Player Matchup

Tiamat
Tiamat
Kidisaac4209
Tiamat
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
224W - 240L
1,552 Elo+
Party 1
Hercules
Hercules
TinyToez
Hercules
Level 46
God Stats
12W - 4L
1,926 SR
Queue Stats
166W - 96L
1,601 Elo+
Party 1
Fenrir
Fenrir
fatherdougg
Fenrir
Level 28
God Stats
11W - 6L
1,671 SR
Queue Stats
92W - 66L
1,595 Elo+
Party 1
Team Averages
Level 64
1,699 SR
1,583 Elo+

VS

Team Averages
Level 85
1,398 SR
1,443 Elo+
Morgan Le Fay
Morgan Le Fay
Dekaious
Morgan Le Fay
Level 102
God Stats
22W - 33L
1,425 SR
Queue Stats
43W - 81L
1,318 Elo+
Solo
Bacchus
Bacchus
TaxableQuasar82
Bacchus
Level 84
God Stats
2W - 5L
1,385 SR
Queue Stats
88W - 85L
1,470 Elo+
Party 2
Awilix
Awilix
zpesci95
Awilix
Level 68
God Stats
3W - 4L
1,384 SR
Queue Stats
271W - 199L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
13
2 / 3 / 12
8,770
731
8,809
9,951
7,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
TinyToez
Hercules
13
5 / 7 / 9
9,260
772
12,163
14,519
5,192
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
15
13 / 3 / 5
10,715
893
16,412
14,215
7,880
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Dekaious
Morgan Le Fay
13
6 / 7 / 6
9,058
755
11,798
12,884
6,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 5 / 8
8,104
675
4,912
15,039
19,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Awilix
zpesci95
Awilix
12
6 / 8 / 5
8,659
722
9,019
14,453
6,601
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
32
20
Kills
13
13
Deaths
20
26
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Dekaious
Morgan Le Fay
6
7
6
1.29
W
Tiamat
2
3
12
2.67
L
1
5
8
1
W
Hercules
TinyToez
Hercules
5
7
9
1.36
W
Fenrir
13
3
5
5.17
L
Awilix
zpesci95
Awilix
6
8
5
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,384
Damage
25,729
38,685
Taken
42,376
20,549
Mitigated
32,296
7,953
Healing
3,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Dekaious
Morgan Le Fay
11,798
2,502
0
1,123
12,884
6,210
0
2,372
10,140
22,947
0
W
Tiamat
8,809
718
0
1,759
9,951
7,477
96
4,699
5,252
29,593
0
L
4,912
1,022
0
1,423
15,039
19,485
78
3,349
11,171
13,444
0
W
Hercules
TinyToez
Hercules
12,163
5,171
0
2,193
14,519
5,192
265
5,840
8,679
0
27,169
W
Fenrir
16,412
5,070
0
4,001
14,215
7,880
0
6,687
7,528
0
25,094
L
Awilix
zpesci95
Awilix
9,019
3,096
0
730
14,453
6,601
0
2,668
11,262
0
23,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,745
Gold Earned
25,821
119
Minions Killed
78
9
Camps Cleared
3
619,553
Distance Traveled
605,638
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
9,058
755
26
2
0
184,827
3
W
Tiamat
8,770
731
59
5
6
216,899
1
L
Bacchus
8,104
675
19
2
0
213,265
0
W
Hercules
9,260
772
32
3
2
184,361
1
W
Fenrir
10,715
893
28
2
1
218,293
4
L
Awilix
8,659
722
33
3
3
207,546
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role