Player Matchup

Eset
Eset
Bishop_The_First
Eset
Level 123
God Stats
10W - 16L
1,445 SR
Queue Stats
389W - 493L
1,356 Elo+
Solo
Chaac
Chaac
IDontMainBastet
Chaac
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 3L
1,785 Elo+
Party 1
Fenrir
Fenrir
iMainSunWukong
Fenrir
Level 149
God Stats
9W - 11L
1,565 SR
Queue Stats
310W - 225L
1,624 Elo+
Party 1
Team Averages
Level 93
1,503 SR
1,588 Elo+

VS

Team Averages
Level 109
1,467 SR
1,384 Elo+
Danzaburou
Danzaburou
AudioTheCoyote
Danzaburou
Level 40
God Stats
1W - 0L
1,508 SR
Queue Stats
21W - 37L
1,282 Elo+
Solo
Ymir
Ymir
MACUMBA_CR
Ymir
Level 127
God Stats
19W - 23L
1,509 SR
Queue Stats
544W - 591L
1,469 Elo+
Solo
Nox
Nox
Vash925
Nox
Level 160
God Stats
16W - 33L
1,384 SR
Queue Stats
200W - 289L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 6 / 7
10,479
699
9,419
14,091
7,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
5 / 6 / 6
10,627
708
13,423
19,945
18,710
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
4 / 9 / 7
10,241
683
10,143
20,925
10,750
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AudioTheCoyote
Danzaburou
18
11 / 5 / 9
13,549
903
22,610
15,671
8,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
6 / 3 / 10
11,655
777
9,352
15,169
17,831
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nox
16
3 / 4 / 10
11,013
734
7,018
10,609
5,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
49
12
Kills
20
21
Deaths
12
20
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AudioTheCoyote
Danzaburou
11
5
9
3.1
L
3
6
7
1.08
L
5
6
6
1.33
W
6
3
10
3.67
W
Nox
3
4
10
2
L
4
9
7
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,985
Damage
38,980
54,961
Taken
41,449
36,545
Mitigated
31,859
10,186
Healing
5,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AudioTheCoyote
Danzaburou
22,610
14,033
0
2,810
15,671
8,720
2,528
3,934
11,737
0
59,431
L
9,419
262
637
3,130
14,091
7,085
682
5,559
8,532
37,217
0
L
13,423
1,846
0
3,566
19,945
18,710
26
5,415
14,530
0
32,798
W
9,352
3,238
0
1,222
15,169
17,831
178
4,238
10,931
31,525
0
W
Nox
7,018
502
0
1,870
10,609
5,308
73
1,384
9,225
29,126
0
L
10,143
2,666
0
2,853
20,925
10,750
157
6,041
14,884
0
25,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,347
Gold Earned
36,217
146
Minions Killed
157
6
Camps Cleared
5
669,164
Distance Traveled
763,419
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
13,549
903
71
5
4
241,759
2
L
Eset
10,479
699
74
5
0
215,812
6
L
Chaac
10,627
708
44
3
4
243,822
1
W
Ymir
11,655
777
35
2
0
258,351
2
W
Nox
11,013
734
51
3
1
263,309
2
L
Fenrir
10,241
683
28
2
2
209,530
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role