Player Matchup

Hercules
Hercules
ILokiDontCare
Hercules
Level 100
God Stats
0W - 2L
1,754 SR
Queue Stats
44W - 51L
1,454 Elo+
Party 2
Cerberus
Cerberus
YngviFrey
Cerberus
Level 85
God Stats
2W - 5L
1,348 SR
Queue Stats
75W - 107L
1,418 Elo+
Party 2
Izanami
Izanami
imagichu2
Izanami
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,316 Elo+
Party 2
Team Averages
Level 65
1,534 SR
1,396 Elo+

VS

Team Averages
Level 85
1,587 SR
1,348 Elo+
Lancelot
Lancelot
AkinoKaturo
Lancelot
Level 28
God Stats
2W - 4L
1,370 SR
Queue Stats
100W - 142L
1,290 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Akuno1530
Morgan Le Fay
Level 119
God Stats
14W - 10L
1,759 SR
Queue Stats
278W - 343L
1,343 Elo+
Party 1
Skadi
Skadi
FishingLover317
Skadi
Level 108
God Stats
5W - 5L
1,632 SR
Queue Stats
66W - 83L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ILokiDontCare
Hercules
14
4 / 7 / 6
10,010
715
11,495
24,567
14,740
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
YngviFrey
Cerberus
15
6 / 8 / 5
10,493
750
18,193
30,451
13,838
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Izanami
imagichu2
Izanami
13
1 / 9 / 7
9,130
652
5,470
17,329
6,060
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
AkinoKaturo
Lancelot
14
6 / 6 / 7
10,444
746
12,419
14,027
6,156
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morgan Le Fay
Akuno1530
Morgan Le Fay
15
7 / 4 / 15
11,429
816
25,787
18,480
8,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
11 / 1 / 12
12,229
874
24,851
10,132
5,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
58
11
Kills
24
24
Deaths
11
18
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Lancelot
AkinoKaturo
Lancelot
6
6
7
1.58
W
Morgan Le Fay
Akuno1530
Morgan Le Fay
7
4
15
3.63
W
11
1
12
17
L
Hercules
ILokiDontCare
Hercules
4
7
6
1
L
Cerberus
YngviFrey
Cerberus
6
8
5
1.06
L
Izanami
imagichu2
Izanami
1
9
7
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,158
Damage
63,057
72,347
Taken
42,639
34,638
Mitigated
19,566
16,580
Healing
9,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
AkinoKaturo
Lancelot
12,419
1,386
0
320
14,027
6,156
132
6,199
7,542
0
30,670
W
Morgan Le Fay
Akuno1530
Morgan Le Fay
25,787
5,757
267
5,427
18,480
8,383
943
7,149
10,985
40,012
0
W
24,851
11,985
0
3,610
10,132
5,027
1,713
4,229
5,695
0
52,650
L
Hercules
ILokiDontCare
Hercules
11,495
3,892
1,146
6,781
24,567
14,740
0
11,469
13,098
0
26,029
L
Cerberus
YngviFrey
Cerberus
18,193
1,167
941
6,835
30,451
13,838
0
9,435
21,016
41,356
0
L
Izanami
imagichu2
Izanami
5,470
4,139
0
877
17,329
6,060
0
5,051
12,278
0
32,930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,633
Gold Earned
34,102
156
Minions Killed
132
5
Camps Cleared
6
681,675
Distance Traveled
683,491
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
10,444
746
34
2
2
214,073
0
W
Morgan Le Fay
11,429
816
30
2
2
231,887
0
W
Skadi
12,229
874
68
5
2
237,531
2
L
Hercules
10,010
715
30
2
1
246,604
1
L
Cerberus
10,493
750
74
5
1
247,415
2
L
Izanami
9,130
652
52
4
3
187,656
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role