironhide4200
Da Ji
Level 122
God Stats
4W - 1L
2,050 SR
Queue Stats
54W - 66L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
16
2 / 2 / 6
9,891
659
13,648
10,732
5,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

14
0 / 3 / 7
9,079
605
7,857
17,049
19,439
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
7 / 1 / 2
11,009
734
16,130
12,580
5,565
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
ClovisxAkri
Kukulkan
14
1 / 4 / 4
9,426
628
14,897
12,722
6,701
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
0 / 1 / 4
8,910
594
8,303
16,437
17,087
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
5 / 4 / 1
10,209
681
10,130
16,080
8,688
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
15
9
Kills
6
6
Deaths
9
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
2
6
2.5
W
0
3
7
1.17
L
Kukulkan
ClovisxAkri
Kukulkan
1
4
4
0.75
L
0
1
4
2
W
7
1
2
8
L
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,635
Damage
33,330
40,361
Taken
45,239
30,474
Mitigated
32,476
15,512
Healing
10,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
13,648
482
1,643
4,455
10,732
5,470
0
3,260
7,306
38,755
0
W
7,857
1,524
745
3,291
17,049
19,439
0
6,812
9,795
25,302
0
L
Kukulkan
ClovisxAkri
Kukulkan
14,897
1,133
734
1,497
12,722
6,701
53
6,295
6,427
51,648
0
L
8,303
3,347
1,617
4,981
16,437
17,087
0
8,148
8,289
0
23,447
W
16,130
5,982
1,599
3,779
12,580
5,565
0
5,619
6,773
0
49,704
L
10,130
1,969
0
1,336
16,080
8,688
0
7,645
8,435
0
24,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,979
Gold Earned
28,545
168
Minions Killed
162
8
Camps Cleared
6
818,257
Distance Traveled
782,002
16
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,891
659
66
4
1
261,850
3
W
Artio
9,079
605
19
1
1
284,212
4
L
Kukulkan
9,426
628
103
7
3
235,713
1
L
Horus
8,910
594
30
2
2
289,399
3
W
Chiron
11,009
734
83
6
6
272,195
9
L
Da Ji
10,209
681
29
2
1
256,890
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role