Player Matchup

Mercury
Mercury
DJSamSniff
Mercury
Level 64
God Stats
18W - 15L
1,363 SR
Queue Stats
88W - 90L
1,376 Elo+
Party 2
Zhong Kui
Zhong Kui
JARALAN OG
Zhong Kui
Level 83
God Stats
7W - 0L
1,956 SR
Queue Stats
98W - 94L
1,450 Elo+
Party 2
He Bo
He Bo
Jajcurry
He Bo
Level 79
God Stats
2W - 0L
1,720 SR
Queue Stats
50W - 50L
1,474 Elo+
Party 2
Geb
Geb
LOVERS CLUB X
Geb
Level 28
God Stats
13W - 13L
1,432 SR
Queue Stats
21W - 20L
1,515 Elo+
Party 2
Skadi
Skadi
TheSh4rd
Skadi
Level 100
God Stats
4W - 4L
1,729 SR
Queue Stats
144W - 123L
1,522 Elo+
Party 2
Team Averages
Level 71
1,640 SR
1,467 Elo+

VS

Team Averages
Level 98
1,427 SR
1,420 Elo+
Artemis
Artemis
BulloJampQwanna
Artemis
Level 117
God Stats
0W - 4L
1,445 SR
Queue Stats
120W - 124L
1,481 Elo+
Solo
Sol
Sol
Eri3009
Sol
Level 16
God Stats
0W - 2L
1,311 SR
Queue Stats
2W - 2L
1,278 Elo+
Party 1
Gilgamesh
Gilgamesh
Queen Gooped
Gilgamesh
Level 129
God Stats
1W - 2L
1,590 SR
Queue Stats
101W - 107L
1,469 Elo+
Party 1
Khepri
Khepri
WaterHo
Khepri
Level 104
God Stats
12W - 21L
1,342 SR
Queue Stats
90W - 111L
1,445 Elo+
Party 1
Pele
Pele
outofsalt12
Pele
Level 125
God Stats
7W - 7L
1,446 SR
Queue Stats
107W - 113L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DJSamSniff
Mercury
16
3 / 4 / 5
10,569
503
6,649
16,920
7,281
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zhong Kui
JARALAN OG
Zhong Kui
15
0 / 3 / 2
9,498
452
12,310
17,733
13,627
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

He Bo
Jajcurry
He Bo
16
7 / 5 / 6
10,738
511
17,313
13,013
5,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 1 / 8
10,669
508
4,410
11,756
11,985
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Skadi
TheSh4rd
Skadi
20
6 / 3 / 6
11,970
570
19,224
13,848
6,076
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 1
8,584
409
4,676
10,017
4,134
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sol
15
1 / 5 / 2
9,339
445
4,504
12,977
5,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
Queen Gooped
Gilgamesh
17
3 / 2 / 3
10,879
518
17,796
24,548
22,686
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Khepri
WaterHo
Khepri
13
0 / 3 / 3
8,791
419
3,440
13,676
13,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

19
11 / 4 / 1
12,050
574
18,681
23,358
10,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
25
17
Kills
15
16
Deaths
17
27
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Mercury
DJSamSniff
Mercury
3
4
5
1.38
L
Sol
1
5
2
0.4
W
Zhong Kui
JARALAN OG
Zhong Kui
0
3
2
0.33
W
He Bo
Jajcurry
He Bo
7
5
6
2
W
1
1
8
5
L
Gilgamesh
Queen Gooped
Gilgamesh
3
2
3
2.25
W
Skadi
TheSh4rd
Skadi
6
3
6
3
L
Khepri
WaterHo
Khepri
0
3
3
0.5
L
11
4
1
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,906
Damage
49,097
73,270
Taken
84,576
44,438
Mitigated
56,221
15,134
Healing
29,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,676
1,649
0
1,771
10,017
4,134
1,005
424
9,593
0
60,961
W
Mercury
DJSamSniff
Mercury
6,649
2,572
0
500
16,920
7,281
718
1,021
15,899
0
58,534
L
Sol
4,504
824
0
4,259
12,977
5,414
1,044
8,805
4,172
51,174
0
W
Zhong Kui
JARALAN OG
Zhong Kui
12,310
1,653
0
8,802
17,733
13,627
584
207
17,526
67,464
0
W
He Bo
Jajcurry
He Bo
17,313
960
242
1,900
13,013
5,469
0
4,313
8,700
54,888
0
W
4,410
452
328
1,829
11,756
11,985
712
1,508
9,261
28,176
0
L
Gilgamesh
Queen Gooped
Gilgamesh
17,796
3,538
0
7,169
24,548
22,686
1,776
11,952
12,596
0
87,183
W
Skadi
TheSh4rd
Skadi
19,224
9,133
0
1,533
13,848
6,076
6,488
895
12,731
0
133,739
L
Khepri
WaterHo
Khepri
3,440
93
391
3,260
13,676
13,055
384
5,587
8,089
33,513
0
L
18,681
3,208
0
12,466
23,358
10,932
0
7,265
16,093
0
123,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,444
Gold Earned
49,643
506
Minions Killed
531
0
Camps Cleared
0
2,041,099
Distance Traveled
1,871,778
11
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,584
409
94
4
0
294,893
3
W
Mercury
10,569
503
77
4
0
467,538
0
L
Sol
9,339
445
76
4
0
352,925
1
W
Zhong Kui
9,498
452
111
5
0
349,470
2
W
He Bo
10,738
511
81
4
0
396,070
3
W
Geb
10,669
508
39
2
0
438,549
1
L
Gilgamesh
10,879
518
150
7
0
395,807
9
W
Skadi
11,970
570
198
9
0
389,472
5
L
Khepri
8,791
419
37
2
0
365,714
11
L
Pele
12,050
574
174
8
0
462,439
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role