Player Matchup

Morgan Le Fay
Morgan Le Fay
Armandgedon
Morgan Le Fay
Level 94
God Stats
5W - 1L
1,642 SR
Queue Stats
65W - 36L
1,643 Elo+
Party 1
Terra
Terra
Crecko
Terra
Level 66
God Stats
11W - 4L
1,678 SR
Queue Stats
31W - 10L
1,687 Elo+
Party 1
Bastet
Bastet
LaysOriginal
Bastet
Level 57
God Stats
13W - 0L
1,589 SR
Queue Stats
52W - 19L
1,746 Elo+
Party 1
Team Averages
Level 72
1,636 SR
1,692 Elo+

VS

Team Averages
Level 81
1,629 SR
1,600 Elo+
Achilles
Achilles
Hunk98
Achilles
Level 145
God Stats
2W - 6L
1,408 SR
Queue Stats
52W - 35L
1,773 Elo+
Solo
Tsukuyomi
Tsukuyomi
santisdegio
Tsukuyomi
Level 69
God Stats
21W - 8L
1,623 SR
Queue Stats
115W - 96L
1,498 Elo+
Party 2
Hera
Hera
shedi1
Hera
Level 28
God Stats
2W - 1L
1,856 SR
Queue Stats
87W - 72L
1,530 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Armandgedon
Morgan Le Fay
14
5 / 2 / 7
9,131
761
9,897
11,719
4,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Terra
Crecko
Terra
13
3 / 2 / 10
9,340
778
10,540
12,673
10,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bastet
13
6 / 3 / 4
8,999
750
9,118
10,184
4,822
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Hunk98
Achilles
12
4 / 2 / 2
8,393
699
13,957
13,466
12,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tsukuyomi
santisdegio
Tsukuyomi
12
3 / 5 / 4
8,068
672
6,811
12,837
6,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hera
shedi1
Hera
11
0 / 7 / 5
7,317
610
6,392
9,330
3,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
18
14
Kills
7
7
Deaths
14
21
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Armandgedon
Morgan Le Fay
5
2
7
4.25
W
Terra
Crecko
Terra
3
2
10
4
L
Achilles
Hunk98
Achilles
4
2
2
2.5
W
Bastet
6
3
4
2.67
L
Tsukuyomi
santisdegio
Tsukuyomi
3
5
4
1
L
Hera
shedi1
Hera
0
7
5
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,555
Damage
27,160
34,576
Taken
35,633
20,403
Mitigated
21,564
12,237
Healing
4,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Armandgedon
Morgan Le Fay
9,897
1,084
121
2,745
11,719
4,934
946
1,756
9,626
32,232
0
W
Terra
Crecko
Terra
10,540
1,505
1,785
5,130
12,673
10,647
196
2,247
10,115
27,537
0
L
Achilles
Hunk98
Achilles
13,957
3,027
0
1,815
13,466
12,256
0
8,970
4,406
0
26,907
W
Bastet
9,118
1,792
0
2,456
10,184
4,822
988
2,887
7,097
0
24,566
L
Tsukuyomi
santisdegio
Tsukuyomi
6,811
2,000
209
2,137
12,837
6,169
0
7,220
5,401
0
23,907
L
Hera
shedi1
Hera
6,392
1,384
0
242
9,330
3,139
0
4,480
4,663
23,608
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,470
Gold Earned
23,778
121
Minions Killed
120
5
Camps Cleared
5
666,366
Distance Traveled
626,180
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
9,131
761
52
4
2
215,069
0
W
Terra
9,340
778
40
3
0
223,522
4
L
Achilles
8,393
699
23
2
1
236,915
4
W
Bastet
8,999
750
29
2
3
227,775
2
L
Tsukuyomi
8,068
672
30
3
1
198,407
3
L
Hera
7,317
610
67
6
3
190,858
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role