Player Matchup

Achilles
Achilles
Heyimnew1995
Achilles
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,261 Elo+
Solo
Ratatoskr
Ratatoskr
Jschneider5225
Ratatoskr
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 18L
1,655 Elo+
Party 1
Nu Wa
Nu Wa
Kyleferd
Nu Wa
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 45L
1,388 Elo+
Solo
Cthulhu
Cthulhu
LilyBe
Cthulhu
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 149L
1,576 Elo+
Party 1
Freya
Freya
blunttr4um4
Freya
Level 90
God Stats
3W - 7L
1,473 SR
Queue Stats
250W - 324L
1,401 Elo+
Solo
Team Averages
Level 78
1,495 SR
1,456 Elo+

VS

Team Averages
Level 132
1,602 SR
1,514 Elo+
Zhong Kui
Zhong Kui
Mr BRUTTICUS
Zhong Kui
Level 156
God Stats
11W - 8L
1,558 SR
Queue Stats
741W - 739L
1,490 Elo+
Solo
Hou Yi
Hou Yi
Spydah_Cintron27
Hou Yi
Level 159
God Stats
11W - 13L
1,507 SR
Queue Stats
729W - 716L
1,563 Elo+
Party 2
Tiamat
Tiamat
XBad_SushiX
Tiamat
Level 160
God Stats
11W - 8L
1,610 SR
Queue Stats
643W - 643L
1,517 Elo+
Party 2
Agni
Agni
hotrocket123
Agni
Level 27
God Stats
4W - 1L
1,715 SR
Queue Stats
131W - 91L
1,549 Elo+
Solo
Loki
Loki
kingslaayer87
Loki
Level 157
God Stats
10W - 10L
1,619 SR
Queue Stats
267W - 309L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Heyimnew1995
Achilles
13
2 / 6 / 2
7,370
737
7,176
15,142
14,807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ratatoskr
Jschneider5225
Ratatoskr
14
1 / 4 / 3
7,008
701
5,947
9,838
5,986
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nu Wa
Kyleferd
Nu Wa
6
0 / 1 / 0
5,617
562
1,232
1,223
476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
LilyBe
Cthulhu
16
3 / 3 / 2
8,535
854
9,803
10,593
13,390
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
1 / 4 / 2
7,280
728
5,366
10,704
5,031
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Mr BRUTTICUS
Zhong Kui
14
6 / 3 / 7
9,052
905
8,530
12,156
8,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

15
5 / 2 / 10
8,716
872
9,798
8,362
3,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
14
0 / 1 / 13
8,646
865
4,518
9,439
13,076
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

17
6 / 1 / 11
9,610
961
13,893
5,206
2,444
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
1 / 1 / 10
7,904
790
6,475
5,645
2,597
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
69
7
Kills
18
18
Deaths
8
9
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Achilles
Heyimnew1995
Achilles
2
6
2
0.5
L
Ratatoskr
Jschneider5225
Ratatoskr
1
4
3
0.63
L
Nu Wa
Kyleferd
Nu Wa
0
1
0
0
L
Cthulhu
LilyBe
Cthulhu
3
3
2
1.33
W
Zhong Kui
Mr BRUTTICUS
Zhong Kui
6
3
7
3.17
W
5
2
10
5
W
Tiamat
0
1
13
6.5
L
1
4
2
0.5
W
6
1
11
11.5
W
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,524
Damage
43,214
47,500
Taken
40,808
39,690
Mitigated
30,256
13,420
Healing
19,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Heyimnew1995
Achilles
7,176
1,328
553
3,085
15,142
14,807
0
7,909
7,233
0
11,209
L
Ratatoskr
Jschneider5225
Ratatoskr
5,947
340
519
2,532
9,838
5,986
0
5,692
4,146
0
12,286
L
Nu Wa
Kyleferd
Nu Wa
1,232
393
0
0
1,223
476
0
850
373
2,516
0
L
Cthulhu
LilyBe
Cthulhu
9,803
349
908
1,306
10,593
13,390
0
6,254
4,339
23,964
0
W
Zhong Kui
Mr BRUTTICUS
Zhong Kui
8,530
429
1,855
4,556
12,156
8,246
441
3,784
7,977
17,639
0
W
9,798
5,086
2,156
2,257
8,362
3,893
1,302
4,160
4,068
0
17,799
W
Tiamat
4,518
548
1,576
5,259
9,439
13,076
0
3,391
5,840
11,795
0
L
5,366
1,578
884
3,633
10,704
5,031
0
6,236
4,468
14,633
0
W
13,893
2,073
0
669
5,206
2,444
1,207
3,446
1,629
22,557
0
W
6,475
665
1,153
491
5,645
2,597
544
1,620
3,922
0
19,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,810
Gold Earned
43,928
97
Minions Killed
103
0
Camps Cleared
0
782,644
Distance Traveled
981,145
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,370
737
11
1
0
185,779
1
L
Ratatoskr
7,008
701
21
2
0
189,478
0
L
Nu Wa
5,617
562
3
0
0
30,218
0
L
Cthulhu
8,535
854
32
3
0
202,665
0
W
Zhong Kui
9,052
905
27
3
0
176,894
0
W
Hou Yi
8,716
872
24
2
0
182,857
0
W
Tiamat
8,646
865
11
1
0
194,318
0
L
Freya
7,280
728
30
3
0
174,504
1
W
Agni
9,610
961
29
3
0
208,494
0
W
Loki
7,904
790
12
1
0
218,582
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role