Player Matchup

Baron Samedi
Baron Samedi
MDKPhenom
Baron Samedi
Level 144
God Stats
26W - 34L
1,508 SR
Queue Stats
124W - 126L
1,514 Elo+
Solo
Hercules
Hercules
MythicSol
Hercules
Level 121
God Stats
1W - 3L
1,442 SR
Queue Stats
146W - 153L
1,542 Elo+
Solo
Merlin
Merlin
PVCtotheFace
Merlin
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 18L
1,575 Elo+
Solo
Nemesis
Nemesis
VagueBag
Nemesis
Level 97
God Stats
5W - 12L
1,370 SR
Queue Stats
82W - 84L
1,560 Elo+
Solo
Mercury
Mercury
fxrco
Mercury
Level 121
God Stats
14W - 14L
1,592 SR
Queue Stats
44W - 34L
1,613 Elo+
Solo
Team Averages
Level 122
1,482 SR
1,561 Elo+

VS

Team Averages
Level 121
1,550 SR
1,531 Elo+
Mulan
Mulan
BRENDA AUDITORE
Mulan
Level 157
God Stats
35W - 24L
1,639 SR
Queue Stats
368W - 411L
1,470 Elo+
Solo
Apollo
Apollo
Dario 2905
Apollo
Level 148
God Stats
20W - 30L
1,451 SR
Queue Stats
310W - 258L
1,580 Elo+
Party 1
Eset
Eset
Mrsnipero24
Eset
Level 88
God Stats
1W - 0L
1,582 SR
Queue Stats
32W - 33L
1,509 Elo+
Party 1
Sylvanus
Sylvanus
TheUltimatedOne
Sylvanus
Level 85
God Stats
13W - 15L
1,603 SR
Queue Stats
142W - 121L
1,547 Elo+
Party 1
Fenrir
Fenrir
andy5264
Fenrir
Level 129
God Stats
1W - 1L
1,473 SR
Queue Stats
221W - 214L
1,548 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
MDKPhenom
Baron Samedi
14
0 / 6 / 5
9,613
418
17,117
19,335
9,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
MythicSol
Hercules
12
3 / 5 / 2
8,257
359
13,148
28,181
26,136
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate

Breastplate

+20
Physical Protection

Merlin
17
1 / 4 / 3
10,128
440
14,321
10,155
3,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
VagueBag
Nemesis
16
2 / 5 / 2
10,603
461
19,245
27,249
14,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
fxrco
Mercury
19
5 / 5 / 2
11,841
515
9,032
28,175
13,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 1 / 10
12,882
560
27,872
31,096
38,119
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Apollo
Dario 2905
Apollo
20
4 / 2 / 6
12,893
561
17,678
23,805
12,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

16
2 / 3 / 7
10,412
453
11,552
14,623
6,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
15
1 / 3 / 10
9,519
414
5,197
23,756
28,635
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
andy5264
Fenrir
20
12 / 3 / 6
13,542
589
22,822
29,241
16,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
64
11
Kills
25
25
Deaths
12
14
Assists
39
Player
Kills
Deaths
Assists
KDA
W
6
1
10
11
W
Apollo
Dario 2905
Apollo
4
2
6
3.5
L
Baron Samedi
MDKPhenom
Baron Samedi
0
6
5
0.42
W
2
3
7
1.83
L
Hercules
MythicSol
Hercules
3
5
2
0.8
L
Merlin
1
4
3
0.63
W
Sylvanus
1
3
10
2
L
Nemesis
VagueBag
Nemesis
2
5
2
0.6
W
Fenrir
andy5264
Fenrir
12
3
6
5
L
Mercury
fxrco
Mercury
5
5
2
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,863
Damage
85,121
113,095
Taken
122,521
66,542
Mitigated
102,168
33,471
Healing
44,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
27,872
4,019
0
14,667
31,096
38,119
163
5,496
25,410
0
113,148
W
Apollo
Dario 2905
Apollo
17,678
13,117
0
9,803
23,805
12,810
12,236
4,600
18,751
0
137,918
L
Baron Samedi
MDKPhenom
Baron Samedi
17,117
1,314
2,151
4,945
19,335
9,211
0
4,483
14,852
68,000
0
W
11,552
1,656
858
1,541
14,623
6,223
694
5,371
9,131
77,298
0
L
Hercules
MythicSol
Hercules
13,148
4,349
0
4,352
28,181
26,136
196
6,883
21,298
0
40,106
L
Merlin
14,321
548
0
2,244
10,155
3,828
0
801
9,354
80,600
0
W
Sylvanus
5,197
1,066
1,976
4,060
23,756
28,635
730
10,344
13,048
29,066
0
L
Nemesis
VagueBag
Nemesis
19,245
8,076
0
10,167
27,249
14,053
0
2,086
25,163
0
104,235
W
Fenrir
andy5264
Fenrir
22,822
6,894
0
12,047
29,241
16,381
1,190
4,362
24,743
0
125,841
L
Mercury
fxrco
Mercury
9,032
3,975
0
9,612
28,175
13,314
0
2,496
25,679
0
114,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,442
Gold Earned
59,248
669
Minions Killed
703
0
Camps Cleared
0
2,117,008
Distance Traveled
2,206,482
26
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
12,882
560
190
8
0
450,952
3
W
Apollo
12,893
561
191
8
0
418,496
1
L
Baron Samedi
9,613
418
118
5
0
374,132
5
W
Eset
10,412
453
121
5
0
377,163
5
L
Hercules
8,257
359
57
2
0
413,580
8
L
Merlin
10,128
440
141
6
0
419,072
5
W
Sylvanus
9,519
414
61
3
0
427,730
1
L
Nemesis
10,603
461
170
7
0
414,583
1
W
Fenrir
13,542
589
140
6
0
532,141
1
L
Mercury
11,841
515
183
8
0
495,641
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role