Player Matchup

Sol
Sol
ItzNotDonovin
Sol
Level 64
God Stats
1W - 1L
1,675 SR
Queue Stats
81W - 142L
1,306 Elo+
Solo
Bacchus
Bacchus
XxK3zPxX
Bacchus
Level 37
God Stats
3W - 8L
1,107 SR
Queue Stats
54W - 89L
1,173 Elo+
Party 1
Lancelot
Lancelot
aydentheslumpgod
Lancelot
Level 47
God Stats
5W - 16L
1,286 SR
Queue Stats
80W - 136L
1,218 Elo+
Party 1
Team Averages
Level 49
1,356 SR
1,232 Elo+

VS

Team Averages
Level 60
1,315 SR
1,300 Elo+
Janus
Janus
HugestheMan
Janus
Level 95
God Stats
2W - 4L
1,150 SR
Queue Stats
67W - 69L
1,331 Elo+
Party 2
Achilles
Achilles
Stank-Lotion
Achilles
Level 60
God Stats
9W - 11L
1,381 SR
Queue Stats
42W - 71L
1,256 Elo+
Solo
Medusa
Medusa
thetoe99
Medusa
Level 26
God Stats
4W - 5L
1,415 SR
Queue Stats
56W - 61L
1,312 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 0
9,992
666
10,555
16,795
8,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bacchus
XxK3zPxX
Bacchus
13
0 / 1 / 3
9,415
628
4,856
15,783
21,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

12
0 / 6 / 3
8,568
571
2,993
13,386
6,071
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 5
10,707
714
19,579
11,615
5,031
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Stank-Lotion
Achilles
15
2 / 1 / 6
10,190
679
4,643
10,781
11,102
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
thetoe99
Medusa
15
4 / 1 / 7
10,654
710
14,198
9,802
4,629
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
3
Kills
11
11
Deaths
3
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
5
1
5
7.5
L
3
4
0
0.75
W
Achilles
Stank-Lotion
Achilles
2
1
6
5
L
Bacchus
XxK3zPxX
Bacchus
0
1
3
1.5
L
0
6
3
0.25
W
Medusa
thetoe99
Medusa
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,404
Damage
38,420
45,964
Taken
32,198
36,095
Mitigated
20,762
4,047
Healing
7,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,579
1,128
0
3,041
11,615
5,031
963
5,711
5,904
50,581
0
L
10,555
2,527
0
3,372
16,795
8,334
1,389
7,809
8,986
34,663
2,908
W
Achilles
Stank-Lotion
Achilles
4,643
597
0
1,098
10,781
11,102
324
3,765
6,211
0
27,377
L
Bacchus
XxK3zPxX
Bacchus
4,856
629
0
675
15,783
21,690
0
7,061
8,722
24,455
0
L
2,993
645
0
0
13,386
6,071
0
5,034
8,352
0
20,336
W
Medusa
thetoe99
Medusa
14,198
8,206
0
3,677
9,802
4,629
1,330
5,607
4,195
0
36,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,975
Gold Earned
31,551
126
Minions Killed
147
5
Camps Cleared
6
751,796
Distance Traveled
739,521
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,707
714
63
4
3
259,862
2
L
Sol
9,992
666
55
4
0
258,596
0
W
Achilles
10,190
679
41
3
3
245,106
1
L
Bacchus
9,415
628
38
3
2
269,943
0
L
Lancelot
8,568
571
33
2
3
223,257
0
W
Medusa
10,654
710
43
3
0
234,553
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role