Player Matchup

Rama
Rama
 
Rama
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
Jager52
Ganesha
Level 108
God Stats
2W - 1L
1,797 SR
Queue Stats
46W - 28L
1,631 Elo+
Party 1
Merlin
Merlin
PerformedFan1
Merlin
Level 147
God Stats
0W - 3L
1,273 SR
Queue Stats
174W - 166L
1,599 Elo+
Solo
Discordia
Discordia
Pystãwf
Discordia
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 43L
1,642 Elo+
Solo
Nemesis
Nemesis
YinNoYang
Nemesis
Level 125
God Stats
0W - 4L
1,438 SR
Queue Stats
185W - 179L
1,584 Elo+
Solo
Team Averages
Level 131
1,502 SR
1,591 Elo+

VS

Team Averages
Level 142
1,485 SR
1,568 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Coreythe1st
Tiamat
Level 149
God Stats
2W - 3L
1,150 SR
Queue Stats
1,058W - 1,072L
1,592 Elo+
Solo
Vulcan
Vulcan
Demon21
Vulcan
Level 138
God Stats
5W - 3L
1,490 SR
Queue Stats
395W - 404L
1,573 Elo+
Solo
Chiron
Chiron
Master D 210
Chiron
Level 155
God Stats
7W - 3L
1,669 SR
Queue Stats
111W - 141L
1,583 Elo+
Solo
Fenrir
Fenrir
TottieFart
Fenrir
Level 153
God Stats
1W - 1L
1,615 SR
Queue Stats
61W - 53L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
18
10 / 5 / 4
11,111
794
16,379
15,561
8,613
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ganesha
Jager52
Ganesha
16
0 / 6 / 10
9,609
686
5,917
21,158
26,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
1 / 6 / 8
9,676
691
10,445
11,341
6,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Discordia
Pystãwf
Discordia
15
2 / 5 / 6
9,049
646
15,232
10,889
5,157
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
YinNoYang
Nemesis
15
2 / 5 / 6
9,673
691
11,795
18,274
19,384
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
19
6 / 1 / 16
11,397
814
19,072
13,747
10,432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tiamat
16
3 / 5 / 16
10,478
748
11,489
14,631
13,921
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Vulcan
Demon21
Vulcan
18
5 / 2 / 18
11,097
793
18,498
11,255
6,859
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chiron
19
9 / 3 / 15
11,468
819
15,824
13,649
7,469
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
TottieFart
Fenrir
16
3 / 4 / 16
9,712
694
7,677
22,338
28,015
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
107
15
Kills
26
27
Deaths
15
34
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
10
5
4
2.4
W
Xbalanque
 
Xbalanque
6
1
16
14
W
Tiamat
3
5
16
2.2
W
Vulcan
Demon21
Vulcan
5
2
18
7
L
Ganesha
Jager52
Ganesha
0
6
10
0.83
W
Chiron
9
3
15
5.5
L
1
6
8
0.83
L
Discordia
Pystãwf
Discordia
2
5
6
1
W
Fenrir
TottieFart
Fenrir
3
4
16
2.75
L
Nemesis
YinNoYang
Nemesis
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,768
Damage
72,560
77,223
Taken
75,620
65,869
Mitigated
66,696
19,912
Healing
27,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
16,379
8,873
2,029
3,901
15,561
8,613
118
5,976
9,585
0
36,588
W
Xbalanque
 
Xbalanque
19,072
8,442
3,141
5,401
13,747
10,432
2,402
5,733
7,840
0
42,772
W
Tiamat
11,489
951
71
3,086
14,631
13,921
308
6,147
8,215
21,224
0
W
Vulcan
Demon21
Vulcan
18,498
6,363
2,698
1,106
11,255
6,859
2,267
4,588
6,561
41,231
0
L
Ganesha
Jager52
Ganesha
5,917
802
1,290
2,005
21,158
26,406
0
7,775
13,383
9,522
0
W
Chiron
15,824
4,321
4,242
3,010
13,649
7,469
2,235
5,770
7,711
0
35,231
L
10,445
511
253
843
11,341
6,309
630
5,489
5,852
28,408
0
L
Discordia
Pystãwf
Discordia
15,232
565
0
1,112
10,889
5,157
574
4,740
6,149
31,849
0
W
Fenrir
TottieFart
Fenrir
7,677
1,820
982
4,045
22,338
28,015
665
8,474
13,699
0
9,991
L
Nemesis
YinNoYang
Nemesis
11,795
3,660
3,755
4,724
18,274
19,384
203
6,007
12,267
0
19,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,118
Gold Earned
54,152
159
Minions Killed
163
0
Camps Cleared
0
1,188,262
Distance Traveled
1,272,825
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
11,111
794
42
3
0
214,344
0
W
Xbalanque
11,397
814
62
4
0
225,911
1
W
Tiamat
10,478
748
16
1
0
235,197
0
W
Vulcan
11,097
793
46
3
0
299,018
3
L
Ganesha
9,609
686
2
0
0
248,294
2
W
Chiron
11,468
819
35
3
0
243,525
1
L
Merlin
9,676
691
51
4
0
219,387
2
L
Discordia
9,049
646
43
3
0
257,476
2
W
Fenrir
9,712
694
4
0
0
269,174
2
L
Nemesis
9,673
691
21
2
0
248,761
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role