Player Matchup

Apollo
Apollo
 
Apollo
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baba Yaga
Baba Yaga
AllMightyOnee
Baba Yaga
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Hera
Hera
Aqueous50
Hera
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,292 Elo+
Party 1
King Arthur
King Arthur
EVAU2
King Arthur
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,292 Elo+
Party 1
Discordia
Discordia
MARKONGA
Discordia
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 12L
1,282 Elo+
Party 2
Team Averages
Level 44
1,500 SR
1,373 Elo+

VS

Team Averages
Level 26
1,540 SR
1,417 Elo+
Thanatos
Thanatos
AdraArtio
Thanatos
Level 41
God Stats
1W - 1L
1,700 SR
Queue Stats
34W - 32L
1,457 Elo+
Solo
Sol
Sol
AmrynJaye
Sol
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 19L
1,479 Elo+
Solo
Hachiman
Hachiman
BroadestHarpy
Hachiman
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,269 Elo+
Solo
Vulcan
Vulcan
Covert fragz
Vulcan
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 90L
1,391 Elo+
Solo
Chronos
Chronos
ΩΩΩΩΩΩΩΩΩ
Chronos
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 26L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
17
11 / 2 / 12
10,491
1,049
4,794
8,934
4,438
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Baba Yaga
AllMightyOnee
Baba Yaga
16
7 / 1 / 14
9,569
957
13,714
8,217
3,660
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hera
14
1 / 2 / 20
8,385
839
7,722
6,601
3,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
EVAU2
King Arthur
15
5 / 3 / 20
8,973
897
10,799
13,342
12,691
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Discordia
MARKONGA
Discordia
15
8 / 4 / 17
9,638
964
14,064
7,639
3,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AdraArtio
Thanatos
12
3 / 6 / 1
7,138
714
4,414
8,943
4,287
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
0 / 8 / 4
7,295
730
5,127
11,228
4,723
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hachiman
BroadestHarpy
Hachiman
14
0 / 7 / 3
7,086
709
4,647
11,813
5,244
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vulcan
15
1 / 4 / 2
7,638
764
8,109
9,199
4,565
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
4 / 7 / 4
9,287
929
9,468
13,968
6,637
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
22
32
Kills
8
12
Deaths
32
83
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
11
2
12
8.5
L
Thanatos
AdraArtio
Thanatos
3
6
1
0.58
W
Baba Yaga
AllMightyOnee
Baba Yaga
7
1
14
14
L
0
8
4
0.25
W
Hera
1
2
20
5.5
L
Hachiman
BroadestHarpy
Hachiman
0
7
3
0.21
L
Vulcan
1
4
2
0.5
W
King Arthur
EVAU2
King Arthur
5
3
20
5
W
Discordia
MARKONGA
Discordia
8
4
17
4.13
L
4
7
4
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,093
Damage
31,765
44,733
Taken
55,151
26,947
Mitigated
25,456
16,031
Healing
9,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
4,794
1,804
1,704
3,104
8,934
4,438
4,140
4,019
4,915
0
20,260
L
Thanatos
AdraArtio
Thanatos
4,414
875
15
2,756
8,943
4,287
0
5,755
3,188
0
6,177
W
Baba Yaga
AllMightyOnee
Baba Yaga
13,714
532
516
3,824
8,217
3,660
1,333
4,132
4,085
29,335
0
L
5,127
1,882
617
1,001
11,228
4,723
0
8,365
2,863
11,439
0
W
Hera
7,722
1,136
76
798
6,601
3,033
760
4,467
2,134
14,302
0
L
Hachiman
BroadestHarpy
Hachiman
4,647
1,718
0
974
11,813
5,244
0
6,055
5,758
0
12,348
L
Vulcan
8,109
1,463
351
877
9,199
4,565
0
7,091
2,108
25,851
0
W
King Arthur
EVAU2
King Arthur
10,799
1,363
318
2,325
13,342
12,691
11
6,456
6,886
0
12,439
W
Discordia
MARKONGA
Discordia
14,064
760
2,273
1,093
7,639
3,125
873
3,630
4,009
24,004
0
L
9,468
1,610
1,073
1,934
13,968
6,637
0
8,234
5,734
18,769
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,056
Gold Earned
38,444
114
Minions Killed
93
0
Camps Cleared
0
1,083,071
Distance Traveled
1,006,457
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
10,491
1,049
50
5
0
214,163
0
L
Thanatos
7,138
714
3
0
0
193,514
0
W
Baba Yaga
9,569
957
24
2
0
225,635
0
L
Sol
7,295
730
16
2
0
203,231
1
W
Hera
8,385
839
7
1
0
206,195
0
L
Hachiman
7,086
709
17
2
0
185,104
0
L
Vulcan
7,638
764
32
3
0
227,705
0
W
King Arthur
8,973
897
12
1
0
222,226
0
W
Discordia
9,638
964
21
2
0
214,852
0
L
Chronos
9,287
929
25
3
0
196,903
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role