Player Matchup

Nemesis
Nemesis
Saulzee4848
Nemesis
Level 21
God Stats
1W - 1L
1,764 SR
Queue Stats
56W - 76L
1,459 Elo+
Solo
Thoth
Thoth
SeeSideC
Thoth
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 38L
1,445 Elo+
Solo
Chronos
Chronos
Siem_Bamba
Chronos
Level 20
God Stats
2W - 3L
1,727 SR
Queue Stats
85W - 95L
1,405 Elo+
Solo
Achilles
Achilles
Tommyguns831
Achilles
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 23L
1,466 Elo+
Party 2
Freya
Freya
jointboy613
Freya
Level 116
God Stats
0W - 2L
1,276 SR
Queue Stats
155W - 171L
1,463 Elo+
Party 2
Team Averages
Level 40
1,553 SR
1,448 Elo+

VS

Team Averages
Level 78
1,500 SR
1,369 Elo+
Tiamat
Tiamat
 
Tiamat
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
 
Raijin
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
MARKONGA
Odin
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 12L
1,154 Elo+
Party 1
Awilix
Awilix
jkv1996
Awilix
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,190 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Saulzee4848
Nemesis
15
3 / 9 / 11
9,284
774
7,964
15,185
6,023
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Thoth
SeeSideC
Thoth
16
6 / 6 / 5
9,354
780
11,208
10,325
4,376
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos
Siem_Bamba
Chronos
16
2 / 4 / 8
9,143
762
7,863
13,694
11,796
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
Tommyguns831
Achilles
18
8 / 8 / 4
10,685
890
14,743
21,128
20,456
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 9 / 7
7,724
644
7,683
13,994
5,373
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
20
9 / 3 / 23
11,745
979
23,062
12,767
11,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Raijin
 
Raijin
18
11 / 4 / 12
11,116
926
17,333
11,165
5,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kumbhakarna
 
Kumbhakarna
17
6 / 3 / 20
10,738
895
6,380
17,749
17,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Odin
19
7 / 4 / 20
11,183
932
11,989
15,387
16,317
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Awilix
jkv1996
Awilix
13
3 / 6 / 14
8,683
724
7,312
12,651
5,597
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
125
19
Kills
36
36
Deaths
20
35
Assists
89
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
9
3
23
6.83
W
Raijin
 
Raijin
11
4
12
4.25
W
Kumbhakarna
 
Kumbhakarna
6
3
20
5.33
W
Odin
7
4
20
4.25
L
Nemesis
Saulzee4848
Nemesis
3
9
11
0.94
L
Thoth
SeeSideC
Thoth
6
6
5
1.42
L
Chronos
Siem_Bamba
Chronos
2
4
8
1.5
L
Achilles
Tommyguns831
Achilles
8
8
4
1.25
W
Awilix
jkv1996
Awilix
3
6
14
1.67
L
0
9
7
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,461
Damage
66,076
74,326
Taken
69,719
48,024
Mitigated
56,840
11,535
Healing
19,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
23,062
2,164
2,715
5,149
12,767
11,775
1,083
6,343
6,424
40,018
0
W
Raijin
 
Raijin
17,333
2,643
1,699
1,923
11,165
5,251
1,044
2,718
8,447
39,262
0
W
Kumbhakarna
 
Kumbhakarna
6,380
345
1,133
4,385
17,749
17,900
761
7,784
9,965
15,289
0
W
Odin
11,989
1,165
1,061
899
15,387
16,317
1,417
3,854
11,533
0
17,862
L
Nemesis
Saulzee4848
Nemesis
7,964
1,934
588
358
15,185
6,023
0
10,093
5,092
0
16,456
L
Thoth
SeeSideC
Thoth
11,208
1,165
136
746
10,325
4,376
709
6,001
4,324
24,355
0
L
Chronos
Siem_Bamba
Chronos
7,863
3,356
812
2,311
13,694
11,796
333
9,004
4,690
17,202
0
L
Achilles
Tommyguns831
Achilles
14,743
4,573
429
4,527
21,128
20,456
0
12,973
8,155
0
24,448
W
Awilix
jkv1996
Awilix
7,312
3,135
433
145
12,651
5,597
1,025
6,055
6,596
0
9,690
L
7,683
2,508
246
1,382
13,994
5,373
324
8,704
5,290
13,041
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,190
Gold Earned
53,465
107
Minions Killed
136
0
Camps Cleared
0
900,853
Distance Traveled
1,193,392
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,745
979
35
3
0
254,689
0
W
Raijin
11,116
926
58
5
0
202,885
5
W
Kumbhakarna
10,738
895
16
1
0
258,716
0
W
Odin
11,183
932
26
2
0
254,176
0
L
Nemesis
9,284
774
19
2
0
186,406
0
L
Thoth
9,354
780
32
3
0
179,778
6
L
Chronos
9,143
762
31
3
0
160,291
1
L
Achilles
10,685
890
9
1
0
190,324
0
W
Awilix
8,683
724
1
0
0
222,926
0
L
Freya
7,724
644
16
1
0
184,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role