Player Matchup

Freya
Freya
 
Freya
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
GodlessHominid
Sun Wukong
Level 142
God Stats
2W - 5L
1,608 SR
Queue Stats
493W - 490L
1,564 Elo+
Solo
Yemoja
Yemoja
HEAVY C 214
Yemoja
Level 123
God Stats
1W - 1L
1,698 SR
Queue Stats
97W - 115L
1,542 Elo+
Solo
Merlin
Merlin
Motherofzerg1
Merlin
Level 37
God Stats
0W - 2L
1,274 SR
Queue Stats
19W - 18L
1,696 Elo+
Solo
Anhur
Anhur
sgtjackson
Anhur
Level 137
God Stats
4W - 6L
1,432 SR
Queue Stats
846W - 837L
1,557 Elo+
Party 2
Team Averages
Level 120
1,502 SR
1,572 Elo+

VS

Team Averages
Level 113
1,405 SR
1,563 Elo+
Tiamat
Tiamat
HeBoOnly
Tiamat
Level 93
God Stats
9W - 5L
1,564 SR
Queue Stats
104W - 93L
1,551 Elo+
Party 1
Odin
Odin
OregonGrown19
Odin
Level 158
God Stats
1W - 3L
1,149 SR
Queue Stats
363W - 417L
1,518 Elo+
Solo
Hel
Hel
agni
Hel
Level 146
God Stats
2W - 2L
1,500 SR
Queue Stats
162W - 155L
1,531 Elo+
Party 1
Hun Batz
Hun Batz
mac9900
Hun Batz
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,806 Elo+
Solo
Eset
Eset
spark1127
Eset
Level 105
God Stats
1W - 0L
1,314 SR
Queue Stats
40W - 55L
1,409 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
19
4 / 4 / 13
11,324
666
15,178
18,295
10,433
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
GodlessHominid
Sun Wukong
18
8 / 5 / 16
11,316
666
19,347
26,822
34,726
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Yemoja
17
2 / 4 / 18
10,430
614
7,761
20,796
27,645
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

20
9 / 3 / 12
12,679
746
23,358
13,803
7,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
17
4 / 6 / 15
10,712
630
18,586
18,954
10,258
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
HeBoOnly
Tiamat
20
11 / 5 / 7
13,043
767
27,906
17,343
14,874
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

19
1 / 4 / 13
11,009
648
16,564
26,776
29,441
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hel
agni
Hel
20
2 / 3 / 12
11,595
682
15,098
15,374
13,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Hun Batz
mac9900
Hun Batz
16
3 / 9 / 8
11,777
693
10,505
20,228
10,651
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Eset
20
4 / 6 / 7
12,539
738
12,261
17,556
10,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
68
27
Kills
21
22
Deaths
27
74
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
4
4
13
2.63
L
Sun Wukong
GodlessHominid
Sun Wukong
8
5
16
3.2
L
Yemoja
2
4
18
2.75
W
Tiamat
HeBoOnly
Tiamat
11
5
7
2.9
L
9
3
12
5
W
1
4
13
1.88
W
Hel
agni
Hel
2
3
12
2.67
W
Hun Batz
mac9900
Hun Batz
3
9
8
0.78
L
Anhur
4
6
15
1.92
W
Eset
4
6
7
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,230
Damage
82,334
98,670
Taken
97,277
90,931
Mitigated
78,706
45,730
Healing
37,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
15,178
5,615
679
4,879
18,295
10,433
723
9,796
8,499
26,556
0
L
Sun Wukong
GodlessHominid
Sun Wukong
19,347
2,494
6,301
8,911
26,822
34,726
408
13,076
13,746
0
27,992
L
Yemoja
7,761
1,862
9,056
2,996
20,796
27,645
220
11,576
9,220
12,931
0
W
Tiamat
HeBoOnly
Tiamat
27,906
1,584
0
2,614
17,343
14,874
2,591
8,425
8,743
55,087
0
L
23,358
899
3,626
1,952
13,803
7,869
671
8,816
4,987
59,078
0
W
16,564
976
1,282
3,130
26,776
29,441
1,135
11,398
14,803
0
26,455
W
Hel
agni
Hel
15,098
748
15,568
7,827
15,374
13,552
290
7,377
7,805
42,242
0
W
Hun Batz
mac9900
Hun Batz
10,505
2,015
715
1,947
20,228
10,651
1,443
11,663
8,334
0
16,059
L
Anhur
18,586
9,053
3,112
4,218
18,954
10,258
729
12,001
6,953
0
30,766
W
Eset
12,261
682
2,218
1,705
17,556
10,188
1,096
7,434
9,830
31,801
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,461
Gold Earned
59,963
177
Minions Killed
170
0
Camps Cleared
0
1,415,278
Distance Traveled
1,414,845
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
11,324
666
36
2
0
274,583
3
L
Sun Wukong
11,316
666
21
1
0
322,445
0
L
Yemoja
10,430
614
9
1
0
235,196
2
W
Tiamat
13,043
767
54
3
0
293,732
3
L
Merlin
12,679
746
86
5
0
310,276
0
W
Odin
11,009
648
21
1
0
327,147
0
W
Hel
11,595
682
52
3
0
280,297
1
W
Hun Batz
11,777
693
15
1
0
246,461
0
L
Anhur
10,712
630
25
1
0
272,778
0
W
Eset
12,539
738
28
2
0
267,208
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role