Player Matchup

Ra
Ra
GamingWizard37
Ra
Level 119
God Stats
7W - 7L
1,491 SR
Queue Stats
61W - 53L
1,501 Elo+
Party 3
Cupid
Cupid
THG Paranoia
Cupid
Level 120
God Stats
3W - 1L
1,768 SR
Queue Stats
177W - 155L
1,420 Elo+
Party 1
Hera
Hera
n3zt0r8382
Hera
Level 64
God Stats
25W - 18L
1,593 SR
Queue Stats
171W - 171L
1,369 Elo+
Party 1
Nemesis
Nemesis
outlastwalrus
Nemesis
Level 89
God Stats
5W - 1L
1,784 SR
Queue Stats
64W - 58L
1,476 Elo+
Party 3
Horus
Horus
xXMadeInHellXx
Horus
Level 146
God Stats
9W - 11L
1,560 SR
Queue Stats
239W - 207L
1,416 Elo+
Party 1
Team Averages
Level 108
1,639 SR
1,436 Elo+

VS

Team Averages
Level 110
1,600 SR
1,478 Elo+
Lancelot
Lancelot
JBreezoIV
Lancelot
Level 81
God Stats
2W - 3L
1,675 SR
Queue Stats
156W - 163L
1,459 Elo+
Party 2
Cthulhu
Cthulhu
KITTYFAJITAS
Cthulhu
Level 108
God Stats
13W - 14L
1,521 SR
Queue Stats
177W - 158L
1,530 Elo+
Solo
Nu Wa
Nu Wa
TheGriefWizard
Nu Wa
Level 160
God Stats
5W - 3L
1,593 SR
Queue Stats
156W - 172L
1,463 Elo+
Solo
Charybdis
Charybdis
TheMaskMan13
Charybdis
Level 137
God Stats
2W - 5L
1,675 SR
Queue Stats
189W - 178L
1,508 Elo+
Party 2
Susano
Susano
defiant2ez
Susano
Level 62
God Stats
11W - 8L
1,537 SR
Queue Stats
98W - 109L
1,432 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 1
10,448
580
12,294
16,090
11,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
0 / 1 / 0
9,364
520
5,936
12,170
4,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
2 / 0 / 5
9,572
532
8,004
7,560
2,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
15
4 / 1 / 3
9,646
536
8,164
15,342
6,449
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 0 / 4
8,974
499
7,433
16,280
12,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
JBreezoIV
Lancelot
14
0 / 2 / 2
7,730
429
6,505
14,295
8,799
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
KITTYFAJITAS
Cthulhu
11
1 / 2 / 1
7,384
410
8,233
16,508
16,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
1 / 3 / 2
8,391
466
11,553
7,482
2,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
TheMaskMan13
Charybdis
16
1 / 0 / 0
9,012
501
8,189
11,090
4,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Susano
defiant2ez
Susano
13
1 / 4 / 1
7,866
437
7,557
16,815
7,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
11
Kills
4
4
Deaths
11
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
3
2
1
1.75
L
Lancelot
JBreezoIV
Lancelot
0
2
2
0.5
L
Cthulhu
KITTYFAJITAS
Cthulhu
1
2
1
0.75
W
0
1
0
0
L
1
3
2
0.67
L
Charybdis
TheMaskMan13
Charybdis
1
0
0
1
L
Susano
defiant2ez
Susano
1
4
1
0.38
W
2
0
5
4.5
W
Nemesis
4
1
3
5.5
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,831
Damage
42,037
67,442
Taken
66,190
37,352
Mitigated
39,233
27,646
Healing
21,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,294
1,199
329
9,600
16,090
11,133
1,977
3,156
12,640
87,002
0
L
Lancelot
JBreezoIV
Lancelot
6,505
923
0
3,849
14,295
8,799
0
7,395
6,900
0
54,105
L
Cthulhu
KITTYFAJITAS
Cthulhu
8,233
846
342
3,053
16,508
16,285
0
4,925
11,583
32,438
0
W
5,936
3,386
209
5,882
12,170
4,483
200
1,997
9,879
0
80,844
L
11,553
1,455
0
532
7,482
2,608
1,320
2,807
4,675
64,386
0
L
Charybdis
TheMaskMan13
Charybdis
8,189
5,026
0
6,505
11,090
4,308
0
0
11,090
0
90,285
L
Susano
defiant2ez
Susano
7,557
1,354
0
7,264
16,815
7,233
0
5,171
11,644
0
60,834
W
8,004
2,944
73
3,101
7,560
2,762
979
2,864
4,294
86,660
0
W
Nemesis
8,164
3,482
0
2,375
15,342
6,449
0
4,377
10,535
0
90,756
W
7,433
3,491
836
5,241
16,280
12,525
0
5,534
10,308
0
32,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,004
Gold Earned
40,383
593
Minions Killed
493
0
Camps Cleared
0
1,783,242
Distance Traveled
1,712,239
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,448
580
147
8
0
340,242
0
L
Lancelot
7,730
429
76
4
0
401,228
0
L
Cthulhu
7,384
410
54
3
0
329,044
2
W
Cupid
9,364
520
159
9
0
310,980
3
L
Nu Wa
8,391
466
119
7
0
275,057
1
L
Charybdis
9,012
501
147
8
0
320,536
3
L
Susano
7,866
437
97
5
0
386,374
6
W
Hera
9,572
532
148
8
0
364,577
2
W
Nemesis
9,646
536
109
6
0
381,321
4
W
Horus
8,974
499
30
2
0
386,122
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role