Player Matchup

Ymir
Ymir
ItsELCarlitos
Ymir
Level 29
God Stats
13W - 12L
1,501 SR
Queue Stats
43W - 47L
1,443 Elo+
Party 2
Vamana
Vamana
Sir Donngerlord
Vamana
Level 117
God Stats
0W - 2L
1,319 SR
Queue Stats
430W - 388L
1,523 Elo+
Party 2
Odin
Odin
ZiD-BlacKaz
Odin
Level 35
God Stats
3W - 3L
1,500 SR
Queue Stats
52W - 75L
1,222 Elo+
Party 1
Thor
Thor
ZiD-PaPiMedO
Thor
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 10L
1,062 Elo+
Party 1
Janus
Janus
ZiD-ParZivaL
Janus
Level 33
God Stats
4W - 4L
1,442 SR
Queue Stats
49W - 61L
1,209 Elo+
Party 1
Team Averages
Level 48
1,452 SR
1,292 Elo+

VS

Team Averages
Level 47
1,420 SR
1,331 Elo+
Jing Wei
Jing Wei
AgRButternubs
Jing Wei
Level 37
God Stats
7W - 6L
1,500 SR
Queue Stats
144W - 164L
1,261 Elo+
Solo
Ymir
Ymir
Banme9777
Ymir
Level 29
God Stats
11W - 6L
1,317 SR
Queue Stats
305W - 313L
1,372 Elo+
Party 3
Achilles
Achilles
DarkAntonio014
Achilles
Level 47
God Stats
4W - 4L
1,332 SR
Queue Stats
123W - 134L
1,317 Elo+
Solo
Chernobog
Chernobog
Piece of D
Chernobog
Level 84
God Stats
43W - 32L
1,453 SR
Queue Stats
325W - 311L
1,384 Elo+
Party 3
Thor
Thor
big__mic11
Thor
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
117W - 115L
1,322 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 1 / 0
2,945
421
261
1,644
631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

1
0 / 1 / 0
2,891
413
100
1,008
295
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

4
0 / 3 / 0
3,100
443
1,101
4,778
2,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

6
0 / 0 / 0
3,768
538
585
2,870
822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
0 / 3 / 0
3,616
517
1,214
4,113
1,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AgRButternubs
Jing Wei
7
0 / 0 / 1
4,200
600
927
2,395
693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ymir
6
1 / 0 / 2
4,120
589
1,236
1,780
954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Achilles
8
3 / 0 / 0
5,187
741
3,632
3,874
1,830
Chernobog
Piece of D
Chernobog
9
3 / 0 / 0
5,112
730
3,469
3,858
1,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
1 / 0 / 1
4,189
598
688
3,915
1,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
12
0
Kills
8
8
Deaths
0
0
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
AgRButternubs
Jing Wei
0
0
1
0.5
W
Ymir
1
0
2
2
W
Achilles
3
0
0
3
L
0
1
0
0
W
Chernobog
Piece of D
Chernobog
3
0
0
3
L
0
1
0
0
L
0
3
0
0
L
0
0
0
0
L
0
3
0
0
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,261
Damage
9,952
14,413
Taken
15,822
5,403
Mitigated
6,049
768
Healing
6,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
AgRButternubs
Jing Wei
927
927
0
1,590
2,395
693
844
36
2,359
0
19,311
W
Ymir
1,236
72
0
516
1,780
954
304
225
1,533
15,077
0
W
Achilles
3,632
1,149
0
599
3,874
1,830
909
0
3,715
0
22,938
L
261
51
0
262
1,644
631
0
352
1,220
2,480
0
W
Chernobog
Piece of D
Chernobog
3,469
1,388
0
1,807
3,858
1,408
754
1,051
2,807
0
33,918
L
100
100
0
0
1,008
295
0
0
1,008
0
2,421
L
1,101
161
0
166
4,778
2,551
0
471
4,295
0
7,029
L
585
342
0
0
2,870
822
0
0
2,870
0
16,335
L
1,214
66
0
340
4,113
1,104
0
285
3,784
16,323
0
W
688
158
0
2,338
3,915
1,164
0
163
3,729
0
13,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,320
Gold Earned
22,808
75
Minions Killed
214
0
Camps Cleared
0
422,410
Distance Traveled
659,253
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
4,200
600
43
6
0
122,915
0
W
Ymir
4,120
589
34
5
0
137,825
0
W
Achilles
5,187
741
38
5
0
129,139
0
L
Ymir
2,945
421
5
1
0
37,285
0
W
Chernobog
5,112
730
64
9
0
139,086
0
L
Vamana
2,891
413
4
1
0
34,217
0
L
Odin
3,100
443
5
1
0
114,674
0
L
Thor
3,768
538
33
5
0
124,180
0
L
Janus
3,616
517
28
4
0
112,054
2
W
Thor
4,189
598
35
5
0
130,288
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role