Player Matchup

Sol
Sol
Seyfer31
Sol
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
63W - 95L
1,258 Elo+
Solo
Danzaburou
Danzaburou
Vegitopla
Danzaburou
Level 48
God Stats
1W - 1L
1,258 SR
Queue Stats
9W - 17L
1,152 Elo+
Party 1
Cthulhu
Cthulhu
mi0022_
Cthulhu
Level 7
God Stats
1W - 0L
1,224 SR
Queue Stats
3W - 4L
1,200 Elo+
Party 1
Team Averages
Level 47
1,327 SR
1,203 Elo+

VS

Team Averages
Level 80
1,379 SR
1,118 Elo+
Anhur
Anhur
Dmakiii
Anhur
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 209L
935 Elo+
Party 2
Atlas
Atlas
MetThe DUKE14
Atlas
Level 147
God Stats
25W - 27L
1,432 SR
Queue Stats
370W - 443L
1,402 Elo+
Solo
Hades
Hades
abadi-sendi
Hades
Level 66
God Stats
4W - 17L
1,206 SR
Queue Stats
52W - 256L
1,016 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 4 / 7
13,780
811
17,742
21,737
8,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Danzaburou
Vegitopla
Danzaburou
16
8 / 9 / 8
13,386
787
17,801
21,198
8,238
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
mi0022_
Cthulhu
15
1 / 8 / 12
12,435
731
6,514
25,412
18,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Dmakiii
Anhur
14
5 / 11 / 6
11,153
656
13,345
20,345
8,278
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

16
6 / 4 / 11
13,295
782
11,639
21,689
23,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
8 / 4 / 6
13,884
817
19,922
18,379
12,095
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
42
19
Kills
19
21
Deaths
19
27
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Anhur
Dmakiii
Anhur
5
11
6
0.73
L
6
4
11
2.88
W
10
4
7
3.38
W
Danzaburou
Vegitopla
Danzaburou
8
9
8
1.33
L
8
4
6
2.75
W
Cthulhu
mi0022_
Cthulhu
1
8
12
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,057
Damage
44,906
68,347
Taken
60,413
34,663
Mitigated
43,557
18,787
Healing
14,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Dmakiii
Anhur
13,345
9,268
0
2,217
20,345
8,278
1,527
8,317
12,028
0
24,138
L
11,639
4,396
930
4,503
21,689
23,184
316
8,263
13,426
23,654
0
W
17,742
5,827
0
10,187
21,737
8,035
2,108
10,610
11,127
57,194
6,993
W
Danzaburou
Vegitopla
Danzaburou
17,801
8,340
0
2,988
21,198
8,238
111
13,931
7,267
0
46,566
L
19,922
1,608
592
6,261
18,379
12,095
760
6,412
11,967
57,309
0
W
Cthulhu
mi0022_
Cthulhu
6,514
1,299
0
5,612
25,412
18,390
130
8,491
16,921
18,430
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,601
Gold Earned
38,332
139
Minions Killed
125
5
Camps Cleared
4
856,984
Distance Traveled
731,674
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
11,153
656
18
1
1
235,729
0
L
Atlas
13,295
782
16
1
0
253,068
1
W
Sol
13,780
811
61
4
5
292,408
1
W
Danzaburou
13,386
787
61
4
0
265,579
6
L
Hades
13,884
817
91
5
3
242,877
0
W
Cthulhu
12,435
731
17
1
0
298,997
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role