Player Matchup

Merlin
Merlin
Garnicles
Merlin
Level 112
God Stats
39W - 26L
1,605 SR
Queue Stats
520W - 430L
1,621 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
JIMBOSLiceed
Morgan Le Fay
Level 124
God Stats
7W - 4L
1,604 SR
Queue Stats
309W - 218L
1,566 Elo+
Party 1
King Arthur
King Arthur
Kareemsicle
King Arthur
Level 146
God Stats
14W - 7L
1,510 SR
Queue Stats
354W - 267L
1,593 Elo+
Party 1
Team Averages
Level 127
1,573 SR
1,594 Elo+

VS

Team Averages
Level 92
1,666 SR
1,472 Elo+
Achilles
Achilles
JoeJoeBinks555
Achilles
Level 57
God Stats
0W - 2L
1,700 SR
Queue Stats
7W - 8L
1,319 Elo+
Solo
Kuzenbo
Kuzenbo
JohnnyHoopkins
Kuzenbo
Level 99
God Stats
11W - 5L
1,690 SR
Queue Stats
19W - 12L
1,547 Elo+
Party 2
Anubis
Anubis
haiilsatan
Anubis
Level 119
God Stats
18W - 13L
1,607 SR
Queue Stats
22W - 14L
1,550 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Garnicles
Merlin
17
2 / 1 / 9
11,450
674
17,373
11,662
5,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Morgan Le Fay
JIMBOSLiceed
Morgan Le Fay
18
6 / 1 / 8
12,335
726
14,798
13,066
5,653
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

King Arthur
Kareemsicle
King Arthur
18
6 / 3 / 7
12,096
712
14,545
21,216
21,212
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
14
2 / 5 / 3
10,352
609
11,225
18,889
21,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

14
0 / 5 / 4
10,722
631
10,332
19,709
30,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anubis
haiilsatan
Anubis
16
3 / 4 / 2
11,201
659
15,420
13,010
6,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
14
14
Kills
5
5
Deaths
14
24
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Merlin
Garnicles
Merlin
2
1
9
6.5
W
Morgan Le Fay
JIMBOSLiceed
Morgan Le Fay
6
1
8
10
L
Achilles
2
5
3
0.7
L
0
5
4
0.4
W
King Arthur
Kareemsicle
King Arthur
6
3
7
3.17
L
Anubis
haiilsatan
Anubis
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,716
Damage
36,977
45,944
Taken
51,608
32,215
Mitigated
58,383
5,707
Healing
6,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Garnicles
Merlin
17,373
1,333
0
0
11,662
5,350
886
6,608
5,054
58,419
0
W
Morgan Le Fay
JIMBOSLiceed
Morgan Le Fay
14,798
1,984
0
3,897
13,066
5,653
1,108
8,693
4,373
54,151
0
L
Achilles
11,225
2,259
0
1,069
18,889
21,006
0
11,892
6,997
0
23,618
L
10,332
3,203
0
1,140
19,709
30,564
393
11,799
7,910
21,526
0
W
King Arthur
Kareemsicle
King Arthur
14,545
1,453
493
1,317
21,216
21,212
314
10,901
10,315
0
38,334
L
Anubis
haiilsatan
Anubis
15,420
560
0
3,951
13,010
6,813
830
8,651
4,359
65,029
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,881
Gold Earned
32,275
226
Minions Killed
158
10
Camps Cleared
5
944,795
Distance Traveled
827,988
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,450
674
101
6
5
303,651
1
W
Morgan Le Fay
12,335
726
74
4
3
322,105
1
L
Achilles
10,352
609
13
1
0
297,356
0
L
Kuzenbo
10,722
631
22
1
0
263,059
0
W
King Arthur
12,096
712
51
3
2
319,039
2
L
Anubis
11,201
659
123
7
5
267,573
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role