Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Daharion
Discordia
Level 66
God Stats
0W - 3L
1,266 SR
Queue Stats
90W - 83L
1,517 Elo+
Solo
Anhur
Anhur
HoLLow-_Movement
Anhur
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
287W - 342L
1,397 Elo+
Party 1
Nemesis
Nemesis
TryinAsh
Nemesis
Level 100
God Stats
1W - 1L
1,676 SR
Queue Stats
196W - 233L
1,421 Elo+
Party 1
Gilgamesh
Gilgamesh
Youve_Been_Had_
Gilgamesh
Level 123
God Stats
18W - 30L
1,416 SR
Queue Stats
646W - 762L
1,430 Elo+
Party 1
Team Averages
Level 105
1,472 SR
1,453 Elo+

VS

Team Averages
Level 110
1,559 SR
1,404 Elo+
Atlas
Atlas
Jhonnysins32
Atlas
Level 89
God Stats
14W - 10L
1,841 SR
Queue Stats
404W - 393L
1,492 Elo+
Solo
Ne Zha
Ne Zha
NumbMd
Ne Zha
Level 129
God Stats
5W - 3L
1,500 SR
Queue Stats
231W - 257L
1,461 Elo+
Party 2
Cthulhu
Cthulhu
Poppabob5
Cthulhu
Level 91
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 14L
1,417 Elo+
Solo
Ra
Ra
Praetor-Karmaboy
Ra
Level 147
God Stats
1W - 0L
1,340 SR
Queue Stats
93W - 88L
1,496 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Quagmire32
Ah Muzen Cab
Level 96
God Stats
4W - 2L
1,616 SR
Queue Stats
60W - 40L
1,154 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
13
0 / 2 / 0
7,544
503
5,997
11,821
8,040
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Discordia
Daharion
Discordia
13
2 / 0 / 2
8,013
534
7,374
4,882
1,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 2 / 0
5,916
394
3,184
8,494
2,417
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
TryinAsh
Nemesis
11
2 / 4 / 2
7,081
472
9,317
12,299
4,280
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Gilgamesh
Youve_Been_Had_
Gilgamesh
8
0 / 4 / 2
6,127
408
5,743
13,944
5,732
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 1
7,927
528
5,078
9,517
5,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
NumbMd
Ne Zha
11
3 / 2 / 6
7,067
471
7,450
12,506
4,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
Poppabob5
Cthulhu
10
3 / 1 / 3
7,052
470
7,313
13,155
10,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

14
1 / 1 / 4
7,984
532
4,379
8,018
3,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ah Muzen Cab
Quagmire32
Ah Muzen Cab
13
3 / 0 / 5
7,585
506
9,951
9,479
3,270
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
31
4
Kills
12
12
Deaths
4
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
0
2
0
0
L
Discordia
Daharion
Discordia
2
0
2
3
L
0
2
0
0
W
2
0
1
2.5
W
Ne Zha
NumbMd
Ne Zha
3
2
6
3
W
Cthulhu
Poppabob5
Cthulhu
3
1
3
4.5
W
1
1
4
3
W
Ah Muzen Cab
Quagmire32
Ah Muzen Cab
3
0
5
5.5
L
Nemesis
TryinAsh
Nemesis
2
4
2
0.75
L
Gilgamesh
Youve_Been_Had_
Gilgamesh
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,615
Damage
34,171
51,440
Taken
52,675
22,459
Mitigated
27,265
15,036
Healing
20,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
5,997
1,018
0
6,495
11,821
8,040
0
4,223
7,170
58,348
0
L
Discordia
Daharion
Discordia
7,374
838
0
1,033
4,882
1,990
0
2,735
2,147
69,349
0
L
3,184
1,585
0
2,106
8,494
2,417
588
1,803
6,691
0
33,198
W
5,078
1,836
0
3,339
9,517
5,155
0
4,817
4,700
47,509
0
W
Ne Zha
NumbMd
Ne Zha
7,450
2,734
40
4,757
12,506
4,774
0
2,082
10,424
0
47,077
W
Cthulhu
Poppabob5
Cthulhu
7,313
917
348
3,325
13,155
10,540
0
2,856
10,299
25,293
0
W
4,379
701
1,159
3,719
8,018
3,526
0
2,682
5,336
70,413
0
W
Ah Muzen Cab
Quagmire32
Ah Muzen Cab
9,951
4,701
0
3,708
9,479
3,270
1,311
934
8,545
0
70,144
L
Nemesis
TryinAsh
Nemesis
9,317
5,170
0
973
12,299
4,280
0
2,263
10,010
0
55,839
L
Gilgamesh
Youve_Been_Had_
Gilgamesh
5,743
1,327
1,517
2,912
13,944
5,732
0
5,292
8,652
0
19,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,681
Gold Earned
37,615
420
Minions Killed
428
0
Camps Cleared
0
1,418,545
Distance Traveled
1,427,652
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,544
503
113
8
0
246,382
3
L
Discordia
8,013
534
124
8
0
303,233
1
L
Anhur
5,916
394
71
5
0
253,918
1
W
Atlas
7,927
528
100
7
0
256,093
4
W
Ne Zha
7,067
471
68
5
0
315,229
0
W
Cthulhu
7,052
470
35
2
0
286,397
4
W
Ra
7,984
532
117
8
0
292,328
5
W
Ah Muzen Cab
7,585
506
108
7
0
277,605
3
L
Nemesis
7,081
472
84
6
0
338,249
5
L
Gilgamesh
6,127
408
28
2
0
276,763
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role