Player Matchup

Thoth
Thoth
SaxsyBritches
Thoth
Level 99
God Stats
2W - 5L
1,190 SR
Queue Stats
8W - 15L
1,358 Elo+
Party 1
Heimdallr
Heimdallr
ghost hero907
Heimdallr
Level 91
God Stats
5W - 2L
1,694 SR
Queue Stats
251W - 293L
1,357 Elo+
Solo
Bacchus
Bacchus
houligan80
Bacchus
Level 104
God Stats
3W - 1L
1,500 SR
Queue Stats
10W - 24L
1,258 Elo+
Party 1
Team Averages
Level 98
1,461 SR
1,324 Elo+

VS

Team Averages
Level 86
1,472 SR
1,351 Elo+
Anubis
Anubis
F4T G4NDALF
Anubis
Level 88
God Stats
1W - 1L
1,743 SR
Queue Stats
126W - 197L
1,329 Elo+
Solo
Lancelot
Lancelot
Nel-Espada-3
Lancelot
Level 64
God Stats
0W - 1L
1,534 SR
Queue Stats
5W - 12L
1,297 Elo+
Solo
Achilles
Achilles
SlangandShine
Achilles
Level 106
God Stats
1W - 5L
1,139 SR
Queue Stats
69W - 95L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 2 / 1
10,780
770
14,647
11,297
3,978
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Heimdallr
ghost hero907
Heimdallr
14
1 / 3 / 6
9,092
649
6,251
8,839
4,093
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bacchus
houligan80
Bacchus
13
1 / 2 / 10
10,155
725
5,292
10,203
11,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
14
1 / 4 / 5
9,118
651
9,693
11,032
5,183
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
Nel-Espada-3
Lancelot
13
3 / 5 / 4
9,535
681
6,678
11,867
10,904
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
SlangandShine
Achilles
13
3 / 2 / 3
9,285
663
8,905
14,981
16,311
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
19
11
Kills
7
7
Deaths
11
17
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Anubis
1
4
5
0.88
L
Lancelot
Nel-Espada-3
Lancelot
3
5
4
1
W
9
2
1
4.75
L
Achilles
SlangandShine
Achilles
3
2
3
2.25
W
Heimdallr
ghost hero907
Heimdallr
1
3
6
1.33
W
Bacchus
houligan80
Bacchus
1
2
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,190
Damage
25,276
30,339
Taken
37,880
19,495
Mitigated
32,398
5,149
Healing
5,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
9,693
430
0
2,520
11,032
5,183
204
7,784
3,248
43,815
0
L
Lancelot
Nel-Espada-3
Lancelot
6,678
730
212
893
11,867
10,904
501
5,812
6,052
0
17,354
W
14,647
1,000
469
2,622
11,297
3,978
480
3,722
7,575
44,331
0
L
Achilles
SlangandShine
Achilles
8,905
1,366
564
1,312
14,981
16,311
264
7,159
7,822
0
17,311
W
Heimdallr
ghost hero907
Heimdallr
6,251
3,071
0
181
8,839
4,093
271
2,287
6,552
0
31,237
W
Bacchus
houligan80
Bacchus
5,292
373
283
1,594
10,203
11,424
164
3,944
6,259
12,907
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,027
Gold Earned
27,938
139
Minions Killed
119
5
Camps Cleared
4
744,690
Distance Traveled
819,167
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,118
651
73
5
2
216,806
6
L
Lancelot
9,535
681
28
2
2
328,035
1
W
Thoth
10,780
770
71
5
2
255,738
2
L
Achilles
9,285
663
18
1
0
274,326
4
W
Heimdallr
9,092
649
64
5
2
227,980
1
W
Bacchus
10,155
725
4
0
1
260,972
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role