Player Matchup

Hercules
Hercules
BigDaddyFri
Hercules
Level 66
God Stats
2W - 3L
1,565 SR
Queue Stats
25W - 19L
1,584 Elo+
Party 1
Cthulhu
Cthulhu
Icy Vibes
Cthulhu
Level 157
God Stats
4W - 3L
1,573 SR
Queue Stats
125W - 84L
1,566 Elo+
Party 1
Ah Puch
Ah Puch
Playaajosh
Ah Puch
Level 116
God Stats
1W - 1L
1,293 SR
Queue Stats
21W - 16L
1,587 Elo+
Party 1
Team Averages
Level 113
1,477 SR
1,579 Elo+

VS

Team Averages
Level 127
1,629 SR
1,557 Elo+
Chaac
Chaac
 
Chaac
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
Sentinel066
Anubis
Level 132
God Stats
4W - 2L
1,742 SR
Queue Stats
39W - 31L
1,572 Elo+
Party 2
Chiron
Chiron
Wualo259
Chiron
Level 128
God Stats
6W - 6L
1,646 SR
Queue Stats
291W - 269L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BigDaddyFri
Hercules
11
1 / 6 / 1
7,306
609
9,375
13,334
7,723
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cthulhu
Icy Vibes
Cthulhu
11
0 / 0 / 2
7,880
657
6,274
11,454
11,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Puch
Playaajosh
Ah Puch
13
1 / 3 / 0
7,807
651
9,417
8,411
3,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
4 / 0 / 3
8,441
703
12,285
13,035
12,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Anubis
14
1 / 0 / 3
8,032
669
6,396
7,104
4,402
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chiron
Wualo259
Chiron
14
4 / 2 / 3
8,761
730
11,383
9,842
4,476
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
18
2
Kills
9
9
Deaths
2
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
4
0
3
5.5
L
Hercules
BigDaddyFri
Hercules
1
6
1
0.25
L
Cthulhu
Icy Vibes
Cthulhu
0
0
2
1
L
Ah Puch
Playaajosh
Ah Puch
1
3
0
0.33
W
Anubis
1
0
3
2.5
W
Chiron
Wualo259
Chiron
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,066
Damage
30,064
33,199
Taken
29,981
23,135
Mitigated
21,735
8,207
Healing
11,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
12,285
2,892
0
4,351
13,035
12,857
57
6,534
6,501
0
29,377
L
Hercules
BigDaddyFri
Hercules
9,375
2,785
0
2,183
13,334
7,723
0
3,280
9,612
0
16,735
L
Cthulhu
Icy Vibes
Cthulhu
6,274
488
120
3,234
11,454
11,474
0
2,229
9,032
16,765
0
L
Ah Puch
Playaajosh
Ah Puch
9,417
288
0
2,670
8,411
3,938
0
1,152
7,024
39,824
0
W
Anubis
6,396
147
0
3,531
7,104
4,402
117
4,537
2,567
31,279
0
W
Chiron
Wualo259
Chiron
11,383
5,388
466
3,079
9,842
4,476
1,012
4,767
5,075
0
33,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,993
Gold Earned
25,234
121
Minions Killed
172
3
Camps Cleared
8
644,271
Distance Traveled
660,147
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,441
703
41
3
3
230,876
4
L
Hercules
7,306
609
22
2
1
194,704
2
L
Cthulhu
7,880
657
19
2
0
220,958
4
L
Ah Puch
7,807
651
80
7
2
228,609
4
W
Anubis
8,032
669
54
5
2
215,161
5
W
Chiron
8,761
730
77
6
3
214,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role