Player Matchup

Freya
Freya
 
Freya
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Dmakasaur
Danzaburou
Level 56
God Stats
25W - 15L
1,587 SR
Queue Stats
28W - 24L
1,426 Elo+
Solo
Osiris
Osiris
JellyRuler
Osiris
Level 123
God Stats
3W - 4L
1,319 SR
Queue Stats
97W - 116L
1,502 Elo+
Party 3
Ymir
Ymir
WrathHatter
Ymir
Level 105
God Stats
4W - 5L
1,559 SR
Queue Stats
61W - 66L
1,444 Elo+
Party 3
Vamana
Vamana
XaphanFahri
Vamana
Level 79
God Stats
8W - 10L
1,378 SR
Queue Stats
190W - 207L
1,422 Elo+
Solo
Team Averages
Level 86
1,469 SR
1,459 Elo+

VS

Team Averages
Level 93
1,546 SR
1,454 Elo+
Bastet
Bastet
BertsChili
Bastet
Level 123
God Stats
2W - 1L
1,494 SR
Queue Stats
25W - 22L
1,493 Elo+
Party 1
Atlas
Atlas
Laquanda5306
Atlas
Level 106
God Stats
4W - 6L
1,512 SR
Queue Stats
264W - 320L
1,439 Elo+
Party 2
Hel
Hel
ST3AMINGWALNUT
Hel
Level 104
God Stats
1W - 2L
1,214 SR
Queue Stats
23W - 20L
1,464 Elo+
Party 1
Anhur
Anhur
TheGooseNeck
Anhur
Level 68
God Stats
2W - 1L
1,772 SR
Queue Stats
113W - 150L
1,395 Elo+
Party 2
Sun Wukong
Sun Wukong
eradd
Sun Wukong
Level 63
God Stats
2W - 3L
1,738 SR
Queue Stats
107W - 101L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
16
7 / 4 / 13
11,553
525
24,402
27,435
12,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
Dmakasaur
Danzaburou
19
11 / 0 / 5
12,801
582
15,814
15,712
6,744
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
JellyRuler
Osiris
17
7 / 4 / 10
11,799
536
12,820
19,922
19,036
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
2 / 2 / 12
10,278
467
9,897
18,426
23,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vamana
19
6 / 4 / 10
12,734
579
16,830
19,546
14,520
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
BertsChili
Bastet
16
7 / 6 / 3
10,942
497
23,140
25,937
12,855
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 5 / 3
9,491
431
8,010
20,752
23,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
0 / 7 / 3
9,214
419
9,820
18,634
8,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
2 / 8 / 2
10,206
464
11,979
17,667
7,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Sun Wukong
eradd
Sun Wukong
16
3 / 7 / 5
10,619
483
13,117
25,276
18,469
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+200
Health
+100
Mana

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
30
33
Kills
14
14
Deaths
33
50
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
7
4
13
3.38
L
Bastet
BertsChili
Bastet
7
6
3
1.42
W
Danzaburou
Dmakasaur
Danzaburou
11
0
5
13.5
W
Osiris
JellyRuler
Osiris
7
4
10
3
L
2
5
3
0.7
L
0
7
3
0.21
L
2
8
2
0.38
W
2
2
12
4
W
Vamana
6
4
10
2.75
L
Sun Wukong
eradd
Sun Wukong
3
7
5
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,763
Damage
66,066
101,041
Taken
108,266
76,431
Mitigated
70,281
32,466
Healing
30,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
24,402
8,672
0
14,381
27,435
12,316
1,177
5,910
21,525
82,989
0
L
Bastet
BertsChili
Bastet
23,140
7,736
0
8,549
25,937
12,855
0
8,293
17,644
0
80,841
W
Danzaburou
Dmakasaur
Danzaburou
15,814
5,906
0
5,113
15,712
6,744
4,754
2,585
13,127
0
100,521
W
Osiris
JellyRuler
Osiris
12,820
4,229
0
5,780
19,922
19,036
881
2,103
17,395
0
89,153
L
8,010
3,592
136
2,097
20,752
23,179
185
8,927
11,825
25,342
0
L
9,820
1,597
4,474
7,317
18,634
8,319
1,556
6,592
12,042
67,881
0
L
11,979
5,506
0
2,754
17,667
7,459
3,167
4,345
13,322
0
68,101
W
9,897
2,367
0
3,083
18,426
23,815
240
4,802
13,624
37,908
0
W
Vamana
16,830
7,583
0
4,109
19,546
14,520
3,204
2,430
17,116
0
100,673
L
Sun Wukong
eradd
Sun Wukong
13,117
3,549
0
5,559
25,276
18,469
1,008
7,045
18,231
0
68,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,165
Gold Earned
50,472
599
Minions Killed
430
0
Camps Cleared
0
1,999,717
Distance Traveled
1,970,166
21
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
11,553
525
125
6
0
365,003
4
L
Bastet
10,942
497
106
5
0
482,134
8
W
Danzaburou
12,801
582
147
7
0
411,287
3
W
Osiris
11,799
536
124
6
0
433,038
6
L
Atlas
9,491
431
18
1
0
322,365
1
L
Hel
9,214
419
99
5
0
417,183
4
L
Anhur
10,206
464
103
5
0
346,901
6
W
Ymir
10,278
467
47
2
0
393,347
4
W
Vamana
12,734
579
156
7
0
397,042
4
L
Sun Wukong
10,619
483
104
5
0
401,583
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role