Player Matchup

Horus
Horus
 
Horus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
GODLIKE_GANNICUS
Anubis
Level 160
God Stats
2W - 3L
1,371 SR
Queue Stats
73W - 78L
1,471 Elo+
Party 1
Sol
Sol
Godlike_Shingami
Sol
Level 159
God Stats
1W - 0L
1,484 SR
Queue Stats
85W - 86L
1,519 Elo+
Party 1
Fenrir
Fenrir
kyuubimode11
Fenrir
Level 82
God Stats
1W - 0L
1,905 SR
Queue Stats
29W - 28L
1,513 Elo+
Party 1
Shiva
Shiva
lorenzoooo
Shiva
Level 68
God Stats
8W - 6L
1,617 SR
Queue Stats
58W - 46L
1,534 Elo+
Solo
Team Averages
Level 126
1,575 SR
1,508 Elo+

VS

Team Averages
Level 116
1,542 SR
1,502 Elo+
Ares
Ares
 
Ares
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
FaboBob24
Chernobog
Level 14
God Stats
1W - 2L
1,659 SR
Queue Stats
26W - 31L
1,418 Elo+
Solo
Anubis
Anubis
Gorgar840
Anubis
Level 156
God Stats
79W - 71L
1,467 SR
Queue Stats
288W - 309L
1,488 Elo+
Solo
Ne Zha
Ne Zha
Prissymissliesl
Ne Zha
Level 160
God Stats
11W - 8L
1,581 SR
Queue Stats
132W - 115L
1,510 Elo+
Solo
Ymir
Ymir
owner38000
Ymir
Level 146
God Stats
4W - 4L
1,500 SR
Queue Stats
309W - 277L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
16
3 / 3 / 8
9,251
712
8,395
11,456
14,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

19
6 / 0 / 6
11,106
854
14,222
11,610
6,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
5 / 2 / 6
10,275
790
9,811
8,235
3,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
17
6 / 4 / 7
9,988
768
11,718
14,444
8,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Shiva
10
0 / 0 / 0
5,820
448
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
16
5 / 4 / 3
9,701
746
8,462
14,422
7,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chernobog
FaboBob24
Chernobog
14
0 / 5 / 4
8,306
639
4,565
8,704
3,442
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anubis
Gorgar840
Anubis
16
0 / 6 / 6
9,052
696
7,893
13,308
6,725
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
1 / 4 / 1
8,328
641
3,106
8,157
3,368
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
3 / 1 / 5
9,816
755
7,884
13,763
15,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
28
20
Kills
9
9
Deaths
20
27
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
3
3
8
2.33
L
Ares
 
Ares
5
4
3
1.63
L
Chernobog
FaboBob24
Chernobog
0
5
4
0.4
W
6
0
6
9
W
5
2
6
4
L
Anubis
Gorgar840
Anubis
0
6
6
0.5
L
1
4
1
0.38
W
Fenrir
6
4
7
2.38
W
Shiva
0
0
0
0
L
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,146
Damage
31,910
45,745
Taken
58,354
32,962
Mitigated
36,103
14,906
Healing
9,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
8,395
3,161
628
2,307
11,456
14,206
152
5,258
5,945
0
17,029
L
Ares
 
Ares
8,462
110
0
2,374
14,422
7,436
0
6,246
7,829
20,944
0
L
Chernobog
FaboBob24
Chernobog
4,565
2,449
0
0
8,704
3,442
1,325
1,963
6,332
0
19,159
W
14,222
633
0
5,947
11,610
6,625
443
6,518
4,892
54,463
0
W
9,811
3,541
0
3,416
8,235
3,359
1,672
3,498
4,635
36,102
2,919
L
Anubis
Gorgar840
Anubis
7,893
69
0
3,650
13,308
6,725
927
5,355
7,635
38,106
0
L
3,106
712
176
1,381
8,157
3,368
0
3,745
4,277
0
21,916
W
Fenrir
11,718
3,770
0
2,608
14,444
8,772
268
8,216
6,034
0
29,033
W
Shiva
0
0
0
0
0
0
0
0
0
0
0
L
7,884
1,548
0
1,455
13,763
15,132
0
6,038
7,436
32,988
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,440
Gold Earned
45,203
213
Minions Killed
230
0
Camps Cleared
0
995,881
Distance Traveled
1,027,714
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,251
712
12
1
0
268,315
3
L
Ares
9,701
746
31
2
0
233,215
2
L
Chernobog
8,306
639
37
3
0
187,431
0
W
Anubis
11,106
854
97
7
0
256,474
0
W
Sol
10,275
790
65
5
0
202,463
1
L
Anubis
9,052
696
74
6
0
204,157
2
L
Ne Zha
8,328
641
34
3
0
160,005
2
W
Fenrir
9,988
768
39
3
0
268,629
0
W
Shiva
5,820
448
0
0
0
0
0
L
Ymir
9,816
755
54
4
0
242,906
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role