Player Matchup

Horus
Horus
 
Horus
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
BourneHunt
Fafnir
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
145W - 147L
1,536 Elo+
Party 1
Olorun
Olorun
Froggy124
Olorun
Level 106
God Stats
2W - 2L
1,537 SR
Queue Stats
160W - 152L
1,549 Elo+
Party 1
Chiron
Chiron
merkedcheapshot
Chiron
Level 141
God Stats
11W - 6L
1,811 SR
Queue Stats
146W - 127L
1,581 Elo+
Party 1
Raijin
Raijin
skeeter21
Raijin
Level 145
God Stats
2W - 0L
1,715 SR
Queue Stats
61W - 71L
1,588 Elo+
Party 1
Team Averages
Level 123
1,613 SR
1,551 Elo+

VS

Team Averages
Level 86
1,538 SR
1,449 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
CrimsonKanji
Cthulhu
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,351 Elo+
Solo
Hun Batz
Hun Batz
DirtyRob
Hun Batz
Level 105
God Stats
1W - 1L
1,692 SR
Queue Stats
79W - 83L
1,433 Elo+
Solo
Lancelot
Lancelot
Zurtra
Lancelot
Level 75
God Stats
3W - 4L
1,500 SR
Queue Stats
117W - 108L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
0 / 1 / 1
8,011
471
4,906
11,638
10,824
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Fafnir
BourneHunt
Fafnir
13
1 / 1 / 11
9,204
541
6,883
14,788
17,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Olorun
Froggy124
Olorun
16
9 / 0 / 3
9,900
582
14,638
13,737
6,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
2 / 0 / 3
9,062
533
6,131
13,717
5,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
skeeter21
Raijin
16
6 / 0 / 4
10,367
610
10,260
8,167
3,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
0 / 4 / 0
7,433
437
5,120
12,797
7,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
 
Ah Muzen Cab
10
0 / 4 / 0
6,824
401
5,695
11,851
4,543
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
CrimsonKanji
Cthulhu
9
1 / 6 / 0
6,928
408
8,372
13,861
9,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hun Batz
DirtyRob
Hun Batz
14
0 / 3 / 1
7,814
460
3,614
12,791
5,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Lancelot
Zurtra
Lancelot
14
1 / 1 / 0
8,809
518
10,576
15,957
10,584
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
3
18
Kills
2
2
Deaths
18
22
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
1
1
0.5
L
Baron Samedi
 
Baron Samedi
0
4
0
0
L
Ah Muzen Cab
 
Ah Muzen Cab
0
4
0
0
W
Fafnir
BourneHunt
Fafnir
1
1
11
6.5
L
Cthulhu
CrimsonKanji
Cthulhu
1
6
0
0.17
L
Hun Batz
DirtyRob
Hun Batz
0
3
1
0.17
W
Olorun
Froggy124
Olorun
9
0
3
10.5
L
Lancelot
Zurtra
Lancelot
1
1
0
1
W
2
0
3
3.5
W
Raijin
skeeter21
Raijin
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,818
Damage
33,377
62,047
Taken
67,257
43,826
Mitigated
36,800
29,238
Healing
18,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
4,906
2,540
778
2,116
11,638
10,824
0
52
11,586
0
43,316
L
Baron Samedi
 
Baron Samedi
5,120
210
532
3,300
12,797
7,136
0
5,958
6,468
54,631
0
L
Ah Muzen Cab
 
Ah Muzen Cab
5,695
2,109
0
2,932
11,851
4,543
0
7,429
4,422
0
51,105
W
Fafnir
BourneHunt
Fafnir
6,883
3,056
388
3,977
14,788
17,549
136
5,063
9,725
25,829
0
L
Cthulhu
CrimsonKanji
Cthulhu
8,372
1,108
497
1,310
13,861
9,405
0
10,369
3,382
21,662
0
L
Hun Batz
DirtyRob
Hun Batz
3,614
1,325
0
3,904
12,791
5,132
0
3,642
8,985
0
65,890
W
Olorun
Froggy124
Olorun
14,638
8,378
1,076
10,540
13,737
6,503
876
3,795
9,942
88,903
0
L
Lancelot
Zurtra
Lancelot
10,576
2,475
0
5,726
15,957
10,584
0
3,682
12,219
0
69,493
W
6,131
2,889
1,029
5,389
13,717
5,364
788
2,176
11,541
0
88,003
W
Raijin
skeeter21
Raijin
10,260
660
0
3,945
8,167
3,586
340
4,143
4,024
80,265
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,544
Gold Earned
37,808
510
Minions Killed
467
0
Camps Cleared
0
1,604,423
Distance Traveled
1,588,532
25
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,011
471
61
4
0
327,880
4
L
Baron Samedi
7,433
437
119
7
0
284,930
6
L
Ah Muzen Cab
6,824
401
86
5
0
275,315
1
W
Fafnir
9,204
541
27
2
0
306,667
5
L
Cthulhu
6,928
408
22
1
0
320,977
1
L
Hun Batz
7,814
460
104
6
0
355,354
3
W
Olorun
9,900
582
149
9
0
311,721
4
L
Lancelot
8,809
518
136
8
0
351,956
6
W
Chiron
9,062
533
127
7
0
340,862
8
W
Raijin
10,367
610
146
9
0
317,293
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role