Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cupid
Cupid
Darth_Br0der
Cupid
Level 88
God Stats
4W - 2L
1,769 SR
Queue Stats
308W - 352L
1,452 Elo+
Solo
Nemesis
Nemesis
NX Puri
Nemesis
Level 47
God Stats
11W - 23L
1,343 SR
Queue Stats
34W - 57L
1,294 Elo+
Party 2
Aphrodite
Aphrodite
NX Yinx
Aphrodite
Level 43
God Stats
8W - 5L
1,517 SR
Queue Stats
28W - 48L
1,276 Elo+
Party 2
Guan Yu
Guan Yu
OG_DarthJarJar
Guan Yu
Level 60
God Stats
4W - 6L
1,500 SR
Queue Stats
144W - 134L
1,534 Elo+
Solo
Team Averages
Level 60
1,526 SR
1,411 Elo+

VS

Team Averages
Level 97
1,533 SR
1,449 Elo+
Jormungandr
Jormungandr
Martyrdom Prime
Jormungandr
Level 135
God Stats
12W - 6L
1,664 SR
Queue Stats
67W - 61L
1,550 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
NicolaSturge
Morgan Le Fay
Level 87
God Stats
5W - 7L
1,268 SR
Queue Stats
131W - 156L
1,378 Elo+
Party 1
Cerberus
Cerberus
NitrousBoar17
Cerberus
Level 126
God Stats
2W - 0L
1,731 SR
Queue Stats
73W - 64L
1,558 Elo+
Party 3
Lancelot
Lancelot
iamKerlioz
Lancelot
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 52L
1,377 Elo+
Solo
Charybdis
Charybdis
weemitch15
Charybdis
Level 84
God Stats
2W - 0L
1,500 SR
Queue Stats
122W - 142L
1,380 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
3 / 4 / 4
9,841
492
13,958
12,462
5,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
2 / 8 / 5
8,623
431
12,921
19,268
6,234
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
NX Puri
Nemesis
17
6 / 2 / 4
10,321
516
15,376
14,957
5,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
NX Yinx
Aphrodite
14
1 / 9 / 5
8,668
433
1,771
17,950
6,412
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
0 / 3 / 1
8,704
435
9,151
26,130
22,180
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Martyrdom Prime
Jormungandr
17
4 / 0 / 1
11,034
552
15,330
12,250
9,777
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morgan Le Fay
NicolaSturge
Morgan Le Fay
17
4 / 2 / 5
10,531
527
11,086
13,040
5,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
NitrousBoar17
Cerberus
16
2 / 2 / 15
9,900
495
11,461
15,140
16,565
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Lancelot
iamKerlioz
Lancelot
18
3 / 3 / 4
10,857
543
9,093
16,491
7,650
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charybdis
weemitch15
Charybdis
16
13 / 5 / 3
11,263
563
20,158
19,418
8,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
54
12
Kills
26
26
Deaths
12
19
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
3
4
4
1.25
L
2
8
5
0.56
W
Jormungandr
Martyrdom Prime
Jormungandr
4
0
1
4.5
L
Nemesis
NX Puri
Nemesis
6
2
4
4
L
Aphrodite
NX Yinx
Aphrodite
1
9
5
0.39
W
Morgan Le Fay
NicolaSturge
Morgan Le Fay
4
2
5
3.25
W
Cerberus
NitrousBoar17
Cerberus
2
2
15
4.75
L
0
3
1
0.17
W
Lancelot
iamKerlioz
Lancelot
3
3
4
1.67
W
Charybdis
weemitch15
Charybdis
13
5
3
2.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,177
Damage
67,128
90,767
Taken
76,339
46,110
Mitigated
47,742
26,087
Healing
23,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
13,958
3,377
0
2,838
12,462
5,314
0
6,617
5,845
73,184
0
L
12,921
5,808
256
2,420
19,268
6,234
0
5,664
13,604
0
53,087
W
Jormungandr
Martyrdom Prime
Jormungandr
15,330
5,135
0
3,320
12,250
9,777
947
1,123
11,031
87,686
0
L
Nemesis
NX Puri
Nemesis
15,376
6,232
0
6,997
14,957
5,970
0
4,243
10,714
0
81,884
L
Aphrodite
NX Yinx
Aphrodite
1,771
982
3,347
4,450
17,950
6,412
0
5,842
12,064
24,385
0
W
Morgan Le Fay
NicolaSturge
Morgan Le Fay
11,086
932
0
1,930
13,040
5,539
1,548
6,302
6,346
82,135
0
W
Cerberus
NitrousBoar17
Cerberus
11,461
351
0
4,082
15,140
16,565
519
2,714
12,274
54,617
0
L
9,151
697
381
5,398
26,130
22,180
0
14,677
10,663
0
70,984
W
Lancelot
iamKerlioz
Lancelot
9,093
1,577
0
5,945
16,491
7,650
0
2,977
13,202
0
102,616
W
Charybdis
weemitch15
Charybdis
20,158
13,846
0
7,862
19,418
8,211
4,415
1,613
17,757
0
89,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,157
Gold Earned
53,585
458
Minions Killed
680
0
Camps Cleared
0
1,791,076
Distance Traveled
1,795,198
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,841
492
125
6
0
328,614
6
L
Cupid
8,623
431
74
4
0
293,875
1
W
Jormungandr
11,034
552
147
7
0
351,642
7
L
Nemesis
10,321
516
102
5
0
460,277
2
L
Aphrodite
8,668
433
40
2
0
315,857
2
W
Morgan Le Fay
10,531
527
131
7
0
351,165
5
W
Cerberus
9,900
495
137
7
0
357,432
3
L
Guan Yu
8,704
435
117
6
0
392,453
3
W
Lancelot
10,857
543
145
7
0
429,045
3
W
Charybdis
11,263
563
120
6
0
305,914
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role