Player Matchup

Merlin
Merlin
 
Merlin
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Blorpus
Pele
Level 90
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 74L
1,620 Elo+
Party 2
Anhur
Anhur
CynicalMe
Anhur
Level 148
God Stats
2W - 1L
1,561 SR
Queue Stats
214W - 203L
1,562 Elo+
Solo
Hel
Hel
Th3Claw
Hel
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 80L
1,610 Elo+
Party 2
Jormungandr
Jormungandr
chompy117
Jormungandr
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 43L
1,625 Elo+
Solo
Team Averages
Level 121
1,512 SR
1,583 Elo+

VS

Team Averages
Level 134
1,572 SR
1,566 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Juånchø
Fenrir
Level 129
God Stats
0W - 1L
1,891 SR
Queue Stats
42W - 39L
1,568 Elo+
Party 1
Scylla
Scylla
Risë
Scylla
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 26L
1,558 Elo+
Party 1
Rama
Rama
RyzenTy
Rama
Level 127
God Stats
1W - 1L
1,717 SR
Queue Stats
26W - 23L
1,616 Elo+
Solo
Hel
Hel
naggingsun7
Hel
Level 145
God Stats
1W - 6L
1,251 SR
Queue Stats
170W - 180L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
2 / 0 / 9
9,905
708
17,619
10,837
6,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pele
Blorpus
Pele
15
2 / 4 / 6
9,126
652
13,899
17,715
9,862
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
CynicalMe
Anhur
18
4 / 1 / 4
10,414
744
17,723
16,157
9,463
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hel
16
2 / 0 / 8
9,331
667
8,766
8,509
5,107
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
chompy117
Jormungandr
17
1 / 1 / 10
9,460
676
13,738
24,733
25,313
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
14
0 / 4 / 5
8,212
587
11,847
20,015
19,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
Juånchø
Fenrir
15
1 / 2 / 5
8,374
598
5,822
17,853
23,827
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
Risë
Scylla
17
1 / 1 / 4
9,425
673
12,507
8,053
3,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rama
RyzenTy
Rama
15
3 / 4 / 3
8,839
631
18,448
15,993
8,920
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
1 / 0 / 4
8,798
628
10,892
12,885
7,139
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
27
11
Kills
6
6
Deaths
11
37
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
0
9
6.5
L
Zhong Kui
 
Zhong Kui
0
4
5
0.63
W
Pele
Blorpus
Pele
2
4
6
1.25
W
Anhur
CynicalMe
Anhur
4
1
4
6
L
Fenrir
Juånchø
Fenrir
1
2
5
1.75
L
Scylla
Risë
Scylla
1
1
4
3
L
Rama
RyzenTy
Rama
3
4
3
1.13
W
Hel
2
0
8
6
W
Jormungandr
chompy117
Jormungandr
1
1
10
6
L
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,745
Damage
59,516
77,951
Taken
74,799
55,927
Mitigated
63,365
56,069
Healing
44,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
17,619
789
3,637
1,268
10,837
6,182
621
5,583
5,254
34,094
0
L
Zhong Kui
 
Zhong Kui
11,847
1,331
1,859
5,568
20,015
19,533
0
8,031
11,984
21,209
0
W
Pele
Blorpus
Pele
13,899
1,932
725
4,589
17,715
9,862
171
8,435
9,280
0
25,958
W
Anhur
CynicalMe
Anhur
17,723
5,878
928
928
16,157
9,463
1,116
9,621
6,536
0
43,683
L
Fenrir
Juånchø
Fenrir
5,822
575
2,666
2,923
17,853
23,827
0
10,797
7,056
0
7,373
L
Scylla
Risë
Scylla
12,507
696
1,104
1,432
8,053
3,946
0
4,150
3,903
35,312
0
L
Rama
RyzenTy
Rama
18,448
8,150
0
1,549
15,993
8,920
0
10,160
5,833
0
32,854
W
Hel
8,766
102
28,228
6,461
8,509
5,107
39
4,463
4,046
13,634
0
W
Jormungandr
chompy117
Jormungandr
13,738
2,023
3,734
5,571
24,733
25,313
60
7,144
17,589
28,589
0
L
10,892
258
16,603
10,484
12,885
7,139
0
6,985
5,900
32,202
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,236
Gold Earned
43,648
166
Minions Killed
157
0
Camps Cleared
0
1,405,782
Distance Traveled
1,328,490
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,905
708
45
3
0
261,049
8
L
Zhong Kui
8,212
587
24
2
0
259,046
6
W
Pele
9,126
652
20
1
0
298,249
0
W
Anhur
10,414
744
63
5
0
267,196
6
L
Fenrir
8,374
598
6
0
0
285,215
6
L
Scylla
9,425
673
68
5
0
268,924
6
L
Rama
8,839
631
20
1
0
228,987
2
W
Hel
9,331
667
13
1
0
335,559
0
W
Jormungandr
9,460
676
25
2
0
243,729
2
L
Hel
8,798
628
39
3
0
286,318
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role