Player Matchup

Sylvanus
Sylvanus
BLHodges
Sylvanus
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,369 Elo+
Party 4
Charybdis
Charybdis
CTerrell5968
Charybdis
Level 11
God Stats
2W - 1L
1,713 SR
Queue Stats
4W - 4L
1,369 Elo+
Party 4
Nox
Nox
CarlaKills
Nox
Level 107
God Stats
1W - 4L
1,519 SR
Queue Stats
36W - 52L
1,410 Elo+
Party 3
Merlin
Merlin
YooJohnson
Merlin
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3
Da Ji
Da Ji
papa_wes15
Da Ji
Level 120
God Stats
0W - 1L
1,293 SR
Queue Stats
42W - 57L
1,439 Elo+
Party 3
Team Averages
Level 61
1,505 SR
1,418 Elo+

VS

Team Averages
Level 68
1,581 SR
1,482 Elo+
Danzaburou
Danzaburou
CompaDanny
Danzaburou
Level 27
God Stats
1W - 0L
1,717 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Lancelot
Lancelot
Harvey_boy_pop06
Lancelot
Level 83
God Stats
18W - 23L
1,483 SR
Queue Stats
452W - 429L
1,462 Elo+
Party 1
Janus
Janus
TangleyStew722
Janus
Level 79
God Stats
13W - 17L
1,695 SR
Queue Stats
327W - 274L
1,479 Elo+
Party 1
Geb
Geb
quandale-_-dingl
Geb
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
130W - 147L
1,467 Elo+
Party 1
Bellona
Bellona
the2161
Bellona
Level 117
God Stats
1W - 0L
1,513 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BLHodges
Sylvanus
11
1 / 4 / 1
7,325
431
4,678
10,794
4,902
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Charybdis
CTerrell5968
Charybdis
13
0 / 1 / 1
7,531
443
3,838
7,169
2,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
1 / 2 / 1
7,704
453
5,112
8,710
4,369
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Merlin
YooJohnson
Merlin
10
0 / 8 / 0
6,101
359
2,830
11,870
4,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Da Ji
10
1 / 7 / 2
7,042
414
8,427
14,051
5,762
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CompaDanny
Danzaburou
14
3 / 0 / 5
9,012
530
9,370
10,273
4,299
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
8 / 0 / 2
9,476
557
6,024
11,030
4,861
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
6 / 1 / 4
9,930
584
12,167
8,082
3,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
3 / 1 / 4
8,572
504
5,068
9,658
6,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bellona
the2161
Bellona
15
2 / 1 / 2
9,715
571
6,232
12,348
12,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
39
3
Kills
22
22
Deaths
3
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
BLHodges
Sylvanus
1
4
1
0.38
L
Charybdis
CTerrell5968
Charybdis
0
1
1
0.5
L
1
2
1
0.75
W
Danzaburou
CompaDanny
Danzaburou
3
0
5
5.5
W
8
0
2
9
W
6
1
4
8
L
Merlin
YooJohnson
Merlin
0
8
0
0
L
Da Ji
1
7
2
0.29
W
3
1
4
5
W
Bellona
the2161
Bellona
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,885
Damage
38,861
52,594
Taken
51,391
22,670
Mitigated
32,134
9,269
Healing
14,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
BLHodges
Sylvanus
4,678
1,910
1,805
2,938
10,794
4,902
0
2,307
8,455
27,312
0
L
Charybdis
CTerrell5968
Charybdis
3,838
1,839
0
2,676
7,169
2,747
906
2,642
4,501
0
53,882
L
5,112
976
0
1,611
8,710
4,369
295
1,163
7,515
45,920
0
W
Danzaburou
CompaDanny
Danzaburou
9,370
3,392
0
3,999
10,273
4,299
913
1,972
8,301
0
72,012
W
6,024
1,189
0
884
11,030
4,861
2,082
1,721
9,309
0
64,648
W
12,167
1,259
0
2,371
8,082
3,419
1,570
1,643
6,439
74,133
0
L
Merlin
YooJohnson
Merlin
2,830
37
0
44
11,870
4,890
0
6,698
4,802
31,999
0
L
Da Ji
8,427
1,706
0
195
14,051
5,762
0
3,785
10,086
0
31,426
W
5,068
562
267
1,876
9,658
6,989
162
3,403
6,255
20,272
0
W
Bellona
the2161
Bellona
6,232
2,311
0
5,398
12,348
12,566
2,388
3,881
8,467
0
66,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,703
Gold Earned
46,705
323
Minions Killed
465
0
Camps Cleared
0
1,397,662
Distance Traveled
1,743,794
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,325
431
40
2
0
253,234
6
L
Charybdis
7,531
443
110
6
0
275,381
1
L
Nox
7,704
453
87
5
0
281,933
2
W
Danzaburou
9,012
530
117
7
0
324,824
4
W
Lancelot
9,476
557
84
5
0
393,067
1
W
Janus
9,930
584
122
7
0
347,123
1
L
Merlin
6,101
359
45
3
0
303,893
0
L
Da Ji
7,042
414
41
2
0
283,221
7
W
Geb
8,572
504
19
1
0
377,347
1
W
Bellona
9,715
571
123
7
0
301,433
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role