Player Matchup

Artio
Artio
Darknight_HueBR
Artio
Level 98
God Stats
2W - 2L
1,432 SR
Queue Stats
80W - 92L
1,316 Elo+
Party 3
Janus
Janus
MannyDoore
Janus
Level 68
God Stats
12W - 10L
1,349 SR
Queue Stats
186W - 224L
1,273 Elo+
Party 2
Arachne
Arachne
Marauder Snipez
Arachne
Level 69
God Stats
42W - 18L
1,582 SR
Queue Stats
205W - 226L
1,284 Elo+
Party 2
Izanami
Izanami
MuRamBiToH
Izanami
Level 48
God Stats
4W - 5L
1,144 SR
Queue Stats
47W - 72L
1,290 Elo+
Party 3
Chaac
Chaac
XxGODZILLAxX813
Chaac
Level 16
God Stats
20W - 13L
1,353 SR
Queue Stats
38W - 35L
1,253 Elo+
Party 2
Team Averages
Level 60
1,372 SR
1,283 Elo+

VS

Team Averages
Level 48
1,297 SR
1,190 Elo+
Ra
Ra
 
Ra
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Guman121
Chaac
Level 85
God Stats
11W - 22L
1,317 SR
Queue Stats
246W - 394L
1,202 Elo+
Party 1
Nu Wa
Nu Wa
RowdyRed16
Nu Wa
Level 17
God Stats
15W - 32L
1,211 SR
Queue Stats
19W - 54L
1,036 Elo+
Party 1
Rama
Rama
Tommy-0793
Rama
Level 43
God Stats
21W - 35L
1,337 SR
Queue Stats
103W - 181L
1,208 Elo+
Party 1
Fenrir
Fenrir
rushesRus
Fenrir
Level 5
God Stats
0W - 2L
1,120 SR
Queue Stats
6W - 23L
1,005 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 3 / 17
12,887
515
7,590
28,920
34,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Janus
20
4 / 1 / 3
14,041
562
11,001
10,847
5,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
24 / 1 / 7
14,942
598
34,436
24,028
13,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Izanami
MuRamBiToH
Izanami
19
5 / 1 / 7
12,525
501
8,919
14,105
6,007
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
12 / 1 / 10
13,961
558
24,815
24,459
17,731
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
0 / 2 / 0
8,664
347
4,149
11,098
4,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
Guman121
Chaac
17
5 / 12 / 2
11,873
475
16,408
34,125
24,749
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nu Wa
12
0 / 11 / 0
7,621
305
5,765
19,406
3,964
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

15
2 / 12 / 1
10,266
411
10,918
22,570
7,922
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Fenrir
rushesRus
Fenrir
13
0 / 14 / 0
8,737
349
5,269
29,665
13,277
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
10
51
Kills
7
7
Deaths
51
44
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
2
0
0
W
6
3
17
4.83
L
Chaac
Guman121
Chaac
5
12
2
0.5
W
Janus
4
1
3
5.5
W
24
1
7
27.5
W
Izanami
MuRamBiToH
Izanami
5
1
7
8.5
L
Nu Wa
0
11
0
0
L
2
12
1
0.21
W
12
1
10
17
L
Fenrir
rushesRus
Fenrir
0
14
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,761
Damage
42,509
102,359
Taken
116,864
77,019
Mitigated
53,965
34,214
Healing
11,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
4,149
188
159
2,236
11,098
4,053
0
3,502
7,268
57,289
0
W
7,590
2,019
931
8,344
28,920
34,257
1,406
1,976
26,944
37,425
0
L
Chaac
Guman121
Chaac
16,408
2,200
204
4,204
34,125
24,749
117
6,796
27,227
6,923
68,487
W
Janus
11,001
254
0
56
10,847
5,303
1,022
1,970
8,877
153,782
0
W
34,436
27,395
0
8,874
24,028
13,721
5,178
3,734
20,294
0
143,087
W
Izanami
MuRamBiToH
Izanami
8,919
6,736
0
7,614
14,105
6,007
6,735
996
13,109
0
94,573
L
Nu Wa
5,765
1,776
0
1,041
19,406
3,964
162
3,296
16,004
36,429
0
L
10,918
9,232
0
1,995
22,570
7,922
192
3,860
18,690
0
69,575
W
24,815
6,725
11
8,384
24,459
17,731
4,254
3,699
20,760
0
104,570
L
Fenrir
rushesRus
Fenrir
5,269
1,698
0
1,297
29,665
13,277
0
581
29,084
0
51,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,356
Gold Earned
47,161
719
Minions Killed
439
0
Camps Cleared
0
2,447,090
Distance Traveled
1,906,207
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,664
347
96
4
0
352,815
4
W
Artio
12,887
515
32
1
0
497,810
0
L
Chaac
11,873
475
107
4
0
443,452
0
W
Janus
14,041
562
229
9
0
474,527
1
W
Arachne
14,942
598
151
6
0
564,242
0
W
Izanami
12,525
501
150
6
0
469,668
5
L
Nu Wa
7,621
305
53
2
0
366,592
0
L
Rama
10,266
411
110
4
0
354,833
0
W
Chaac
13,961
558
157
6
0
440,843
0
L
Fenrir
8,737
349
73
3
0
388,515
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role