Player Matchup

Neith
Neith
Juice4882
Neith
Level 156
God Stats
4W - 1L
1,641 SR
Queue Stats
26W - 13L
1,762 Elo+
Party 1
Ao Kuang
Ao Kuang
MachoNave
Ao Kuang
Level 129
God Stats
2W - 0L
1,738 SR
Queue Stats
12W - 8L
1,701 Elo+
Party 1
Eset
Eset
ReedyPeach4745
Eset
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,092 Elo+
Party 2
Charybdis
Charybdis
VolatileWolf21
Charybdis
Level 67
God Stats
56W - 50L
1,441 SR
Queue Stats
101W - 99L
1,346 Elo+
Party 2
Ullr
Ullr
ºThisGameIsDeadº
Ullr
Level 29
God Stats
2W - 0L
1,916 SR
Queue Stats
26W - 14L
1,744 Elo+
Party 1
Team Averages
Level 78
1,647 SR
1,529 Elo+

VS

Team Averages
Level 61
1,549 SR
1,447 Elo+
Ymir
Ymir
 
Ymir
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
Just_k3tnascher
Fenrir
Level 43
God Stats
5W - 3L
1,500 SR
Queue Stats
109W - 119L
1,384 Elo+
Party 3
Hou Yi
Hou Yi
The_Wet_Poptart
Hou Yi
Level 109
God Stats
0W - 3L
1,426 SR
Queue Stats
85W - 93L
1,470 Elo+
Party 4
Gilgamesh
Gilgamesh
chrissantq
Gilgamesh
Level 68
God Stats
6W - 3L
1,865 SR
Queue Stats
118W - 130L
1,450 Elo+
Party 4
Baron Samedi
Baron Samedi
funckyco
Baron Samedi
Level 69
God Stats
1W - 2L
1,455 SR
Queue Stats
139W - 124L
1,431 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Juice4882
Neith
19
8 / 0 / 7
12,300
647
14,471
11,189
6,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ao Kuang
MachoNave
Ao Kuang
18
12 / 1 / 3
11,679
615
13,842
20,033
9,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
0 / 3 / 7
8,803
463
5,365
12,243
11,864
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Charybdis
VolatileWolf21
Charybdis
14
0 / 5 / 3
8,778
462
5,141
11,727
3,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
10 / 3 / 5
12,827
675
25,403
15,510
7,609
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
3 / 3 / 2
8,571
451
3,767
14,933
15,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
2 / 7 / 0
9,394
494
9,542
21,105
10,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
5 / 5 / 3
9,756
513
11,656
17,060
7,565
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
chrissantq
Gilgamesh
13
1 / 10 / 0
8,402
442
4,978
22,082
18,263
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
funckyco
Baron Samedi
13
0 / 5 / 0
7,877
415
5,458
13,120
6,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
16
30
Kills
11
12
Deaths
30
25
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
3
3
2
1.33
W
Neith
Juice4882
Neith
8
0
7
11.5
L
2
7
0
0.29
W
Ao Kuang
MachoNave
Ao Kuang
12
1
3
13.5
W
0
3
7
1.17
L
5
5
3
1.3
W
Charybdis
VolatileWolf21
Charybdis
0
5
3
0.3
L
Gilgamesh
chrissantq
Gilgamesh
1
10
0
0.1
L
Baron Samedi
funckyco
Baron Samedi
0
5
0
0
W
10
3
5
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,222
Damage
35,401
70,702
Taken
88,300
39,000
Mitigated
58,010
23,753
Healing
17,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
3,767
546
0
1,637
14,933
15,159
340
4,267
10,666
30,536
0
W
Neith
Juice4882
Neith
14,471
5,456
0
4,936
11,189
6,136
2,270
2,927
7,903
0
125,992
L
9,542
3,004
0
6,056
21,105
10,102
0
5,379
15,726
0
53,426
W
Ao Kuang
MachoNave
Ao Kuang
13,842
5,011
0
11,574
20,033
9,527
1,438
2,438
17,412
96,136
0
W
5,365
661
278
1,798
12,243
11,864
350
1,616
10,581
38,296
0
L
11,656
6,916
0
4,639
17,060
7,565
128
4,131
12,929
0
86,863
W
Charybdis
VolatileWolf21
Charybdis
5,141
3,464
494
3,528
11,727
3,864
3,212
1,490
10,193
0
48,300
L
Gilgamesh
chrissantq
Gilgamesh
4,978
1,085
0
3,441
22,082
18,263
0
2,124
19,958
0
50,406
L
Baron Samedi
funckyco
Baron Samedi
5,458
335
207
1,553
13,120
6,921
0
3,306
9,814
51,142
0
W
25,403
14,378
0
1,145
15,510
7,609
5,413
606
14,898
0
124,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,387
Gold Earned
44,000
621
Minions Killed
460
0
Camps Cleared
0
1,706,967
Distance Traveled
1,675,178
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,571
451
43
2
0
351,738
2
W
Neith
12,300
647
179
9
0
335,999
4
L
Fenrir
9,394
494
96
5
0
353,645
2
W
Ao Kuang
11,679
615
127
7
0
371,025
1
W
Eset
8,803
463
46
2
0
354,567
1
L
Hou Yi
9,756
513
133
7
0
319,142
3
W
Charybdis
8,778
462
93
5
0
338,448
3
L
Gilgamesh
8,402
442
81
4
0
318,068
3
L
Baron Samedi
7,877
415
107
6
0
332,585
2
W
Ullr
12,827
675
176
9
0
306,928
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role